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Everything posted by turkwinif
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An Unexpected End to a "nominal" Polar Expedition
turkwinif replied to SpenSpaceCorp's topic in KSP1 Mission Reports
I really liked the way you used that docking port on the refueling plane, never seen it done like that before, especially with two large planes. But I can't help but feel as if this belongs in KSP Fanworks or the sub-forum Mission Reports. Otherwise, cool. -
KSP-TV SquadCast - Release list and discussion
turkwinif replied to HafCoJoe's topic in KSP1 Discussion
That would be freakin' awesome. Now, where would it be placed in the system...? Over the north pole of Jool? Taking the place of the Magic Boulder orbit path? Or perhaps floating in the ocean that is Laythe. One can only speculate... -
KSP-TV SquadCast - Release list and discussion
turkwinif replied to HafCoJoe's topic in KSP1 Discussion
THE MAGIC BOULDER!!! I'm so happy! It's been so long, Magic Boulder! Also, other stuff. Yay! EDIT: My reaction to the Magic Boulder possibly coming back: -
Kerbal Space Program Ice Bucket Challenge!!!
turkwinif replied to wraith257's topic in KSP1 Challenges & Mission ideas
Why was this thread posted twice? There's two of them, exactly the same, by you. -
Something in low Ike orbit
turkwinif replied to WyDavies's topic in KSP1 Gameplay Questions and Tutorials
That may have been the magic boulder, an easter egg that disappeared after 0.18. It was in a polar 12km orbit, but it was never targetable as you described. Would you kindly go back into that save and see in the Tracking Station if that was a piece of debris? Search "magic boulder" in Google if you really want to learn even more about this easter egg. -
Hello, and welcome to the forums! There is a subforum dedicated to mods if you search the forums a little. Here's the Interstellar mod thread (for your convenience):http://forum.kerbalspaceprogram.com/threads/43839-0-23-5-KSP-Interstellar-%28Toolbar-Integration-New-Models-New-Tech%29-Version-0-11 Also, there's a magical thing called "Google"
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The *cough*"structure"*cough* is still on Duna, but the SSTV signal from it is several hundred meters below the surface, so good luck trying to clip your camera through the surface, because I haven't had any luck with that.
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Between my two posts... Hey, I know some of those words! Thanks for all of the responses, reading all of that was fun and an eye-opener. Although I may have not understood some of things, at least I learned something new today.
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I must ask, why does 32-bit associate with "x86", rather than, let's say, "x32"?
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I believe that his ginormous rocket exploded and left without the crew (the pod survived, parachuted, and balanced on that stability enhancer).
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Make easter eggs movable
turkwinif replied to Toshogu's topic in KSP1 Suggestions & Development Discussion
As soon as I saw the title, I imagined Jebediah dragging the *coughkerbindesertEEcough* slowly back to KSC with a giant claw-rover, grinning all the way. While I agree that this would be kinda cool, I highly doubt that they would add this into the stock game. -
The magic boulder was probably not removed on purpose, but on accident. It's code is still in the game apparently, but it fails to load properly when the game is loading.
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Kerbal Hot Rod Association (KHRA) Drag Racing
turkwinif replied to Fengist's topic in KSP1 Challenges & Mission ideas
Unrealistic Stock Top Speed:251 m/s Version 0.24 64-bit. All stock except for Kerbal Alarm Clock and Texture Replacer (I only chose to use TR for the skybox). Seeing as not many people have posted for unrealistic stock, I figured,"Eh, why not?" I came up with a relatively simple, lightweight, and minimal part design that worked like a charm (until the end of the runway ). [Craft file] How to use: Get Kerbal into seat. Throttle up. Toggle SAS on. Toggle off brakes. Wait until the craft starts to slightly move. Punch it. NOTE: Sometimes it works, sometimes it doesn't. No idea why -
[insert X-Files theme here] But in all seriousness, I hope that they do add more easter eggs and fix the older ones *coughmagicbouldercough*.
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To be honest, I noticed that a long while ago, but I just thought of it to be an unintentional geological feature. But now that you've suggested that there may be more letters scattered across planets, I'm getting very curious. Looks like I'm gonna be checking out Moho for letters...
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Problem is, I could just start making a mod and put very little to no effort into it and claim that I'm a modder, so that entitles me to the press release(s). Where do they draw the line? Only famous and well-known modders get the press release(s)? Or everybody and their brother that claim to be modders? Plus, I would assume code would be changed between press release and public release, possibly making all work that a modder's done on their mod useless because of code changes
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*facepalm* Understandable, but you gave us no examples of stock game-breaking bugs whatsoever. Ehhh... I slightly disagree with you, as bugs will happen, especially if you're playing with mods made for 0.23.5, not 0.24.
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I think to think of it like this: Mods are supposed to conform and adapt to Squad, not the other way around. And anyways, I'm sure that the life support mod dev could think of a way to make rescuing Kerbals more fair in his mod. Like, maybe having the Kerbals spawn in command pods or hitchhiker containers, instead of by themselves, with a fair amount of life support so that rescue would be entirely feasible.
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Getting to the Mun the Kerbal Kaveman method
turkwinif replied to Algomeysa's topic in KSP1 Gameplay Questions and Tutorials
I thought that he would've done that before getting into orbit . Either way, have fun trying to learn landing! I recommend little to no tutorials for maximum enjoyment and feeling of accomplishment and pride! EDIT: After re-reading post, turk see he read post wrong. Turk go back to making fire. Ugg. -
I don't exactly understand the point of this thread, but cool ships, I guess. Also, Kerbin626? That number reminds me of a certain movie...
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Loss of control, high part count/tonnage. (kraken?)
turkwinif replied to TimePeriod's topic in KSP1 Discussion
Maybe you ran out of atmosphere for your engines? Also, a picture or two would be helpful, along with a better description of what happened. -
kerbalspaceprogram 64 bit multiplayer lets play series
turkwinif replied to REViEWGMINGMAN's topic in KSP Fan Works
You'd better hope that all of those mods update before August 1st. Heck, you'd better hope that KSP .24 comes out before then!