Oooh. That'll get me using it again! The reason I want it is because of this: lock oxidizer to round(ship:oxidizer,2). lock liquidfuel to round(ship:liquidfuel,2). lock intair to round(ship:intakeair,3). lock apoapsis to round(ship:apoapsis). lock periapsis to round(ship:periapsis). lock apeta to round(eta:apoapsis,1). lock peeta to round(eta:periapsis,1). lock alt to round(alt:radar,1). lock vertspeed to round(ship:verticalspeed,1). lock surfspeed to round(ship:surfacespeed,1). lock jfloxratio to round(((liquidfuel / 0.9) / (oxidizer / 1.1)),3). lock impacttime to round((alt/vertspeed),1). until false{ clearscreen. print "Apoapsis: " + apoapsis + " m ETA: " + apeta. print "Periapsis: " + periapsis + " m ETA: " + peeta. print "Radar Alt: " + alt + " m". print " ". print "Liquid Fuel: " + liquidfuel. print "Oxidizer: " + oxidizer. print "Jet Fuel / Lox Ratio: " + jfloxratio. print "Intake Air: " + intair. print " ". print "Vertical Speed: " + vertspeed + " m/s". print "Surface Speed: " + surfspeed + " m/s". print " ". print "Notifications: ". if alt < 1000 and alt > 10{ print "CAUTION: LOW ALITUDE". if vertspeed < 0{ print "Impact in: T- " + impacttime + " seconds". } } if liquidfuel < 50 and liquidfuel > 0.05{ print "CAUTION: LOW LF". } if oxidizer < 50 and oxidizer > 0.05{ print "CAUTION: LOW OX". } if intair < 0.2 and intair > 0.05{ print "MASTER CAUTION: LOW AIR". } if jfloxratio <= 1.2{ if jfloxratio <= 1.05 { print "MASTER WARNING: JET FUEL/LOX RATIO". } else{ print "MASTER CAUTION: JET FUEL/LOX RATIO". } } wait 0.1. } When I had it also displaying thrust and flameout conditions of engines, the engine lines would flicker because of the for loop that was required to check all of the engines. (Without hardcoding, of course. But that's a bad habit. )