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Everything posted by BLUAV8R
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BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
BLUAV8R replied to shaw's topic in KSP1 Mod Releases
There are head packs to use which you can customize the head, it's only a texture change but iit works good the ones I use are on the Universe Replacer subreddit (here) And if you're not too bad at photoshop/gimp/etc you can customize them however you need -
Horizon Aeronautics - Development Thread
BLUAV8R replied to stubbles's topic in KSP1 Mod Development
Hey stubbles, was just wondering if you'd come up with a color palette for the energia yet? Keep it cool -
KSC ground and terrain color matching?
BLUAV8R replied to BLUAV8R's topic in KSP1 Gameplay Questions and Tutorials
Solved it it was the terrain shaders setting that does it, with it enabled it matches the two but when off they'll look different. I didn't discover it because it needed a restart to change the settings -
So I remember that on my old computer the colors of the ground for the Kerbal Space Center and the actual terrain were the same, but now, they're different colors the terrain is much darker than the actual space center grass and I play with the settings but nothing changes. Anybody know how to make them the same? In this image they're the same: In mine they aren't:
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I like the idea in KAS you can already carry all the ladders around which sorta works like this but I totally know what you mean
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I just had a lightbulb go on over my head
BLUAV8R replied to me68's topic in KSP1 Suggestions & Development Discussion
Fantastic idea! -
I had 2 game crashes lol
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How to make Kerbals awesomer.
BLUAV8R replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
I think these are AMAZING ideas -
Open Source Construction Techniques for Craft Aesthetics
BLUAV8R replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
The Service Propulsion System :: An Orbital Docking Assistant Meant to Reduce Part Count :: ______________________________________________________________________________________________________________________________________________________ -What does it do? Have you ever had the problem of attempting to dock a module for your space station and having all these obsolete RCS thrusters and tanks afterwards? Well the SPS is an orbital docking assistant made to help with just that. It allows you to dock your module and ONLY your module while removing all other unneeded parts. -How does it do this? The SPS is a removable module you add to the bottom of your station (or whatever) piece you are trying to dock. On it are RCS tanks and thrusters to allow you to dock and then easily detach from afterwards so your once 20 part or so module becomes a 6 part one. -How do I use it? Using it is a simple process. This Imgur album shows exactly how to do so. TUTORIAL -Is there anything else I need to know? Yes, if you need to you can easily switch the solar panels and RCS if a diagonal layout is needed. I also have a version that uses the KW Rocketry Service Propulsion System engine if anyone prefers that (I do since it has an ISP of 400) DOWNLOAD Dropbox Mediafire (if dropbox for some reason doesn't work) -
Horizon Aeronautics - Development Thread
BLUAV8R replied to stubbles's topic in KSP1 Mod Development
Probably just a memory issue, I had to remove it to make some room for mods lol -
That would be awesome! and I was testing and on my first reentry with no SAS or mechjeb Smart ASS it wanted to go top first but when I use Smart ASS to keep retrograde vector then it goes flawlessly. So long story short it wants to flip, but not much, then again may be due to the fact that the setup I made could've been top heavy too
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Singularity Research Initiative - dev thread
BLUAV8R replied to Daemoria's topic in KSP1 Mod Development
Haha I do too lol -
I love the work you've done so far! I would like to make a suggestion that the service module have some changes however: - I feel an art pass is necessary as it feels very "flat" and only 2 colors - Also I don't necessarily like how it grows into a 2.5m diameter and feel that it should flare out less and possibly indent underneath to allow a 1.25m engine Otherwise great work! keep it up
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Horizon Aeronautics - Development Thread
BLUAV8R replied to stubbles's topic in KSP1 Mod Development
Yeah, when I installed it for the first time I found out that doing your standard mechjeb 10km gravity turn was no bueno lol It took me a while to learn that I needed to start the turn the second I clear the launchpad -
Singularity Research Initiative - dev thread
BLUAV8R replied to Daemoria's topic in KSP1 Mod Development
Exactly lol xD -
Singularity Research Initiative - dev thread
BLUAV8R replied to Daemoria's topic in KSP1 Mod Development
Great work! +rep If you need beta [or alpha] testers in the future I volunteer to help I helped stubbles with his and gave him extensive test reports and details that I think, if you let me, will greatly benefit your project as well I can help test FAR and DRE compatibility Keep it cool, Sippyfrog -
Wandering Kerbals
BLUAV8R replied to CalculusWarrior's topic in KSP1 Suggestions & Development Discussion
I support this idea as this would be amazing -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
BLUAV8R replied to shaw's topic in KSP1 Mod Releases
So in order to use a skybox as a EnvMap I need to switch positive/negative Ys, then vertically flip all except postive Y, which gets a 180° rotation? EDIT: and of course scale down the texture to something more reasonable like 128x128 each -
SPACE STATIONS! Post your pictures here
BLUAV8R replied to tsunam1's topic in KSP1 The Spacecraft Exchange
They're from the real ISS parts package, I know because I remember that they aren't the best looking lol -
Sauron's Capsule Project -- Meshes and Textures!
BLUAV8R replied to Sauron's topic in KSP1 Mod Development
This project is really seeming intersting to me I can help with testing Deadly Reentry and FAR compatibility for you I feel like I've recently turned into a KSP mod beta tester in the last month lol -
[WIP] Green Skull Inc. Development Thread
BLUAV8R replied to Green Skull's topic in KSP1 Mod Development
Yes, only the minor one though (not aggressive), and as I'm testing it now I think it could be to blame, I'll know for sure in about 20 seconds EDIT: YEEEP, it's texturecompressor any idea why it'd stop the reflections? -
[WIP] Green Skull Inc. Development Thread
BLUAV8R replied to Green Skull's topic in KSP1 Mod Development
Okay because i'm not getting anything, the reflections never appear and all i get is a solid plastic looking visor the only "reflection" is the sun glare which I'm pretty sure is stock