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Everything posted by Starwhip
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The Return of the Lost (Macey Dean series inspired)
Starwhip replied to Voyager55's topic in KSP Fan Works
Yes. [noparse] <Other stuff goes here> [/noparse] For example... [noparse] World! [/noparse] does World! -
Banned for banning someone else for two reasons.
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*meant to click in the reply box, opened Skyrim by accident* Anyways, I feel like this should be looked at as well. I'd assume most people know about KAS by now. Put some deserving young forum-goer's mod up there, give him or her (or it? You never know) some popularity. Inspiring someone to continue their endeavor is more valuable than highlighting a successful mod, in my opinion.
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(Turn-based) Kerbal Multiplayer Collaboration
Starwhip replied to Thunderous Echo's topic in KSP1 Discussion
NOTE: We're supposed to leave 2 full Orange tanks and 2 NERVA engines behind in Duna orbit. -
Thought I'd try my hand at this newfangled "fan-fiction" thing. Not going to be your average "Jeb's a Badass" story, and that's all I'm going to say. MechJeb -- A KSP Short Story CHAPTER ONE: The Flight Begins. "Guidance systems online... now," the speaker buzzed. Jeb looked at it in disgust. Like I'll ever need those, he thought. Nevertheless, he flipped the switches of the corresponding systems to finish the flight controller's instructions. Lights started flashing on the overhead consoles, dials began to function. Several cockpit lights flared to life, making it hard for Jeb to see out the small window of his cramped capsule. "Okay, mission control is giving the green light on all main and sub systems. Launch expected in the next ten minutes." This time it was a very familliar voice, through his helmet's intercom. Jeb cracked a small smile. "Kraken, Gene, what happened to the good ol' days when you just lit the BACC whenever you felt like it?" Jeb heard Gene chuckle softly into the mic. "It's not our fault. These new Mun vessels are giving us hell in the engineering department; we really don't have the funds we need to do it properly. We need to test each one thoroughly before flight to make sure it's not going to fall apart at the seams." Jeb crossed his arms, understanding but still not satisfied. "But still," Gene continued, "This isn't your average ship anyway. She's a multistage, highly specialized, and extremely sensitive piece of work." "Oh, it's a piece of work, all right," he muttered, nearly under his breath. He'd seen the haphazard way the engineers had welded the tanks together this time around, the secondhand bolts they used. It was almost a miracle that the crawler had brought it to the pad in one piece. And now he was sitting in it, waiting for a controlled explosion to take place. It was his job, and he loved it. "You know you don't really mean that." Before Jeb could answer, a burst of radio static from the ship's console cut him off. He hit the 'talk' button. "Say again, control?" A short delay. "Launch timer initiated. T-30 seconds and counting." His heart skipped a beat. I'm nervous. Why am I nervous? He managed a level reply; "Copy. Activating stage one engines... now." A quiet, familiar whoosh came as the pressurized tanks were tested, venting off a small amout of fuel. "Tanks are good. Repeat: fuel tanks are good." "We read you, Jebediah." He placed his hands on the flight sticks. "T-15 and counting. Capsule life support maintaining status. Second stage tanks read green." Jeb glanced out of the capsule window for a brief moment, saw the deep, rich blue of the sky, and the stark white contrast of a few wispy clouds. "T-10, 9, 8..." Jeb tightened his grip on the flight sticks. He saw the throttle readout beginning to climb ever so slowly to its maximum value. "7, 6, 5, main engine start..." He heard the dull rumble of the seven-engine cluster at the base of the craft as the Rockomax nozzles began to guzzle fuel. "3, 2, 1, clamps released. Liftoff! I repeat, liftoff of the Venturer I..." All further chatter was silenced by the massive primal roar of the engines below him, shoving him down into his seat, and into the sky.
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(Turn-based) Kerbal Multiplayer Collaboration
Starwhip replied to Thunderous Echo's topic in KSP1 Discussion
Did you "Open in Drive"? I've still got it. -
This doesn't seem to go in Support, as it isn't a problem on my end, and I don't see any subforum that it *would* go in. Thus, following the instructions, I put it here. #1 problem: SAS doesn't work in the "Flight Basics" scenario, even though it tells you how to use and toggle SAS. Second issue: Typo in text. "But you'll eventuall start going down." I'm on the lookout for more as we speak.
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That sounds like a winner. I was ninja'd.
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Oh, this one's hard. I'll limit myself to one guess, for fairness reasons. Microsoft?
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Let's see... Do they match? Hello World Hello World Where'd GoSlash go?
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(Turn-based) Kerbal Multiplayer Collaboration
Starwhip replied to Thunderous Echo's topic in KSP1 Discussion
Done with the attachment of the Duna-Ike lander. Save file uploaded. My turn is done. (Imgur album uploading) -
What is your creative process like when you have an idea in KSP?
Starwhip replied to Little Katie's topic in KSP1 Discussion
I've played around with the stock parts for so long that I can envision stuff just clicking together, kinda like in the Lego Movie with the holographic parts. (With the part numbers, which, by the way, was ABSOLUTELY GENIUS! I swear I was the only one in the theater who realized what they meant.) And then I kinda go Usually it blows up the moment physics kicks in because I forgot to strut something or my staging's off. -
(Turn-based) Kerbal Multiplayer Collaboration
Starwhip replied to Thunderous Echo's topic in KSP1 Discussion
Noted, thanks. -
Stay away from that stuff, it burns! Welcome to the forum!
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Oh, yeah, I've read that one before. Very, very interesting and informative. I remember when those new buildings had everyone super-hyped up.
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(Turn-based) Kerbal Multiplayer Collaboration
Starwhip replied to Thunderous Echo's topic in KSP1 Discussion
Alright. I'll probably be done in around four or five hours. I'll be sure to keep the tanks topped up! EDIT: Oh, there's a Kerbal stranded on Tylo! I'll build that ship too, in my off-turn. -
Challenge accepted. (Nah, I'll most likely miss the next one. Maybe. ) I'm still surprised that the forum accepts "sarcasm" as a font.
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No... not at all. EDIT: WHAT!? WHAT!? "sarcasm" is a font? I swear... [noparse] No... not at all. [/noparse] gives the above.
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Define "Stock-alike"
Starwhip replied to Starwhip's topic in KSP1 Suggestions & Development Discussion
Yeah, one moment. You're right. -
(Turn-based) Kerbal Multiplayer Collaboration
Starwhip replied to Thunderous Echo's topic in KSP1 Discussion
"Him", huh? Interesting... I like it. EDIT: Yes, I've called it for now. I'll be placing the Duna-Ike lander onto the Duna Conquerer. If you've got something to put on, and you go after me, just make sure to refill all of the tanks before you leave! -
Basically, exactly what the title says. Some things to consider: What art style comes to mind? Kinds of parts. Contracts, missions, ships, planets... General feel of the game. I will reserve my opinions to remove bias. EDIT: This is just to see what other people feel that "stock-alike" means, and may be interpreted in any manner one sees fit. Hints to the game developers, a morality changer, whatever.
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Solar orbit contract doesn't show target orbit
Starwhip replied to Gypsy's topic in KSP1 Gameplay Questions and Tutorials
I'd say it's one of these two.