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KSP2 Release Notes
Everything posted by kendoka15
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RP-1 Realistic Progression One for KSP 1.12.3
kendoka15 replied to pap1723's topic in KSP1 Mod Releases
Oooh man. I haven't played RO + RP-0/1 for a long long time, and it seems better and more stable than ever. Just wanted to say thanks to everyone working on all these mods -
Yeah I am getting the PAW needing to be opened problem. All I have is a rotor on a pod and if I set its "RPM Limit" field to a specific value (say 50) then try and read the "Current RPM" field, it only shows/updates if the PAW is open. I came across this while starting to make an autopilot for my helicopter If anyone cares to try: Craft file Python code:
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Is returning a servo to 0 possible with actiongroups?
kendoka15 replied to kendoka15's topic in Breaking Ground Support
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[KSP 1.12.2] Physics Range Extender v1.21.0 (04 Sep 2021)
kendoka15 replied to jrodriguez's topic in KSP1 Mod Releases
I've been playing this game for a long time and have played it a whole lot but I've never been able to do Falcon 9 style 1st stage recovery in a way I liked (FMRS is nice but I'm not a fan of how each stage isn't simulated at the same time). This mod made it perfectly doable with no clonk Thanks -
[1.12.x] MemGraph Updated with Stutter Reduction
kendoka15 replied to linuxgurugamer's topic in KSP1 Mod Releases
My game didn't stutter much (only in flight, every 5-10 seconds) but oh boy did it annoy me. I have pretty good specs (R7 2700X, 16GB 3200mhz ddr4, GTX 1080, MX500 1TB SSD) and yet it stutters as much as it di on my 2600K rig. That is until I found this mod Linuxgurugamer saves the day, again Edit: Do I need to pad the heap every time I play or does the mod do it automatically after setting it up to my liking? Edit 2: If I understand correctly, enabling "applyPadding" in the settings.cfg does what I want. -
[1.5.0] Procedural Fairings 1.5.0.5 (2018/10/18)
kendoka15 replied to rsparkyc's topic in KSP1 Mod Releases
I'm also getting heat on my landing legs inside the fairings -
I haven't used this mod in a while but reinstalled it and have to say it's great. The amount of options available is very nice and it controls my crafts well
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Those are some trippy textures in the OP
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I'm getting what EmbersArc is getting, but FMRS also doesn't activate (red icon w/ no window) on first launch. This is with my fully modded install as well as a fresh vanilla one with FMRS and MM. No switch to map view, just launched straight up, decoupled, switched to the decoupled stage. Alt-F4'd out if that matters. Log, save and craft file(inside save) from vanilla install: https://drive.google.com/file/d/0B3LbssxbT8LFTEtXS0NMTERKRmM/view?usp=sharing
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I removed the few mods I had left to see if it would change anything, but now I'm getting a crash when attempting to switch to the dropped stage. Here are the log and craft files, this is with mechjeb only (embedded so there is no mechjeb part on craft) and MM: 7z: https://drive.google.com/open?id=0B3LbssxbT8LFVzFKY2JlNmYtRWM or Zip: https://drive.google.com/open?id=0B3LbssxbT8LFT0NoUXE5d21FWUE
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[1.8.x] AutomatedScienceSampler - V1.3.5 - 18.10.2019
kendoka15 replied to SpaceTiger's topic in KSP1 Mod Releases
I'll try and reproduce it