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TeeGee
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Everything posted by TeeGee
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[0.25] Realism Overhaul w/ RedAV8R [Terminated]
TeeGee replied to RedAV8R's topic in KSP1 Mod Releases
Doesn't distant object enhancement do something similar to this as well? -
For some reason this mod doesn't work with Realism overhaul. Does anyone have an idea what could be the problem? I've tried using it with mods like FASA etc and the rcs thrusters don't give off any sound effects. It works fine in my "cartoon" version of KSP but not Realistic overhaul. That mod does use module rcs fx, could that be the issue?
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[0.25] Realism Overhaul w/ RedAV8R [Terminated]
TeeGee replied to RedAV8R's topic in KSP1 Mod Releases
I would first like to than RedAv for fixing the FASA mod in the latest RO update, AWESOME job my friend. Truly appreciate all your hard work! Secondly, I would like to recommend a few mods for the RO list. 1) Audio muffler 2) RCS sound fx. Now RCS sound fx doesn't seem to be working with RO for some reason, Ill ask why in that thread BUT audio muffler is a fantastic immersion mod that truly makes this experience more engaging. Check them out! (I know muffling audio is not realistic BUT imagine you are IN the spacecraft when you hear those sounds!) Also, the atmospheric decay mod (im not sure what it is called) is another mod that would be a great addition to this list for maximum realism. -
I concur! If anyone wants the link for the whole show, let me know.
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Gravity came out waay after this show did... - - - Updated - - - I'd post the site you could watch it for free, but I don't know if that's allowed. All in ENGLISH DUB (the version I watch it in).
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Has anyone ever seen the uber realistic show called Planetes? I highly recommend it. Here is a taste of what the show is about (don't worry, the english DUB is actually really good)
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[1.1.x] CoolRockets! Cryo and Launch Particle FX
TeeGee replied to sarbian's topic in KSP1 Mod Development
Does anyone have a cfg file for the KSO main engine(s) and tanks? I'm trying to add this effect to those engines but am having difficulty... -
No problem! Thanks for watching it!
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OK thanks! I will look into it!
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The cryo effects for the main engines etc aren't showing up for me. Is this a known issue or is it a problem everyone knows about? Just FYI!
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Yeah it didn't work. I filled in the replacewiththe ksomechjebpartname with the actual part name and just pasted the rest of the text into a new cfg and put it into the remote tech folder and it still shows local control in the satellite. EDIT: Interesting story. I decided that the satellite would be considered "DEFECTIVE" and needed repairing. So I sent up my Shuttle again (note, it takes 6 days to build the parts of my shuttle I discard aka the external fuel tank---yes I use stage recovery and build time. Which are the greatest mods ever IMHO). When the tank was built, I assembled my shuttle, put it on the launch pad and set off. I intercepted the satellite at about 75 km above kerbin, because I moved the satellite to a lower orbit under its own power (ion engine) for servicing. I moved to dock with it in the cargo hold, but noticed that the docking ports weren't grabbing eachother. Apparently the stock ports are incompatible with the KSO's. I kept trying to jam them together using both the shuttle RCS and satellite rcs but it didn't work. I had two options 1) Deorbit the satellite and watch it burn on reentry 2) Capture the satellite loosley in the cargo hold and hope she doesn't destroy the shuttle in the process. I chose the latter. Note: I'm playing so that if I die, lose a spacecraft or kerbals, I can't restart. It's a rule I have after a legitimate launch. SO I'm about to do my deorbit burn using mechjeb (STUPID machine) and wait for the craft to exit warp in order to do the deorbit burn. LO AND BEHOLD the satellite magically floats THROUGH the walls of the shuttle and starts floating away from me during warp. I freak out and turn off mechjeb, not without cussing the .... out of it first, and engage manual. So here I am, punching rcs like a mad man trying to catch the satellite AGAIN in high altitude. So I catch it again and close the doors. TURN OFF WARP. Do a proper burn and wait. THEN, I decide to empty my tanks by dumping some fuel before landing to save weight, and as soon as I open the fuel dump valves, my shuttle starts to flat spin slowly. I face palmed myself and realized that opening a fuel valve asymmetrically causes a force to act on the craft in an opposite direction (newtons 3rd law). She starts spinning faster and faster and here I am, IN REENTRY, trying to click on that damn nozzle that is spinning around like a pin wheel, threatening to kill everyone and ruin my mission. I turn on RCS to slow down the spin, FINALLY manage to click on the nozzle, and reorient the shuttle properly. After reentry is over, I extend flaps, and glide in powerless onto one of the smoothest landings I have EVER done. I land soft, open airbrakes and stop the shuttle. Then I notice the shuttle starts tipping backwards onto her tail and rests on her rear main engines. I open the cargo doors and sitting in the corner, is the satellite, safe and sound, ready for repairs (take 1 or 2 days to fix). This was one of the most amazing missions I have ever done. This game is truly amazing. Sorry for such a long post, but I had to mention this mission somewhere.
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Where should I put this? Should I paste the code into the remotetech cfg or should it go somewhere else?
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But I've never had that happen to me before.. I always attach mechjeb on my spacecraft for maneuver planning and whenever I pass out of communication lines of sight, my ability to control my craft disappears.
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Umm for some reason my recent probe has "Local Control" always activated ever since I deployed it from my KSO shuttle. Here is what it looks like. I've been using Remote tech for a VERY long time so I know that probes shouldn't have this status when there is no Kerbal on board to control it. I can control it even when I don't have line of site for some odd reason. I have KSO mechjeb attached to her... could that be the issue?
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Still problems. The game keeps crashing with KSO. I'm using everything required and using 32 bit version of KSP. It still keeps on crashing. Here is my error log: https://www.dropbox.com/s/xbv2cxoe7ap74gv/error.log and my KSP Log https://www.dropbox.com/s/avpv27h73zzqq8v/KSP.log It happens everytime I revert to launch or VAB. EDIT: It was a memory problem. Had to install the aggressive version of active texture management.
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[0.90]Kerbal Isp Difficulty Scaler v1.4.2; 12/16/14
TeeGee replied to ferram4's topic in KSP1 Mod Releases
One of the options says FAR to realistic. I guess I'm still confused what this mod does exactly. Sorry.