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Everything posted by Commander Zoom
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[0.22] UbioZur Welding Ltd. 2.0 Dev STOPPED
Commander Zoom replied to UbioZur's topic in KSP1 Mod Releases
One of Ubio's old stockalike parts, the 4x4 structural panel, isn't loading anymore under .25, and I'm not sure why. It's a pretty old part; did part handling change? It doesn't show up in sandbox mode either, so it doesn't seem to be a matter of not being researched. I'm only using it for one thing, the baseplate on a supply module I dropped for my Mun base a while back, but I'd just as soon not lose it/keep using it. EDIT: Fixed - the directory of the base part it was referencing changed from "structuralPanel 2" to "structuralPanel2x2". -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Commander Zoom replied to Thesonicgalaxy's topic in KSP1 Mod Releases
That did it, thanks very much. (Actually, what I did was grab the "Low Res" download from the OP, which includes just the RSS dll (which the 24.2 compatibility checker doesn't like, FYI, but eh) and config file, and just copied that into my GameData.) -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Commander Zoom replied to Thesonicgalaxy's topic in KSP1 Mod Releases
Let's say the only thing I want to do right now is get rid of the white horizons on Kerbin. Nothing else. How would I go about doing that? (I've already downloaded Kittopia's tools.) -
And it's wonderful. Literally - full of wonders.
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Show off your awesome KSP pictures!
Commander Zoom replied to NuclearWarfare's topic in KSP Fan Works
"The wings just came off!" "Uh, say again, Maltop?" "I said the ******in' WINGS JUST CAME OFF!" -
"I shot a Jeb into the air And where he lands, I do not care"
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astropapi: Some interesting parts on that station (I particularly like the mini-cupola). Make 'em yourself?
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The rumble of the four NERVAs faded to a murmur, then a whisper, and finally silence as the needle on the thrust gauge dropped to zero. "And shutdown," Shepbald Kerman announced to his fellow kerbonaut and, more importantly, to those listening back at KSC. He checked the topside camera out of habit; the AGU (or as practically everyone called it, "the Klaw") was still dug securely into the surface of Kerbin's newest satellite, which had been given the provisional designation "D-1" until the astronomers could decide on a proper name. Hundreds of kilometers away, in the Big Room, CAPCOM keyed his mike. "Copy that, Garuda. Looks good from here. Stand by for confirmation." He looked up at the giant wall map, where the spacecraft's path across the face of the blue and green planet was traced out in a glowing sine wave. Two rows behind him, flight director Gene Kerman was asking the kerbs over at the tracking station for the same thing. "Yes... yes... that's done it, Flight. The asteroid is now in a nearly perfect polar orbit. Inclination 89.99 degrees, apoapsis 539.07 kilometers, periapsis 537.72... eccentricity only a tenth of a percent." "Great to hear, guys. I'll pass it along." "How soon until they can cast off and go after the other one?" Gene almost choked on his coffee. "What other one?" "The other one" turned out to be JBM-978, a fairly average class-C space rock, 8 meters across and a mere 90 tons, give or take, compared to the 300+ ton monster that Garuda had just finished pushing into its new orbit. (That orbit happened to be nearly retrograde to the newcomer's, making interception theoretically easy but an actual rendezvous practically impossible.) It was coming in from a very high inclination, almost straight "up", and hadn't been spotted until after Garuda was launched, let alone during the weeks when the asteroid-redirect mission was being planned. And in mere days, it was going to hit Kerbin. They ran the numbers over and over, but there was just no way. Garuda had been refueled just before its last maneuver, and still had nearly full tanks, but even that wouldn't be enough delta-V to completely reverse direction and intercept the second target. Nor could a second rocket, even if launched in the next few hours, match orbits and catch up, let alone significantly alter its doomed course, in the time left before impact; the interval was just too short, the parabola too steep. The only hope that the scientists could offer was that it probably wouldn't be too bad - a class-C was definitely on the large side for a meteor, but even though the technology had only recently been developed to track them, it was believed that a few such objects (along with many smaller ones) encountered Kerbin every year, burning up in the atmosphere or landing in remote areas. With no other options, the program's administrators clung to this assurance... while making discreet calls to the authorities, worrying about the future of the program if the news was bad, and drinking heavily. A dozen hours later, JBM-978 entered Kerbin's atmosphere somewhere over the equator, traced a sizzling arc across the clear blue tropical sky... and detonated spectacularly but almost harmlessly 23 kilometers above the ocean, giving the citizens of nearby ____________ [a small port city located at 19°00' S, 35°30' W] quite a show and breaking some windows. In the media circus that followed, the administrators pretended that they'd known this all along, while dropping enough hints about what might have happened - say, if it had been the larger asteroid they'd just successfully captured - to secure additional funding.
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Show off your awesome KSP pictures!
Commander Zoom replied to NuclearWarfare's topic in KSP Fan Works
Nice "family portrait", Overfloater. -
Make command pods have zero MonoPropellant as default in VAB?
Commander Zoom replied to a topic in KSP1 Mods Discussions
Pretty sure that monoprop reserve is for the Kerbals. Hope you aren't planning on doing any EVAs. Ever. -
Until .22, I'd never been outside Kerbin's SOI. As you can see from my ribbons, I've been working on that.
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never mind, I think I have a line on an answer.
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Show off your awesome KSP pictures!
Commander Zoom replied to NuclearWarfare's topic in KSP Fan Works
Oh, I like this game, can I play? October 2011, 0.9 I believe. -
SPACE STATIONS! Post your pictures here
Commander Zoom replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Welcome to the game and the forum! As others have said, that's excellent work (and a great first post) for just five days... -
My thoughts: One, everyone is going to have different priorities. So everyone, at some point, is going to ask "why are they working on [thing I don't care about much/at all] and ignoring [thing I wish was coming out tomorrow/already in the game]?" And every one of those statements/complaints is equally meaningful and meaningless. I, personally, would like to see a full set of biomes added to every body in the Kerbol system. Yes, a mod to do so exists, and I use it, but I would like this to be part of the stock game, something official. For me, at least, it's a matter of completeness. Presently, we have Kerbin and its moons fully biome-d, and then there's "the rest". It doesn't have to be next update, or the next, but I do want to eventually see all the planets and moons (however many we end up with) "finished" like that. However - other features will probably come before, and I'm not going to make myself feel bad about that, or complain that other people got what they wanted before I did. That would be pointless. I also think people who got/bought into this game back in the single digits, back when we didn't even have a Mun or orbital maps, have a different perspective from more recent arrivals. (I see a lot of 2013 and 2014 join dates in this thread.) Sometimes I look back at all that's been added in the three years since then and am amazed. I understand that some of you may not want to wait or think it's right that you have to, possibly as much as another three years, for the game to finally be "done". You want what (you thought) you paid for and you want it by the end of this year at the latest. But I really think you'll be happier, in the long run, if you try to relax and trust that it will be done "when it's done." If you're bored with the game as it is, take a break - go do something else, and come back when there's something new. I have a lot of demands on my time - work, sleep, other games - and I often don't have as much time as I'd like to play, let alone get bored, with KSP. Maybe that's a weird sort of blessing.
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Kerbal Model Rocket launch + a little bit of cinematics
Commander Zoom replied to Strainborm's topic in KSP Fan Works
and so, the Kerbal Space Program comes full circle. From little men (made of tinfoil) lofted on model rockets, to this game, and back. -
Another fantastic chapter! Good to get some more hints of where this is going, and also to see 'rival' crews working together.
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Sent a rocket chasing after my Jool expedition with some stuff they forgot - Material Bays and Goo Cannisters. The landers can carry those modules down on their top docking ports, and bring them back up to be cleaned out and reused. I sent a similar module out to my recently established Minmus station. After the first few landings, Minmus was mostly passed by in favor of space stations and interplanetary vessels. I'm finally getting around to mining it for All The Science.