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Starwhip

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Everything posted by Starwhip

  1. I ask the same! I got one infraction here, for moderate bending of the language rules (*ahem* )... never made that mistake again.
  2. I think that craft submission thread is dead... So, I'll put this here. It's got really soft front wheel suspension, toggleable side and rear doors (Made out of antennas), and room for 6 passengers plus a driver. Theoretically it has room for eight passengers if I scooted the seats closer together.
  3. Yeah, I had it highlighting stuff... then the next time I booted up KSP it had turned itself off. EDIT: Ah. I turned Anti-aliasing off...
  4. This is a strange one... I had mine supporting it, then suddenly it stopped working. I think it's bugged.
  5. Ghostbuzzer, meet Desktop. 280 parts. Anyhoo, tallying my craft as is... 1 Crew Member -- 100 points Fly By Wire AVH - 50 Points Two Engines -- 100 Points BtB1 (20m Length) -- 10 Points BtB2 (13.2m Width) -- 10 Points BtB3 (3.7m Height) -- 10 Points Signed by the Author -- 15 Points F-19 -- 5 Points JDAM -- 10 Points Grand Total -- 310 Points I can get pics up tomorrow. EDIT: Nevermind. EDIT: A name.... name, name, name... Well, how about the Strike Kite? Yeah, I like that!
  6. Dun dun dun-dun-dun dun dun-dun-dun dun dun-dun-duuuunnnnnn....
  7. That's certaintly a unique dropship you've got there.
  8. Nope. Not just you. This one is 100% better! Just did a test run. Flies like a charm. (No yaw control, though. Reaction wheels time! )
  9. Okay, engines are go. Now to somehow make an outside frame...
  10. Ooops. I moved something I shouldn't have. Now it blows up on launch because it's clipping too much. Darn it.
  11. That IS the Spaceplane hangar. XD But yeah, it's way too unstable most likely because of the slanted wings. Especially near the back. Moving those with the rotation gizmo really messes with the lift vector, but messes with the design as well... Arrgh. I suppose I could thin the wings a bit.
  12. Because the bottom of the real F-117 is flat, and the MK2 bay is not. Though, it would be a helluva lot simpler to do it like that...
  13. Gosh durn it. Welp, I'm scrapping this one. Can't fly it. Can't land it. This doesn't help: I'll try structural panels next time. EDIT: Frame is done.
  14. How can I make the lift vector on this craft point upwards instead of backwards? I've tried all I know besides stripping it down and starting over.
  15. IT'S SO BUGGY! Half of it seems to generate more drag than the other, the bombs will NOT decouple at the same time, airbrake bomb bays won't respond to action groups... EDIT: What the heck?! I said don't respond to the brakes key, you stupid little things! FIVE TIMES! Grrrrrr...
  16. Gosh darn it, it has too much drag. EDIT: Was the real one more stable upside-down? This one is. I don't even...
  17. I want to know as well. I suspect time warp or the vernor thrusters.
  18. I would post screenshots, but I can make ascii art that has better graphics than the old laptop. Progress, I've made a 1-ton JDAM. Fin guidance. I'll be building this from the bomb bay outwards. EDIT:
  19. https://www.dropbox.com/s/agkq3vmber2fcuz/CSPAN%20PROJECTFINALDRAFT.mp4?dl=0 I made this a few months ago. What do you guys think? It was for a school project.
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