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kendoka15

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Everything posted by kendoka15

  1. ^ This, and water landings so far for me have been rather deadly. I tried with the same plane and the second it touches the water the pontoons rip off and it performs a frontflip
  2. Thanks for the answer and for making my game look great
  3. Holy crap it's gorgeous Is scatterer in this release? If not, is it compatible?
  4. Seems to be working (can't say if it's accurate though) with FAR
  5. I found a really weird bug and spent the last two hours singling out which mod was causing it. (patience is a virtue ) When in career mode, the "Launch your first vessel" contract doesn't complete when I have this mod installed. At first I had a ton of mods installed so I thought it might be a conflict, but then I removed everything in my GameData folder except "Squad", "Pilot Assistant" and ModuleManager. I then open a career I created for troubleshooting (or my main one in which I discovered the bug) and launch a simple craft consisting of the MK1 pod and the flea SRB. If I have Pilot Assistant installed, the contract doesn't trigger. If I remove it and relaunch, it works. I've tried both 3 times and this behavior happens every time. I remember getting this bug in my 1.0.4 install (it had 80+ mods) so singling out the culprit was out of the question. Any insight on why this might be happening? I love this mod but can't use it (at least at the start of my career) because of this
  6. Would it be possible to update for ckan? It won't allow downloading for 1.0.5, only 1.0.4
  7. While you're right about that (I feel foolish), Using "all" doesn't let me install them, only see them. Thanks for the follow-up
  8. I know this hasn't been updated to 1.0.5 yet, but I wanted to report that while the ScienceAlert icon doesn't react to new science and (if the option is on) the science values are reporting 0, the available experiments still show up and that's all I need for the moment (This mod is a requirement for me these days, way too useful)
  9. With 1.0.5, half if not more of the modlist isn't showing up. Is this normal behavior? I started using CKAN with 1.0.4 so have never had to deal with a new version. (If so, it's weird considering many 1.0.4 mods are in fact showing up)
  10. Has it been updated for CKAN? With 1.0.5 it doesn't appear along with half the modlist (I only started using CKAN with 1.0.4 so never had to deal with a new version)
  11. You can make a symbolic link to the folder. For example, my scripts are in C:\KSP\Script which is linked to C:\KSP\Kerbal Space Program RP-0\Ships\Script
  12. So I was watching Scott Manley's RP-0 series, and I saw him get a probe to the moon (not mun) with only a communotron 16. I thought that was odd since in RO it has a range according to the tooltips of 4Mm. I hyperedited a test craft up to 450Mm and it still has a connection to the Earth. What gives? Edit: Found a reddit post explaining this, nevermind (Here is the link for anyone wondering the same)
  13. @Laie: I am aware of this, but RO still includes them. (My geosynchronous comsat network was such a pain to position since the rcs kept messing with the period ) @Hattivat: I see Thanks for the info
  14. Hello. I was wondering, are there no reaction wheels supported by RP-0 and is this by design?
  15. This doesn't seem to work on Realism Overhaul, though I'm using technically outdated LazTek Launch Pack engines (Merlin 1D/1D Vacuum, Superdraco)
  16. With the latest release (2.6.6), the engine exhaust seems to be coming out through the engine as if the point of origin is inside the engine (with Laztek Launch pack and Realism Overhaul) I'm not sure if this mod is causing this though as the latest update fixed my other problem
  17. Updating fixed it. Thanks a bunch (CKAN doesn't apparently have the latest smokescreen right now)
  18. I tried the Laztek SpaceX launch pack and the exhaust from the Merlin 1Ds seems to come out inside the engine. (I also get a lot of different nullrefs in the log) Pic:
  19. Do you monitor the game's memory usage when it crashes? You seem to be using wayyyy too many mods (recent big updates added a whole lot of things to the game so it uses more ram than it used to)
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