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Everything posted by Biker Joe
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[Airships in 1.12.3] HooliganLabs Mods
Biker Joe replied to JewelShisen's topic in KSP1 Mod Releases
Thank you! -
[Airships in 1.12.3] HooliganLabs Mods
Biker Joe replied to JewelShisen's topic in KSP1 Mod Releases
is the spacedock link for this mod broken? trying to download it but whenever I click the link I get an error? -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Biker Joe replied to Angelo Kerman's topic in KSP1 Mod Releases
Ah was actually thinking that might be the case but thought I better ask just to be safe, thank you my friend -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Biker Joe replied to Angelo Kerman's topic in KSP1 Mod Releases
Why won't my airship take off? I don't seem to have a control interface for it for some reason, can anyone help? -
Thats to fix the Kanadarm, IR if its not working
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Hey all, I haven't played KSP in a while and downloaded the latest version along with a few mods a few days ago, trying to make some landing gear with Infernal Robotics parts but they're not moving and the interface is gone, did I miss something, do I need to download a seperate interface? Thanks in advance Biker
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Biker Joe replied to BahamutoD's topic in KSP1 Mod Development
All 3 craft have radar data receivers on them -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Biker Joe replied to BahamutoD's topic in KSP1 Mod Development
Is there a minimum range or something? where are those videos? So I tried again, set up a target with a weapon manager (team B), have another craft with a FLIR targetting ball locked on and pressed both SEND GPS and TO GPS but when I go to the craft with the cruise missiles it says there are no gps targets? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Biker Joe replied to BahamutoD's topic in KSP1 Mod Development
Still no good, I have a targeting Pod locked on to what I want to hit, sent the GPS coordinates but when I switch to the Cruise Missile weapon manager it says there aren't any targets? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Biker Joe replied to BahamutoD's topic in KSP1 Mod Development
Sorry for the stupid question, I'm sure its been asked before but I tried using the search but coudn't find an answer to my question. Basically I don't know how the cruise missiles work! I have a transport truck with 2 cruise missiles, attached to that is another truck with the TWS on it, I have a target set up about 35km away but nothing, how do I target it? -
Hey all, This is prob a stupid question but whats the definition for sending a tourist on a sub orbital flight? I just started playing 1.0.5 recently and accepted a contract to send some tourists on a sub orbital flight, thought I did but contract isn't complete? Thanks in advance!
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Biker Joe replied to BahamutoD's topic in KSP1 Mod Development
Hello guys/gals, I hope somone on here can help, I should explain before I start that when I'm a complete noob when it comes to BD Armory so I could be doing something simple wrong. Now this is my problem, I have 3 tanks (Team 12.5km away from my launcher system which is fitted with TWS Locking radar system and 4 AIM-120 AMRAAM missiles. I want to shoot the missiles at the tanks but the radar does not see the tanks, what am I doing wrong? -
Hey guys and gals! Looking for a bit of help! I want to build a transport/cargo spaceship that'll carry stuff to Duna and beyond, or even just up to a space station. But here lies my problem, I would normally use B9 Aerospace but that has not been updated and I'm hearing its very unstable so don't want to chance using it so I'm looking for alternatives... Anybody got any ideas/suggestions?
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yipee!!!
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is home 3 working/updated foe ksp v 0.90?
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LLL - Lack Luster Labs - Development Thread
Biker Joe replied to Lack's topic in KSP1 Mod Development
Love this mod, modelled my mun base using it, planning on making a space station using it too! I have a question though, when I downloaded the mod some cannons were included in it, are they just for show or can I actually make them work and how? -
is this compatible with Version 0.90?
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[Airships in 1.12.3] HooliganLabs Mods
Biker Joe replied to JewelShisen's topic in KSP1 Mod Releases
Do I need to download a seperate thing for the aaa_toolbar or what do I need to do? -
Does HOME 3 work with 0.90?
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Hey folks, Just a quick question, earlier versions of the game didn't pause when minimised but now it seems to, can it be turned off?
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So I downloaded this, think I put everything in the right place and now KSP crashes on startup. Am I missing something or did I do something wrong?