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Everything posted by BLUAV8R
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KOSMOS 3/14/2015 RD-170 Family Released!
BLUAV8R replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Good point also, i've recently gotten into converting all my textures into DDS format, FINALLY figured out how to run this pack, Tantares, FUSTEK, and KSO without crashing on 32 bit! right now my URM pack is only 42MB -
KOSMOS 3/14/2015 RD-170 Family Released!
BLUAV8R replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Okay thanks anyways because I'd love to e able to work with larger diameters at times with these parts! -
Looking so amazing!!!! Can't wait for this to come out
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KOSMOS 3/14/2015 RD-170 Family Released!
BLUAV8R replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
I'm about to try this out right now, but I wanted to know if the URM tanks had tweakscale capabilities for diameter? I know the engines do but I think I tried the tanks and they didn't have it. I think it can easily be written too with a simple MM patch so i'll try! -
Hi! I'm trying to write a patch that will convert all tanks in game with Liquid Fuel and Oxidizer to a modular fuel tank. The forumla i'm going off of will be from the Stock-a-like Real Fuels patch where he said he follows [ (Amount of Oxidizer + Liquid Fuel) x 5 = Liters of Modular Fuel Tank ] For example, part has 400 lq fuel, 600 ox, therefore total is 1000, so modular fuel tank conversion will give tank of 5000 liters I have this drafted up so far (WIP) but I imagine someone can make something way better: @PART[*]:NEEDS[RealFuels]:HAS[@MODULE[RESOURCE]]:HAS[@RESOURCE[LiquidFuel]]:HAS[@RESOURCE[Oxidizer]]:AFTER[RealFuels] { MODULE { name = ModuleFuelTanks volume = (what goes here? I know I can somehow implement the MATH functions to give me my volume, I just don't know the code well enough to do that yet) type = Default } !RESOURCE[LiquidFuel] !RESOURCE[Oxidizer] } I'm not just looking to make a direct change from Liquid Fuel to Kerosene and so forth as different engines need different ratios so I'm looking to basically turn all tanks with Liq. Fuel and Ox. to a modular tank. Any help will be appreciated!
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Looks great! Only recommendation: possibly made the auxiliary external pipe that would connect the two internal tanks more, well, pipe like? lol Here is an example of what I mean: Notice the LOX Feedline Bellows, something like that would be neat
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KOSMOS 3/14/2015 RD-170 Family Released!
BLUAV8R replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
I agree with everything here, especially the DDS format as it can help save a LOT of memory and dependencies don't matter because you already have a few so what's one more? -
KOSMOS 3/14/2015 RD-170 Family Released!
BLUAV8R replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Downloading now! -
Actually, is it possible to make a 4 seater? Would just putting 2 additional seats directly below the current ones upside down work?
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By RSS he means Real Solar System mod, which is the game modeled for Earth and real space and everything else, so those numbers put tracking stations at their real life analogues (Kennedy space center, Vandenburg, Baikonur, etc.) on earth in the RSS mod
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Yes it was to demonstrate the court system and the steps involved, quite informative actually lol
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SPACE STATIONS! Post your pictures here
BLUAV8R replied to tsunam1's topic in KSP1 The Spacecraft Exchange
If you look towards the top of his station he has 2 probes with mini docking ports that can detach, grab those modules, and then go dock them in place and return to their spot on top of the station. At least that's what it looks like -
Is it bad that I know the source of that .gif because of my government class?
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
BLUAV8R replied to Ven's topic in KSP1 Mod Development
It's really great lol it truly gives a more metallic feel to the parts in the game ESPECIALLY when used with the 2.5m tanks redone in this pack -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
BLUAV8R replied to RedAV8R's topic in KSP1 Mod Releases
We salute you proudly! -
Component Space Shuttle - dev thread [IMG heavy!]
BLUAV8R replied to a topic in KSP1 Mod Development
Looks great!!!!! With quality like that i'm considering downloading this again