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Everything posted by TimothyC
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@Jso One issue I have with Vejur is the mass. Right now, the dry mass for Vejur is in excess of that of the Muo-D at burnout. I'd lower that down from the three-and-change tonnes it is now to the one and a half to two ton range. Remember, the real thing would have only massed a tonne or so, and had a mass fraction in the 90% range (balloon tanks for the win). While the Inon stage has a similar mass fraction as Vejur (~.64-.70), it is also only one third of the dry mass. I know that hitting the balance point is hard, but I'm pretty sure that she's not there yet.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
TimothyC replied to Pak's topic in KSP1 Mod Releases
@Pak Just a side note, the LRBs would have used liquid fuel separation motors instead of solid fuel ones.- 2,359 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
TimothyC replied to MrMeeb's topic in KSP1 Mod Development
One thing that might be fun, was something that came out of Shuttle-C work in the mid-late 1980s: A Double Payload Bay Shuttle Derived Vehicle: Source PDF (pages 26 and 28)- 282 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
TimothyC replied to Pak's topic in KSP1 Mod Releases
One of the lifting bodies has a flat back end for Buran style lifters, while the other has an angled back for Shuttle Style lifters.- 2,359 replies
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[WIP] [1.1.2] DIRECT - Super-Heavy Launchers - REVAMP RELEASE
TimothyC replied to benjee10's topic in KSP1 Mod Development
Cool. Just for the record, I had a typo in my post, and the more-or-less final SRB-X design used three segment SRBs, But I'll happily take whatever you see fit to share! -
[WIP] [1.1.2] DIRECT - Super-Heavy Launchers - REVAMP RELEASE
TimothyC replied to benjee10's topic in KSP1 Mod Development
@benjee10, is there any chance of getting a short 2 segment SRB so we can use the parts to simulate SRB-X? -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
TimothyC replied to Pak's topic in KSP1 Mod Releases
What you need to do is fly a trajectory that is dramatically flatter than most people do in KSP. You want to have Main Engine Cut Off (MECO) with your PE already above the ground. This will reduce the deltaV needed for the circularization burn. Remember, the OMS on the real shuttle only had a deltaV of about 300m/s - and that was also needed for reentry.- 2,359 replies
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For the record, the F-104, piloted by Joe Walker (NASA Test Pilot, and 7th American Astronaut - by virtue of his X-15 flights above the Karmen line), was not the aircraft taking pictures. The photoshoot was of five different aircraft powered by GE engines. As a side note, both Joe Walker and the Pilot of the XB-70 (Alvin White), had been a part of the Man In Space Soonest program along with Armstrong and six others.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
TimothyC replied to Pak's topic in KSP1 Mod Releases
Have you considered any SpaceHAB style parts?- 2,359 replies
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