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Andrew Hansen

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Everything posted by Andrew Hansen

  1. I'm doing the Kerbin Cup Whackjob challenge with team I Think We Broke It, and trying to get some efficient gravity assists to go to some weird planet that I can't exactly reveal right now. I'm trying to get a gravity assist around Eve, but right now I can't do it very well because I have a 2.0 degree inclination difference. My idea is thus to get two gravity assists around Eve - one to cancel out my inclination with Eve, and one to give me a boost out to the weird planet I'm going to. My problem is that I can't see the inclination relative to Eve before I have my encounter, so I can only repeat tests over and over until I get something that works. This is very annoying. Is there a way to see my inclination (besides eye-balling it) in my resulting orbit after an Eve gravity assist? Thanks for any answers, Andrew
  2. You could land on planets you haven't been to yet, build SSTOs or rovers, try doing some challenges on the forums, try building tiny, super efficient rockets to break the records of the tiniest rockets that have been to various planets and moons, build super gigantic rockets to break the record of the heaviest payload put into space... I don't know, seems like there's a lot of things to do. Or how about attempt to do the Kerbin Cup challenges? There's an unofficial thread for people who want to just tag along with the challenges, but aren't in an official team. The current Whackjob challenge is super hard to do - and our team is having a blast (in every sense of the word) trying to figure out how to put the pieces laying around KSC together.
  3. Wow, Aphobius, I'm tempted to try beat your record, but I suspect it will be hard to do. Maybe if I end up with a lot of free time on my hands. Awesome job! That is truly impressive - better than slowing down with RCS.
  4. Y'know what I think? I think SQUAD should take this save folder and play with it, to see what bugs they can fix. I mean, not only does the game crash for me every hour or so (stock only), but everyone's been encountering float glitches and other crazy things with this save. While the float glitch is mainly caused by docking ports or the claw (it seems), it also occurs randomly for me. For example, I was taking a leg to orbit and everything was working fine. Then, at around 10 km up, the camera moved off center and the ship began speeding up faster. Gravity was no longer pulling the ship down. The float glitch had occured. This has also happened to other members of our team. Of course, since 0.24 is already 90% done cooking, maybe this wouldn't make sense.
  5. We're working as hard as we can. So far, we've had around... let me count... at least seven awesome ideas that all should have worked, but didn't because of glitches and problems. We have two things going on right now - a main plan, a desired one, which we hope will work, and a back-up plan in case our main idea fails. We really want to get passed the assembly stage - we have an awesome video idea we want to make a reality! But yes, we're all working as hard as bees.
  6. If you go to the actual download page on Curse, the wording is, "You have one week to assemble it, launch it, land it someplace interesting, then return it safely to the Kerbal Space Center, using a powered landing." So it seems to be implying that first you assemble it, then launch it, and do the rest of the mission.
  7. Our team has had so many different ideas for assembling these things, but although each idea should theoretically work, they fail because of bugs and glitches. Messed up collision meshes, floating glitches (described by m1sz above), claw problems, crashes, and other insanity render all our work useless. The modding team can probably dig into things and figure out what's going wrong and fix it; for us, we have to start over each time. But we are determined to conquer this challenge, nonetheless.
  8. I did this once. I didn't end up with 0 m/s, but with 3 m/s. Click here to view. Not sure if this will work with the video embedding, but I'll try anyway. Skip to 2:57 to see the landing.
  9. The rules say you have to assemble it then launch it, so our team talked about perhaps assembling stuff in space, but we're hoping we can build it on the ground first before having to resort to that as a last option. The good thing about mods is that they allow you to do things you can't do in stock, but the bad thing is they can result in bugs and glitches.
  10. Wow! So this will be a whole package of crafts! Amazing. I wouldn't like to endure the lag caused by all those structural parts, but I admire seeing other people's videos and screenshots showing their giant creations.
  11. Our team has figured out how to do assembly (pretty much), and tomorrow we are expecting to be done. I'll send you pictures then. We're not doing it stock though - my brain, at least, can't fathom how to go about assembling them stock.
  12. I'm afraid the building part of this challenge is going to be so difficult, we may never get to do the rest of it! This challenge, though, truly is a challenge.
  13. Thanks! That'll be very helpful! I've also learned that disabling gravity will cause Kerbals to smile. And yes, what you described is exactly what I'm hoping to do for the scenes in my upcoming cinematic. That's why I love Kerbcam. Yes, they sure do. But often, when something explodes nearby, it fills my room with smoke. This is definitely the most reliable way to get them to frown.
  14. I made a video about how to survive falling from high altitude falls. Basically, when on EVA, toggling the jetpack AND landing on a Kerbal's head are two ways to give you very good chances of surviving a fall from high altitudes (or from orbit).
  15. Thanks Geschosskkpof for your answer. Apparently, having less stupidity will result in Kerbals being more scared, according to the wiki. I'm going to download the crew mod thing and create a bunch of zero-stupidity Kerbals. Also, those cinematics by Felbourn are amazing! What an inspiration! Thanks for sharing them.
  16. Thanks! Nope, it sure weighs less than 2 tons!
  17. I'm making a cinematic, and I want to have a bunch of Kerbals in a meeting discussing what they might to evacuate Kerbin (a killer asteroid was going to hit it). I don't want all the Kerbals happy and smiling for this meeting, but how do I prevent them from doing that? In space, they're happy. At KSC, they're happy. Everywhere, they're happy. What do I do? Is there some mod that lets you change whether a Kerbal is happy or not, or a stock way to do it? They don't have to be scared or sad, just neutral. Also, for your information, these Kerbals are in chairs. If I put them inside the ship, they're neutral, but when then in chairs, they're having the time of their life. EDIT: I just decided to make the Kerbals stand for the scene. It worked out OK. The best way to make them frown are to have things explode near by them. Most Kerbals like to be neutral. If you want Kerbals to smile, simply hack gravity.
  18. It's one thing to dislike a video Wednesdays video, but something totally different to say you "loathe" the ARM update and stuff. I do agree with your former points, though. But remember that this thread isn't for complaining about updates - there's other places to do that. Also, the second video wasn't terrible - I think SQUAD just thought it was cute, which, is sort of is.
  19. Just beat my previous record of 1:18 minutes and got 1:13 instead in the Three Bridges Cup challenge (see above post).
  20. Here's my better attempt - 1:13 minutes, without crashing!
  21. Ahh, OK, I see! Sure, I'll make some more runs sometime. I quite like this challenge, and I know my RCS plane is capable of more than 1:18 seconds - or less, depending on how you look at it! EDIT: I did it in 1:13 without crashing! Will post a video soon.
  22. Today I flew through all 3 bridges in KSC in just 1:18 seconds! This was an entry for a challenge made Upsilon Aerospace (Bagel Rabbit).
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