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hujgup

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  1. I'm getting crashes whenever I load a vessel. [RealChute]: Could not find the canopy parachute model within library (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [RealChute]: Could not find the case texture at the index [0] within library (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [RealChute]: Could not find the canopy parachute model within library (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [RealChute]: Could not find the case texture at the index [0] within library (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Crash!!! I'm using the latest version on a brand-new save game, running the x64 Windows executable.
  2. This is stock bug. Occurs most noticeably when hitting "cancel" on the mission flag selection dialogue (picks up the part behind).
  3. Yep, I got that too when I installed CoolRockets. Compatability issue.
  4. Toolbar Active Texture Management Atmospheric Sound Enhancement B9 Aerospace Distant Object Enhancement DMagic Orbital Science Enhanced NavBall Environmental Visual Enhancements (currently running a blend of Better Atmospheres and KSPRC) Kerbal Engineer Ferram Aerospace Research HyperEdit (for quick tests of EVE configs) Ion Hybrid Electric Pack Kerbal Aircraft Expansion Kerbal Alarm Clock Kerbal Joint Reinforcement KSPX KSP Interstellar KW Rocketry HotRockets Mk. 2 Cockpit Internals NavyFish's Docking Alignment Indicator Procedural Fairings RealChutes ResearchThemAll RLA Stockalike SCANSat SmokeScreen Stock Rebalance Project Taurus HCV TextureReplacer TreeLoader Plus a few personal modifications. It's not currently stable, however. CTD during a .craft save and after a revert.
  5. Only one is present, which is MM 2.0.5.
  6. Okay, so a strange bug I encountered after upgrading to a new version (I wiped the old folder first just in case) This isn't happening with any of my mod engines. Also, when I go to put the engine on a ship, this happens: It doesn't even show up in the staging. And when I went to launch it: Also nothing can be attached radially to any of the invisible parts (hence why the clamp is on the decoupler). Releasing the clamp caused the invisible items to phase through the pad. The decoupler exploded as normal. Has anyone else encountered this, and if so is there a fix for it? (Sorry I couldn't figure out how to push the images under a spoiler)
  7. Is this just way to blanket replace all the music, or can I set certain pieces to play when, for instance, SOI = Kerbin, Re-entry effects = True?
  8. If I've renamed my folders (to put stock items first in the editors, for instance) do I need to change anything?
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