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Everything posted by BLUAV8R
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Just saw your comment lol probably not, it was just something i threw together in 2 days when i was bored if anyone wants to take it over then go ahead and do it i dont have any source files unfortunately so what is included is all that exists lol (that and my own individual release, click my signature). I'd like frencrs to take it over because he can also include his one and as far as i've seen he has the photoshop skills to do it
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bump lol really want to try out those upper stages
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Hi i'm looking for some help so in the engine thrust controller plugin (one that simulates realistic SRB thrust changes), it basically causes all LES (launch escape systems) to not work, so does anyone know how to add a module manager line to the existing ones that negates all parts with "tower" in there name? (since most LES parts include the word tower such as "launch escape tower" or "escape tower", etc.) Here is the existing code: @PART[*]:HAS[@RESOURCE[SolidFuel],!MODULE[ModuleSRBThrust]] { !MODULE[ModuleEngineThrustController] {} MODULE { name = ModuleEngineThrustController minimumThrustPercent = 0.01 canAdjustAtAnytime = false showItemInList = false } MODULE { name = ModuleSRBThrust resourceName = SolidFuel useTimeCurve = false thrustCurve { key = 0.00 0.01 key = 0.02 0.25 key = 0.15 0.48 key = 0.35 0.65 key = 0.55 0.72 key = 0.65 0.81 key = 0.70 0.90 key = 0.78 0.81 key = 0.80 0.90 key = 1.0 1.00 } } }
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Advanced SRB dev [test version 0.7 released]
BLUAV8R replied to kujuman's topic in KSP1 Mod Development
Love it! will help as tester if needed -
Better Atmospheres Development Thread
BLUAV8R replied to Thesonicgalaxy's topic in KSP1 Mod Development
I have a decent machine i guess not too good but not your typical home machine -
Better Atmospheres Development Thread
BLUAV8R replied to Thesonicgalaxy's topic in KSP1 Mod Development
I like the orange atmosphere look better -
Better Atmospheres Development Thread
BLUAV8R replied to Thesonicgalaxy's topic in KSP1 Mod Development
Looks fantastic! is there any chance you would create a version that uses less layers on kerbin while trying to keep the beauty as more layers = more lag? -
A very nice solar eclispe happened
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
BLUAV8R replied to rbray89's topic in KSP1 Mod Releases
Sorry if this has been answered but since when did the city lights stop being visible from the tracking station? -
Okay guys, Just had a lock-in for ROTC so I've been at school for the last 30 hours or so, meaning not much work done today lol I think my next project will be to retexture the NovaPunch tanks easy to do, simple, and they could use it. If I gain more confidence in my skills I might even try the engines!
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Better Atmospheres Development Thread
BLUAV8R replied to Thesonicgalaxy's topic in KSP1 Mod Development
I think that there should be another layer hidden in the middle of a giant storm (mostly black/white texture) that is apparent in a certain spot similar to that of the one on titan: (ref. image) -
HEY GUYS! Now that i've done this texture and gotten great feedback on it, I feel as if I should utilize my skills even more now! What do you mean? Well, I want to make more stuff (for now, i'll stick with retextures lol) but what i'm not too sure about is what to do So this is where you guys (the amazing community) come in: What should I do next? - Do additional FusTek retextures? - Retexture another mod? - Build a giant space fish? (okay, maybe not as likely) But seriously, I wanna do more for the community and I wanna know what you guys think So come on guys, let's come up with some kick*ss ideas!
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Very nice that stock-a-like feel is what really makes mods good
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Better Atmospheres Development Thread
BLUAV8R replied to Thesonicgalaxy's topic in KSP1 Mod Development
Looks good! if it's possible though, maybe turning one of the non-atmosphere planets into a titan look-a-like would be awesome! I'm afraid though that there likely isn't a way to add an atmosphere to a planet huh?