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BLUAV8R

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Everything posted by BLUAV8R

  1. How do you get the reflections to work? All you need is the latest version of texturereplacer and a correctly labeled visor texture that isn't transparent right?
  2. No matter what I do I can't seem to get visor reflections to work I use a non-transparent file for the visor yet still nothing appears. The visor simply becomes a plastic looking piece that simply has the sun reflection and nothing else. Any suggestions as to what I need to do?
  3. Where did you get the KW rocketry addons?
  4. Hey stubbles, The latest version doesn't have a readme.txt file
  5. The color's he's using are in order to match the stock color palette if I remember correctly which is why he's going with the same off-white that most of the fuel tanks and the Mk. 1-2 pod use
  6. I love the color palette you're using should work very well with stock parts and looks! Also if you need people to help test I volunteer to do so in anyway I can including FAR and DRE (deadly reentry) testing
  7. Can't wait to see all the amazing changes that we've come up with as a collective group for the final release! Too bad I have school in about 30 minutes Oh well! This is a great pack and I hope you all enjoy
  8. Yeah, if you move the RD-58m's nodes up to the towards the top of the fairings and get the fairings to connect to those then it should work
  9. A wild idea appears! What if the attach node for the fairings and the RD-58m base were actually up in the air similar to KW Rocketry fairings? Then, you could set the attach node as the explosion point and it will explode from the top as you wanted right?
  10. During testing I was looking into that some more after i sent you my reviews and notes but haven't been able to find anything unfortunately And I just sent you a fixed link with the sounds on dropbox Hope you were able to fix the RD-171 sound to your liking! Keep it cool
  11. I think the design choices you are making are absolutely amazing if you need testers to help i can help test FAR and Deadly Reentry for you
  12. Same here, i can also test DeadlyReentry also as i know some parts (speciffically engines) have issues with it
  13. Wow! The model is looking great Now my only hope is that the textures will be good enough to match the model What colors were you thinking of doing? I think a nice dark grey, off white, and red decal combo would be nice. May i recommend that whatever you choose be very fitting with the stock look just like your other parts Keep it cool
  14. I had this problem, it was because i still had the old version where you overwrote the stock configs manually for them, so if the stock config files are those then ModuleManager adds a second one hence why you have 2 engines basically, so i just reinstalled to get the default stock engine config files back and it worked
  15. GDMick17 said that he's been caught up with some Uni stuff and he says that he hopes to get progress updates sometime hopefully around march or so Hang in there guys
  16. Very, very, very well done Looking forward to seeing additional progress on this Until then, stay cool
  17. I'm using this with FAR, DeadlyReentry and Blackheart's 3.5m scale cfg and every time i reenter it will flip over and wanna fly docking port first, any solutions?
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