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Starwhip

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Everything posted by Starwhip

  1. From what I can see it wasn't just the LES, it was the whole orbital maneuvering stage. (Engine, Crew capsules, LES)
  2. Same for me. I think I maybe solved a 2x2x2 once. :|
  3. Who here on the Forum is a Cuber? I've got a modded 3x3x3 (It's covered in LEGO bricks of the face color, because why not? ), a 4x4x4, and a 5x5x5. I can solve them all of course. (I might need to look up an algorithm for a particularly tricky parity now and again on the 4x4x4 and 5x5x5)
  4. Working on clouds for a future render, liking what I'm seeing so far.
  5. Oooh, interesting idea. What can you do with the raw version of this render?
  6. It's a good long-term project. I'd have to get it just right. I've been playing with the cloud tools, I might put clouds in next.
  7. Hey Columbia, your Konkorde render is complete!
  8. Well that was abrupt. 1288 to 1308 in about a minute and a half. Five bars! Getting a Fanwork Fridays feature helped a bit.
  9. I recorded the whole process from import to final image of the last render I did (The Vostok 6, by Mad Rocket Scientist). Have a look!
  10. I watch this whenever I can when we're in Michigan, we get it on our TV.
  11. Hmm... maybe it is the model. It freezes when the loading bar is nearly full, if that helps at all. I remember having this problem before, but I don't remember my solution.
  12. Sure thing Columbia! Part count is hardly of any worry. The only place where it really matters is importing, and seeing as I've done Zekes' shuttle... Still cannot find this link. I will find your thread though, and render this craft of yours, don't worry! And Mad Rocket Scientist, your render is complete! I also recorded the entire process of creating the render, from import to image saving. (And sped it up 4x... )
  13. Hmm.... I can't find any link to the craft mentioned in your profile. Meanwhile, I've been experimenting, and found an interesting way to do engine glow from within Blender! EDIT: Too much blur? Too much blur. XD
  14. Aw man. I wish my computer could render stuff like that. /me starts thinking about building a desktop... EDIT: The main issue is that I'm relying solely on the CPU. I'd need a GPU to get any kind of decent render time.
  15. Hmm... the game doesn't load the config. Can you guys see anything wrong with it? PART { name = SFSs1 module = Part author = Starwhip mesh = model.mu scale = 0.1 node_stack_top = 0, 0.74, 0, 0, 1, 0, 1 node_stack_bottom = 0, -0.74, 0, 0, -1, 0, 1 node_attach = 0, 0, 0.5, 0, 0, 1, 1 TechRequired = start entryCost = 1000 cost = 300 category = FuelTank subcategory = 0 title = HAZRD Standard Solid Fuel Segment manufacturer = Starstreaker Aerospace description = The HAZRD line of solid fuel segments can be stacked end to end to increase the capacity of solid fuel for the nozzle attached to them. Contents may be volatile. Do not shake. attachRules = 1,1,1,1,0 mass = 0.15 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 6 breakingForce = 50 breakingTorque = 50 maxTemp = 1800 bulkheadProfiles = size1, srf RESOURCE { name = SolidFuel amount = 400 } } It's probably very obvious, but I've not written a config in months.
  16. You'd better fear Endersmens' stock F-22! You can get the F-22 and several other famous American fighter jets here: American Fighter Jet Pack
  17. According to the (possibly outdated) wiki, Eve has a surface gravity of 1.7 g's, and a sea-level pressure of five atmospheres.
  18. Your voice still gives me the creeps, but great video!
  19. Oh, that's a point I had not thought of before! You may have just saved a Kerbal of mine from certain doom in my next Career game. Welcome to the Forum!
  20. I enjoyed this image. http://imgur.com/gallery/7RzA6Bv
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