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Everything posted by ScriptKitt3h
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totm june 2018 Work-in-Progress [WIP] Design Thread
ScriptKitt3h replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
That Liset replica is getting a spaceborne variant- and I'm working on an LCS-style ship I'm calling the Arrowhead. It's got a 5-node bow gun, space for up to 8 crew internally, and a rear landing pad for small drones and VTOLs. -
1.0.5 is out!!!!! post your fist craft here.
ScriptKitt3h replied to soulreaver1981's topic in KSP1 The Spacecraft Exchange
Made another Liset replica- this time a spaceborne version with RTGs galore and twin ion engines. The new Ion FX is great. As well, I used the wonderful buoyancy of the MK3 tanks to make a Littoral Combat Ship-style boat I'm calling the Arrowhead LCS. -
1.0.5 is out!!!!! post your fist craft here.
ScriptKitt3h replied to soulreaver1981's topic in KSP1 The Spacecraft Exchange
Made a hypersonic airliner with the new inline intake fuselages, might be able to skim the edge of space in short hops. -
Got my first seabase done- it sits off the coast of the old airstrip island.
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1.0.5 is out!!!!! post your fist craft here.
ScriptKitt3h replied to soulreaver1981's topic in KSP1 The Spacecraft Exchange
The new parts let me make a mini-replica of the Liset landing craft from the online game Warframe that flies. -
totm june 2018 Work-in-Progress [WIP] Design Thread
ScriptKitt3h replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Man, 1.0.5's really gotten the creative juices flowing for me... -simple "chibi" replica of a Liset-class landing craft from the MMOTPS Warframe: -Submersible Speedboat -
[1.0.5] Post your submarine CRAFTS here
ScriptKitt3h replied to a topic in KSP1 The Spacecraft Exchange
I was working on a speedboat earlier, turns out it might also work as a sub... I might put up the craft file somewhere once I test it some more and work out a purpose for it. -
1.0.5 is out!!!!! post your fist craft here.
ScriptKitt3h replied to soulreaver1981's topic in KSP1 The Spacecraft Exchange
I've started building subs with pre-filled Ore tanks as ballast. However, to drop one on Eve... that's gonna be a BIG skycrane. -
1.0.5 is out!!!!! post your fist craft here.
ScriptKitt3h replied to soulreaver1981's topic in KSP1 The Spacecraft Exchange
I'm tempted to try it (an Eve sub), though I suspect I'd have to reinforce it on the level I do my stock warships, just to deal with the sheer gravitational forces on Eve. -
[1.0.5] Post your submarine CRAFTS here
ScriptKitt3h replied to a topic in KSP1 The Spacecraft Exchange
I made a micro-sub, called the Nemo-class. It features seating for one, a rear docking port, and an "Abort" function that dumps all the clipped-in Ore (used for ballast) for emergency ascents. I plan on making a MK2 with RCS for more precise docking. https://www.dropbox.com/s/our9l5cgxob4jys/Nemo-Class%20Microsubmersible.craft?dl=0 -
1.0.5 is out!!!!! post your fist craft here.
ScriptKitt3h replied to soulreaver1981's topic in KSP1 The Spacecraft Exchange
Finally got a sub working in 1.0.5, I call it the Nemo-class. It's pretty neat going all the way to the seabed; has anyone taken a sub to Laythe yet? -
1.0.5 is out!!!!! post your fist craft here.
ScriptKitt3h replied to soulreaver1981's topic in KSP1 The Spacecraft Exchange
I'll have to try making a submarine now, but my first 1.0.5 craft is this 'lil hypersonic arrowhead-style jet (I nicknamed it the Afterburner Overdrive), capable of reaching suborbital space off a straight 45 degree AOA from the runway, or alternatively exploding in the atmosphere from heating. Take your pick. The new inline diverter-less intake seems kinda powerful for high-speed aircraft, at least on smaller ones like the jet above. -
Got hit hard, spat its "teeth" out. ("Teeth" being its now-vaporized poppers, the only weapons loaded on the Kenji.)
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*cough* *cough cough*
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Yup, the good 'ol Recon Corvette MKII. One of my oldest functional warships, and one that I'm pleased to see still functions well into 1.0.x.
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Same. I hope it stays that way...
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Cupcake's Dropship Dealership...
ScriptKitt3h replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
I need to make a small dropship again... -
totm june 2018 Work-in-Progress [WIP] Design Thread
ScriptKitt3h replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Wow! That looks pretty darn slick. -
Those LF-filled wing strakes are gonna burst like confetti when hit...
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While having range is great, I've begun focusing heavily on functional aesthetics in my craft. If I REALLY need to take a ship somewhere legitimately, I make sure to have way to mount drop-tanks or have accompanying tankers fill 'er up on the way there or post-arrival. That'd be a fun challenge for a battle: Start with low fuel, and each turn try and find a spot to have a non-combat ship mine ore, and then you'd have to fight for control of refinery stations.
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So, after refitting my NX-series ships with my older ASM Evo MK1 and some of them with Zekes' Popper, I feel pretty confident that my NX-series is fit for modern KSP combat. As part of this, I test-shot an NX-3 with a popper from above at a very slight angle, where the hull thins a bit for the missile tube to protrude. The ship lost hull plating behind and around the tube, but no major internals were lost, nor was the re-load capable tube. The NX-3 also checked out in terms of flight-worthiness post-hit. It's kinda fitting, since the NX-3 is only 10 parts or so more than the Kenji-class Drek, and has similar armament: i-beams and up to two missiles inside the hull.
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Custom part someone made for me. I only use it in my main install, with copies of my craft files specifically for use with it so I don't post anything that isn't fully-stock. The part is basically an invisible, massless solar-panel style flat plate with my company logo on it, designed to be radially-attached. - - - Updated - - - Link? I'd be willing to do so, but without the .craft file...
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totm june 2018 Work-in-Progress [WIP] Design Thread
ScriptKitt3h replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Make sure to add some radial drogue chutes if you have room; they help tremendously with getting comfy Duna landings. -
Hoo boy. Here we go again... Also, I tested the light destroyer Sharkman Briton made: 4 i-beams at once=dead. However, it DID survive getting rammed by a Wraith.
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I'm on it. The MU's newer ships need some live-fire testing.