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BLUAV8R

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Everything posted by BLUAV8R

  1. Yes, as far as I'm aware dtobi's one from his space shuttle engines pack is the one you want, and I'm pretty sure he lets others include it in their works as well with permissions
  2. Great work man hey if you need a beta tester for DRE or FAR comparability just PM me Keep it cool
  3. If you continue work on this I can help with testing and FAR/DRE support
  4. Hey shaw, when this is used accordingly with Crew Manifest and you transfer kerbals from one module to the next they have stock textures on them until you go EVA and back inside, any idea why?
  5. I've always wanted to visit Bogota yo puedo practicar mi español afuera la clase de español (if I said that wrong I could obviously use some practice lol )
  6. Cool man! Hope things go well and that progress can be made on this project Keep it cool
  7. Rendezvous and docking in LKO that and space station building
  8. Thanks for implementing my idea shaw! EDIT: hey and in addition did you change the way the EnvMaps from skyboxes work? I was reading the README.md and it said that they're all vertically flipped where as previously Positive Y was horizontally
  9. Hey shaw! Is it possible to have suits and helmets be assigned based on what cockpit/module the crew is in? So for example a kerbal spawns in an SSTO inside the mk1 cockpit and uses Airogue's SR-71 flight suit textures, then after docking and moving into the hitchhiker the kerbal could use a jumpsuit or polo-shirt texture (would be cool lol), and finally when the kerbal enters say the the mk.1-2 command pod to reenter in that (for some strange reason) he could then have on the texture for say a sokol suit or something (if someone made one) basically just have the IVA textures change dependent on the module, is that possible?
  10. I would suggest adding more photos from your blog to the first post in order to attract some attention to this mod as the typical lazy browser who's up late at night might not visit your blog posts
  11. Okay cool the best mods tend to be stock friendly and having the off white with a decal color really makes it so my suggestion for the dockomax would be to take the file for the Mark 1-2 pod and eyedrop about 5 different colors off of it to assemble a palette then choose a pastel decal color of your liking (red, blue, etc.) and use that palette when you go about texturing Keep it cool
  12. Thanks man! glad to help Also, what color palettes were you thinking of using? (if you have any yet)
  13. -Voted -Saw i was only guy to vote Kunity -Felt sad lol
  14. LOVE the idea! Great work and I hope this works out Keep it cool
  15. Beautiful! Hey if you need beta testers I can help and can also test Deadly Reentry and Ferram Aerospace Research compatibility which many people (like me) use
  16. I agree, the only thing they work good on are command pods and even then should be able to be turned off separately from the rest
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