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OtherDalfite

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Everything posted by OtherDalfite

  1. You do realize that modifying something that drastically isn't just sticking it into a machine and turning the "Explosive?" button to yes, right? If you somehow were able to turn a lemon into that, it would look as well as be composed of nothing like a real lemon. Honestly, this should be common sense.
  2. You can go about 15 kilometers lower than that. If you really want to save fuel, try 3 KM, but be wary of the landscape.
  3. Didn't you make one of a view of Jool from a polar orbit of Tylo? I really liked that one and would love to see more like it.
  4. I think he means that getting to Eeloo takes a long time. But yeah, far away things tend to take a while to get to. Be glad we have our current timewarp.
  5. New one looks great. Love the atmosphere of it all.
  6. This. Seriously, you people need to stop inflating your own egos with "Ohh I'm a veteran I get to talk down to others" attitude. It doesn't matter in the slightest. Besides, it's not like the forums could get too much worse then they are now. I've seen enough to know that this won't change much.
  7. Why does nobody read the stickies anymore? Attempt this yourself before posting a challenge.
  8. Looks nice! Love the detail on the capsule and the cone of the reentry particles.
  9. I really like this. It never occured to me that Laythe might actually be caught in a permanent foggy haze. Please, do more!
  10. If this is what I think it is, try setting your spacecraft mode to docking. The rotational force provided by the pod's SAS can sometimes tip it over if the craft is light enough.
  11. That's caused by the game's Patched Conics System. The way it draws the orbital path, in this case, the ellipse to draw would extend past visible sight, so the game counteracts by giving it the jagged turns. It's always caused by being just under escape velocity.
  12. I doubt that. Even when the devs are "playing" the game, they're actually testing it and making sure we'll enjoy the finished product. Kerbal Space Program is a lot of work and little play situation for the devs.
  13. You can use the [ and ] keys to cycle between ships. This is way faster then having to go back to the tracking station.
  14. The main reason there hasn't been a stream is often because most of the changes being made to KSP are behind the scenes, code stuff. I'm sure the vast majority of the community would get bored listening to that. And you can't really show off code if it isn't finished. That, and I'm sure the dev and community team has been busy catering to the forums.
  15. Do we really need another thread about the forum crash? Seriously, get over it.
  16. No need to be rude. Riley Evan only has 6 posts. He may not even know what a necro post is. But I agree, as good as these parts are, it seems that the project is dead.
  17. Also land in the low-lying areas, as the mountains have collision detection errors.
  18. He's the creator of the Farlands or Bust Charity For Children.
  19. OP, I'm pretty sure this is as close to impossible as you can get. You would have to have an ungodly amount of luck if you were even able to get into the orbit of a planet. This challenge really doesn't serve a purpose.
  20. That's just a terrain scatter issue.
  21. I'm not sure if this would work, but you may want to hold F while decoupling stages. Holding F will temporarily disable the ASAS while decoupling. I've found that the only time my ships makes any crazy movements is when I decouple small payloads from large stages.
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