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BLUAV8R

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Everything posted by BLUAV8R

  1. Just saw your comment lol probably not, it was just something i threw together in 2 days when i was bored if anyone wants to take it over then go ahead and do it i dont have any source files unfortunately so what is included is all that exists lol (that and my own individual release, click my signature). I'd like frencrs to take it over because he can also include his one and as far as i've seen he has the photoshop skills to do it
  2. bump lol really want to try out those upper stages
  3. I think he used a few of my assets from my texture pack xD oh well as long as it helps!
  4. Hi i'm looking for some help so in the engine thrust controller plugin (one that simulates realistic SRB thrust changes), it basically causes all LES (launch escape systems) to not work, so does anyone know how to add a module manager line to the existing ones that negates all parts with "tower" in there name? (since most LES parts include the word tower such as "launch escape tower" or "escape tower", etc.) Here is the existing code: @PART[*]:HAS[@RESOURCE[SolidFuel],!MODULE[ModuleSRBThrust]] { !MODULE[ModuleEngineThrustController] {} MODULE { name = ModuleEngineThrustController minimumThrustPercent = 0.01 canAdjustAtAnytime = false showItemInList = false } MODULE { name = ModuleSRBThrust resourceName = SolidFuel useTimeCurve = false thrustCurve { key = 0.00 0.01 key = 0.02 0.25 key = 0.15 0.48 key = 0.35 0.65 key = 0.55 0.72 key = 0.65 0.81 key = 0.70 0.90 key = 0.78 0.81 key = 0.80 0.90 key = 1.0 1.00 } } }
  5. I have a decent machine i guess not too good but not your typical home machine
  6. Looks fantastic! is there any chance you would create a version that uses less layers on kerbin while trying to keep the beauty as more layers = more lag?
  7. Just noticed that in the Stock version the engines aren't resized so they're huge
  8. Sorry if this has been answered but since when did the city lights stop being visible from the tracking station?
  9. Okay guys, Just had a lock-in for ROTC so I've been at school for the last 30 hours or so, meaning not much work done today lol I think my next project will be to retexture the NovaPunch tanks easy to do, simple, and they could use it. If I gain more confidence in my skills I might even try the engines!
  10. I think that there should be another layer hidden in the middle of a giant storm (mostly black/white texture) that is apparent in a certain spot similar to that of the one on titan: (ref. image)
  11. HEY GUYS! Now that i've done this texture and gotten great feedback on it, I feel as if I should utilize my skills even more now! What do you mean? Well, I want to make more stuff (for now, i'll stick with retextures lol) but what i'm not too sure about is what to do So this is where you guys (the amazing community) come in: What should I do next? - Do additional FusTek retextures? - Retexture another mod? - Build a giant space fish? (okay, maybe not as likely) But seriously, I wanna do more for the community and I wanna know what you guys think So come on guys, let's come up with some kick*ss ideas!
  12. Very nice that stock-a-like feel is what really makes mods good
  13. Dang.. what time is it where you live? lol I just got out of tennis (17:11 here)
  14. Looks good! if it's possible though, maybe turning one of the non-atmosphere planets into a titan look-a-like would be awesome! I'm afraid though that there likely isn't a way to add an atmosphere to a planet huh?
  15. Sweet Once this is all figured out i will gladly include this into the OP and make sure to give all credit necessary for now, a link to that post lol
  16. I was talking to sumghai and he said that if more and more people start to make texture packs then he would start to integrate Firespitter texture changer so you could switch between looks easily. Simply put, yes, but not in the near future
  17. I haven't even edited that texture other than colors so I think that's how it normally is lol I thought the same thing too when taking the screenshot though
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