FutureMartian97
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[1.7.2] KK Launchers - Delta, Atlas Pack
FutureMartian97 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
YES!!!! FINALLY!!! -
[1.7.2] KK Launchers - Delta, Atlas Pack
FutureMartian97 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Looks great! I love how the flaps actually function as well! -
Will you make the engines for the Booster 3 parts instead of having 42 engines? It really makes my game lag having all those engines going at once. You could make an Outer Ring, Middle Ring, and Inner Ring.
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[1.7.2] KK Launchers - Delta, Atlas Pack
FutureMartian97 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Any update Kart? -
[1.7.2] KK Launchers - Delta, Atlas Pack
FutureMartian97 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Does the booster destroy the launchpad when it lifts off? It seems like it would -
[1.7.2] KK Launchers - Delta, Atlas Pack
FutureMartian97 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
You need any testers? -
[1.7.2] KK Launchers - Delta, Atlas Pack
FutureMartian97 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Dear god I want it... Your doing such an amazing job Kart! -
[1.7.2] KK Launchers - Delta, Atlas Pack
FutureMartian97 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
WOW!!!!!! Question: Will there actually be 42 attachment points at the bottom of the booster, or will you make then engine section 1 part to maybe save a few frames -
[1.7.2] KK Launchers - Delta, Atlas Pack
FutureMartian97 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Awesome. It looks amazing as well! -
[1.7.2] KK Launchers - Delta, Atlas Pack
FutureMartian97 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Is it the same size as the Merlin 1D or close to it? -
[1.7.2] KK Launchers - Delta, Atlas Pack
FutureMartian97 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I think its a great idea! I would love to help test them if you want. -
[1.7.2] KK Launchers - Delta, Atlas Pack
FutureMartian97 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
HAPPY BIRTHDAY!!! -
[1.7.2] KK Launchers - Delta, Atlas Pack
FutureMartian97 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
At least the Air Force approved the booster to RTLS! Hopefully the FAA will as well... -
[1.7.2] KK Launchers - Delta, Atlas Pack
FutureMartian97 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Amazing job! -
[1.7.2] KK Launchers - Delta, Atlas Pack
FutureMartian97 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Thanks! I can't wait to test it! -
[1.7.2] KK Launchers - Delta, Atlas Pack
FutureMartian97 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
^^^^^^^Same -
[1.7.2] KK Launchers - Delta, Atlas Pack
FutureMartian97 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
These are amazing! I cant wait! -
[1.7.2] KK Launchers - Delta, Atlas Pack
FutureMartian97 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Will you be making Falcon 9 and Falcon Heavy? I know Laztech has them but it would be nice to have all these launchers in one pack, plus Laztech still hasn't updated the pack for 1.0.4. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
FutureMartian97 replied to girka2k's topic in KSP1 Mod Releases
Is this mod incompatible with the Stockalike Station Parts Expansion mod? Every time I weld parts from that pack together it says it welds it but it never shows up no matter where I put it. -
What about adding decoupler failures? That would make the launches even more intense!
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[1.0.5 - Alpha 6] Dang It! (12 september 2015)
FutureMartian97 replied to Ippo's topic in KSP1 Mod Releases
I absolutely love this mod! I was launching a payload to LKO today and had my first failure (after about 50 launches)! I was using the Laztech SpaceX mod and one of the alternators failed on one of the nine engines so it wasn't steering, it didn't affect me to much because of the other eight engines but it was great that it finally happened! I was also launching a probe to Duna and a battery short circuited. Quick question though. Would it be possible to add a slider to control how likely it is that a part will fail, or is there already something to do that?