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KSP2 Release Notes
Everything posted by kendoka15
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[1.5.1] Engine Lighting (1.5.1) Little Config Update (13 October)
kendoka15 replied to tajampi's topic in KSP1 Mod Releases
Love your mod -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
kendoka15 replied to ferram4's topic in KSP1 Mod Releases
^ This, and water landings so far for me have been rather deadly. I tried with the same plane and the second it touches the water the pontoons rip off and it performs a frontflip- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
kendoka15 replied to rbray89's topic in KSP1 Mod Releases
Thanks for the answer and for making my game look great -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
kendoka15 replied to rbray89's topic in KSP1 Mod Releases
Holy crap it's gorgeous Is scatterer in this release? If not, is it compatible? -
[1.2.2] SOC: Simple Orbit Calculator v1.5.0 (1/12/2017)
kendoka15 replied to stevehead's topic in KSP1 Mod Releases
Thanks -
[1.3] Pilot Assistant: Atmospheric piloting aids - 1.13.2 (May 28)
kendoka15 replied to Crzyrndm's topic in KSP1 Mod Releases
At least now I know I'm not crazy -
[old thread] Trajectories : atmospheric predictions
kendoka15 replied to Youen's topic in KSP1 Mod Releases
Seems to be working (can't say if it's accurate though) with FAR -
[1.3] Pilot Assistant: Atmospheric piloting aids - 1.13.2 (May 28)
kendoka15 replied to Crzyrndm's topic in KSP1 Mod Releases
I found a really weird bug and spent the last two hours singling out which mod was causing it. (patience is a virtue ) When in career mode, the "Launch your first vessel" contract doesn't complete when I have this mod installed. At first I had a ton of mods installed so I thought it might be a conflict, but then I removed everything in my GameData folder except "Squad", "Pilot Assistant" and ModuleManager. I then open a career I created for troubleshooting (or my main one in which I discovered the bug) and launch a simple craft consisting of the MK1 pod and the flea SRB. If I have Pilot Assistant installed, the contract doesn't trigger. If I remove it and relaunch, it works. I've tried both 3 times and this behavior happens every time. I remember getting this bug in my 1.0.4 install (it had 80+ mods) so singling out the culprit was out of the question. Any insight on why this might be happening? I love this mod but can't use it (at least at the start of my career) because of this -
[1.2.2] SOC: Simple Orbit Calculator v1.5.0 (1/12/2017)
kendoka15 replied to stevehead's topic in KSP1 Mod Releases
Would it be possible to update for ckan? It won't allow downloading for 1.0.5, only 1.0.4 -
I know this hasn't been updated to 1.0.5 yet, but I wanted to report that while the ScienceAlert icon doesn't react to new science and (if the option is on) the science values are reporting 0, the available experiments still show up and that's all I need for the moment (This mod is a requirement for me these days, way too useful)
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[obsolete] Wider Contracts App [v1.3.3] [2016-04-28]
kendoka15 replied to nightingale's topic in KSP1 Mod Releases
Has it been updated for CKAN? With 1.0.5 it doesn't appear along with half the modlist (I only started using CKAN with 1.0.4 so never had to deal with a new version) -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
kendoka15 replied to erendrake's topic in KSP1 Mod Releases
You can make a symbolic link to the folder. For example, my scripts are in C:\KSP\Script which is linked to C:\KSP\Kerbal Space Program RP-0\Ships\Script -
So I was watching Scott Manley's RP-0 series, and I saw him get a probe to the moon (not mun) with only a communotron 16. I thought that was odd since in RO it has a range according to the tooltips of 4Mm. I hyperedited a test craft up to 450Mm and it still has a connection to the Earth. What gives? Edit: Found a reddit post explaining this, nevermind (Here is the link for anyone wondering the same)
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[1.5.1] Engine Lighting (1.5.1) Little Config Update (13 October)
kendoka15 replied to tajampi's topic in KSP1 Mod Releases
This doesn't seem to work on Realism Overhaul, though I'm using technically outdated LazTek Launch Pack engines (Merlin 1D/1D Vacuum, Superdraco) -
Updating fixed it. Thanks a bunch (CKAN doesn't apparently have the latest smokescreen right now)
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I tried the Laztek SpaceX launch pack and the exhaust from the Merlin 1Ds seems to come out inside the engine. (I also get a lot of different nullrefs in the log) Pic:
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Random Crash KSP v1.0.4.861
kendoka15 replied to Hatsune_Neko's topic in KSP1 Technical Support (PC, modded installs)
Do you monitor the game's memory usage when it crashes? You seem to be using wayyyy too many mods (recent big updates added a whole lot of things to the game so it uses more ram than it used to)