Warhorse
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Everything posted by Warhorse
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Fair enough. The Kopernicus wiki has a nice explanation, it shouldn't give you much trouble once you get into it. Have fun, and thank you for refreshing this mod.
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LOL, nice try.
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Okay, did a little fooling around with it, the fix is to go into the file Cerillion_1.cfg, and comment out the line in the Ring node that says "steps = 10". That gets the circular rings back..
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Ummm ... are the rings *supposed* to be a ten-sided polygon?
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[1.5.x] Asclepius - A Kopernicus planet - SSTO playground
Warhorse replied to MrChumley's topic in KSP1 Mod Releases
@MrChumley I was having trouble getting the clouds to work, until I looked into ASCclouds.cfg and realized that I needed the original EVE configs as well as the basic mod. Since there are now a number of config sets for EVE in addition to the original, and since you can really only use one config at a time, perhaps the need for the BoulderCo configs should be noted on the OP?- 141 replies
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For framerate, you could try turning off everything to do with oceans in scatterer. For auroras, the file you want to fool with is .../GameData/AstronomersVisualPack/EVE/aurora.cfg. Clean out the /Default and /EnvMap directories in Texture Replacer, and drop the files for the skybox of your choice into /Default.
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[1.6.x] Max-Ksp MAS IVA Pack (development)
Warhorse replied to Max-Ksp's topic in KSP1 Mod Development
Looking good! One minor niggle: in the MEM, I'm not sure how appropriate the HUD really is with a 60s style control panel. You could make a case for it, since they were starting to come into military service at the time, but it kind of feels wrong, IMO. -
[1.8+] Custom Barn Kit 1.1.20 (19 October 2019) - Parachute Included
Warhorse replied to sarbian's topic in KSP1 Mod Releases
The Jenkins page with the d/ls is here: https://ksp.sarbian.com/jenkins/job/CustomBarnKit/ -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Warhorse replied to Angelo Kerman's topic in KSP1 Mod Releases
Yeah, the problem with that is (at least for the Mk1-2 pod), the rename prevents you from using advanced IVAs like the one from ASET unless you do more config diddling. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Warhorse replied to Angelo Kerman's topic in KSP1 Mod Releases
You need to find the line that says "category = none" and change it to "category = Pods" in the config for the old-style pod. (The capital "P" is important in this case.) Then go into the config for the new pod and change "category = Pods" to "category = none". Oddly, it seems that it is necessary to edit the relevant config files directly, I could not get this to work using ModMan patches. Of course, that may simply be due to my inexperience writing such patches ... Good luck! -
LOL, fair enough. It is an absolutely gorgeous render.
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You've got the Magellanic Clouds in the northern sky, at least on my install.
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[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Warhorse replied to Angelo Kerman's topic in KSP1 Mod Releases
The old style Mk1 pod is still included in 1.5.1, you just need to tweak a line in the config to make it show up. (And do the opposite tweak to the new pod to hide it, they don't peacefully coexist.) -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Warhorse replied to JPLRepo's topic in KSP1 Mod Releases
I'm running ResearchBodies 1.9.7 under KSP 1.4.5, and I'm getting a static portrait of Wernher overlaid on Gene in Mission Control. Is there a solution for this that I haven't been able to find here? Thank you ... -
'MK1-2 Pod' IVA Replacement by ASET[v0.3]
Warhorse replied to alexustas's topic in KSP1 Mod Development
Yes. The problem is that the Mk1-2 Pod isn't installed in 1.4.5 by default. Copy the following into a .cfg file to bring it in: @PART[Mark1-2Pod] { @category = Pods } -
I've actually been contemplating doing that myself, no promises though ...
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Maybe he wants to develop his own IVAs with MAS?
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The image appears to be upside-down, ie flipped north-south.
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[1.5 - 1.12.5] BetterSRBs [v1.2.6] [30 June 2021]
Warhorse replied to OhioBob's topic in KSP1 Mod Releases
Just a quick note - in the zip file for v1.01, the GameData folder is instead named GamaData. This did not cause me any problems, but FYI. -
Rather remarkably, this mod appears to be working in 1.4.5, with the new ASET props and avionics. I can't tell y'all how happy this makes me!
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As with OHara, I was trying to d/l v18.1, and getting the same trojan warning. Also as with OHara, I am now able to get v18.1 from all 3 sources with no issues. I'm running Windows Defender under Windows 10, and Defender has been updated since my original report, so perhaps it was just a case of Defender screwing up. ETA: DANG IT! Cancel that last, I am getting the virus warnings again. I unzipped and scanned the files, and everything was fine, but then I tried to move the downloads, and suddenly the warnings were back.
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I tried the download from every available source separately, with identical results for each. :-( Unfortunately, I have no idea how to decompile things, so while I do appreciate your making the option available, that is not really an option for me. Fortunately, I had an old copy of 18.0 around which appears to be okay.
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[IVA][1.1] MK3 Pod IVA Replacement by Apex (WIP)
Warhorse replied to robertlong13's topic in KSP1 Mod Releases
There's a really gorgeous interior for this pod available here: However, that IVA is mostly analog readouts. My personal preference is for heavily digitized cockpits, so more from you would be very welcome. :-) -
Ah, I wondered if that might be the case. :-)