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FutureMartian97

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Everything posted by FutureMartian97

  1. Looks great! I love how the flaps actually function as well!
  2. Will you make the engines for the Booster 3 parts instead of having 42 engines? It really makes my game lag having all those engines going at once. You could make an Outer Ring, Middle Ring, and Inner Ring.
  3. Does the booster destroy the launchpad when it lifts off? It seems like it would
  4. Dear god I want it... Your doing such an amazing job Kart!
  5. WOW!!!!!! Question: Will there actually be 42 attachment points at the bottom of the booster, or will you make then engine section 1 part to maybe save a few frames
  6. Is it the same size as the Merlin 1D or close to it?
  7. I think its a great idea! I would love to help test them if you want.
  8. At least the Air Force approved the booster to RTLS! Hopefully the FAA will as well...
  9. Will you be making Falcon 9 and Falcon Heavy? I know Laztech has them but it would be nice to have all these launchers in one pack, plus Laztech still hasn't updated the pack for 1.0.4.
  10. Solar panels are tracking the sun but not producing power. Is there a fix for this that I missed?
  11. Is this mod incompatible with the Stockalike Station Parts Expansion mod? Every time I weld parts from that pack together it says it welds it but it never shows up no matter where I put it.
  12. What about adding decoupler failures? That would make the launches even more intense!
  13. I absolutely love this mod! I was launching a payload to LKO today and had my first failure (after about 50 launches)! I was using the Laztech SpaceX mod and one of the alternators failed on one of the nine engines so it wasn't steering, it didn't affect me to much because of the other eight engines but it was great that it finally happened! I was also launching a probe to Duna and a battery short circuited. Quick question though. Would it be possible to add a slider to control how likely it is that a part will fail, or is there already something to do that?
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