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ScarM

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Everything posted by ScarM

  1. CPU: AMD Ryzen 5 1400 3.2 GHz RAM: 16 GB OS : Windows 10 Pro - 21H2 GPU: EVGA Geforce GTX 970 Launched Stock Kerbal K2 18fps at launch 14 fps 13 sec after launch At 2min 30 sec 13 fps while looking at the rocket over land 50 fps while looking at the rocket under stary sky Anti Aliasing set to 8x All others are midium
  2. I have forgotten the tool that sets fuel's affinity to each fuel tank. All my attempts to search the forum and wiki turn up nothing useful. More simply, in the VAB, there is a way to set the fuel tank where fuel will flow more readily to and from a fuel tank. Thanks.
  3. Space?. Nope . . . The middle of the rocket had a faring covering a cluster of 8 radially mounted NERV engines. The fairing had clipped the second stage decoupler, this in turn blew the vehicle in half. Five tries later, I got it right.
  4. I had built a mining to fuel conversion base on Minmus. . . . some game time passed, when I returned this happened. Minmus is sadistic when letting me watch destruction of my hard work in slow motion. Thankfully, there were no casualties. I've narrowed the problem to poor weight distribution and wheel placement. As the fuel tanks filled over time, the excess mass caused insufficient support under the fuel to squat more. This caused the lighter end to hop when the game physics kicked in. It took me over a week and lots of game time to figure out what was happening.
  5. In this picture, the utility of the Fuel Rover is demonstrated by retrieving a Ore Carrier after fuel exhaustion. Observant viewers will note the Mecjeb prob on the Ore Carrier. It's clear the designer has no idea how to use the delta-v numbers properly. Aviation buffs will also note the color of left and right markers are reverse. For this, I am profoundly embarrassed.
  6. Contracts have had me make additions to the "Mun Drilling Base" What was a balanced system has ballooned to this. I estimate there are 697 parts in the base alone. (Not including the fuel car bottom center.) Is there such thing as landing too close to the expensive, hard won Mun Base? Needless to say, I was PANICKING! Those nuke engine don't slow an empty fuel tank well. All seems to go well except the fuel car did not dock properly. Note, the fuel car wheel support is in full contact with the wheel of the supply tank (bottom center) before the docking ports could mate. (just left of the nuke engine) An adapter from the orbiting Mun Station was used to extend the docking port reach.
  7. This is a career game. The small wheel are used before I could unlocked the larger ones. I couldn't wait to get this on Mun. Yes, the wheel will break if landed too hard or side slipping to line up docking ports. Otherwise, the Mun's low gravity will not break the small wheels if driven slowly. During testing on the runway, the default wheel settings would do a crazy dance, then explode. (One of the many humorous things I've come to expect from this game.) The spring setting need to be increased to 2 to remain stable. This is all stock except a Surface Lights mod. I use these modular rover type vehicles as I am a horrible pilot. Just land somewhere in the general area, then drive to the sweet spot.
  8. Still perfecting my modular drilling platform.
  9. ^ This After hitting space bar, the tiny rocket started flailing wildly on the end of a parachute. Then, frantically getting the engine to throttle down, the rocket floated to the ground. None the worse for wear. Annoyed at my oversight of staging, I promised to write and follow a pre- launch check list Been three years now, still haven't written that check list.
  10. Grates! on climbing the insane learning curve that is docking. I don't remember exactly how long it took for me to learn how to dock, but it was over a week of trial and error. I do remember numerous videos and tutorial were needed to help. The target ship was an orange tank with copious amount of lighting. The docking ship was MK1 command pod and FL-t800 tank. It was tested to not rotate while translating so as not to shake with SAS on.
  11. What am I doing? Well, not so good. Don't analyzes it. I was just messing around.
  12. Thanks, and yes it is. While it was parked on an orbiting fuel station with similar equipment, my frame rate was crawling.
  13. Improved drilling equipment was added recently. A convert-o-Tron 250 was planned, but lost on landing. It ran dry of fuel 50 meters above terrain.
  14. Personal first. I finally landed and deployed an operating drill. Go me!
  15. Is there an altimeter on stock probes? Or, is there a clever way to get distance to terrain when using only a stock probe? Why do I feel like I'm opening a can of worms?
  16. Another example of Aviation level craft. What's not intuitive is, give the main wings a slightly leading edge high placement. Hold the left shift key while placing the part and tap w,a,s,d. Wings in KSP do not act as air foils on a real plane. A KSP lifting surfaces only provides lift if it is at an angle to the flight path. And, welcome to the forums!
  17. Have you upgraded your Research and Development building. This is where you earn the ability to transfer resources.
  18. Add an empty FL T-100 fuel tank to the top of your creation. This lowers the center of mass relative to the total length of the re entry vehicle. This arraignment re entered without SAS on. http://imgur.com/a/zI4HQ Note: This is not to replace all the good advice in the previous posts. My early career re entry vehicles are typically follow their suggestions: Parachute, two Sci. Jr., Service bay with batteries, goo and misc., on top of a Mk1 pod then heat shield. It's always good to have multiple solutions.
  19. Components of a mobile Mun station being refueled and prepared before descent to the surface. I'll be using a refuel rover to locate a level surface before orbiting.
  20. Test fitting a refuel rover to a contract mobile station for the Mun.
  21. Three way symmetry of the lander, over the four way symmetry of the booster creates a thrust imbalance. Draw an imaginary vertical plane from the VAB door though the center of you rocket. Notice the boosters are symmetrical on the left and right of this plan, however the lander has that two engines on the right while only one is on the left. Thus, imbalanced. The rocket probably pitches south immediately at launch, the thrust vector boosters spin the rocket trying to compensate.
  22. Thanks Alex, I get to wear the dunce cap for today. I was looking for debris earlier and had all the icons disabled in map view. All is well now.
  23. New launch ship does not appear in orbit map view. I've been playing KSP for a while, and having fun with it, then recently started playing in version 0.90. Several hours of game play over the past few days in ver .9, career and sandbox, worked as expected. I started the game this evening to continue career mode. Put a new launch vehicle on the pad, but the ship icon does not appear at KSC in the orbit map view, while in career mode. The orbit of a probe, moon orbit, and all else appear normal in map view, just nothing at KSC. Everything works normal in sandbox mode. An icon is displayed as KSC in map view when I place a ship on the launch pad. Just not there in career mode. My career game includes: Launch Pad level 2 VAB level 1 Tracking Station level 1 There must be something I've missed about career development that affects map view, but why take away something that's working at the start of career play? Full disclosure: I just replaced the graphics card, but this problem is so specific in game play as this can't be a video driver problem.
  24. In low over Minmus I am stunned at how this turns out. There are lots of great pictures in this thread!
  25. Resolved: 'Returning to Space Center' before the station begins to rotate solves the problem. Simply return to the flight though the Tracking Station options. I was able to reproduce the problem with a craft with two RC-001 units, so there is a problem with too many control units while docking. Jumping out of the flight to Space Center and back is a crude workaround, but I'll use it for now. Jebediah is a real trooper. He stayed on station until the solution was found.
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