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Everything posted by Pappystein
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I actually prefer to use @Orbital_phoenix 's Station Tug parts to make a 2.5m BigG Service module. I only use 2 RL10 engines in his 4 engine plate and a Hydrolox tank. Then I put an APAS active port between the Engines.... It is how an Apollo Launched BigG, with an Apollo derrived SM would have looked for the most part. I hate to say this but BigG is where the TRAILS provided parts seems to.... I don't know... Fall Apart. Aside from the addon BigG Crew module (that does not even come close to representing a real BigG as proposed) and it's associated Heatshield there are no BigG parts in this mod. That isn't to say there are not a lot of GREAT parts in this mod that allow you to cobble together a BigG but..... Not a BigG as proposed. Part of that goes down to not enough different BigG modules (2crew and lots of cargo to 8 crew and no cargo were the IRL variants.) In game we have what, 4 crew and no cargo. Asside from making multiple BigG pod addons which will add confusion to the "weekend" gamer, or a major re-design of the entire Gemini Parts list (eliminating the Trails parts,) I don't see a solution. I have been playing around in Blender on my own Gemini capsule... One with attachment points for the landing gears needed for the Rogilo wing, one with the a proper BigG module, 2 part service module/reentry system etc... Long story short I am not as good at modeling as I thought I was (and I absolutely HORRIBLE at Texturing.) And yes BigG should have the same type of cutouts for Landing gears on it's "bottom" Both Gemini and BigG had multiple proposals to re-design to use the Rogilo wing after the inital Gemini program was procured. IRL the Landing gear cutouts were used on the actual Gemini capsule to store additional Life Support as well as science experiments for the various flights.
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Why not just use the Stock Auto Struts? It works as good or better than KJR and you don't have to wait for KJR to be updated?
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Except the center of that Delta Cluster is obviously bigger and with no engine. So that is a LFO fueled Titan II stage set without engines that is fueling all the Delta II / RS-27 tank engine sets. The Titan 2 eqv tanks would serve as a non-droppable ferry tank. The SRM/SRB could either be shuttle derived for CSD-156 SRMs Although I think in final for the CSD-156 actually looks closer to a segmented 156" version of the AJ-260 with a Cuff and not a flared end by the nozzle. Cost purposes would say shuttle derived. RE all the Engines firing at once, I agree with Cobaltwolf and state that HAS to be yet another BAD ARTIST. BUT if those RS-27s are fired up 10 seconds before SRM separation ala Titan they would not be recoverable... After all part of one of the SRBs used on STS-1 was flown on one of the last three shuttle launches....That wouldn't be the case with these as the lower segments would take a lot of damage. Ok first I want to express a couple opinions here. Ok so I am opinionated jerk... I got a lot of em to share! Some of these I know run counter to what Cobaltwolf has published even in the past few days but I would like to say them for the purpose of sharing a vision. I am not a fan of any sort of Weapon in a Non-weapon mod for KSP.... BDB isn't a weapon mod so making weapons is just... tacky I am not a fan of Multiple Reentry vehicles weather they are independent or a group of debris raining down. I DO think that Unitary RVs DO have their place in this game for science purposes but there is not enough Science to justify them.... more on this below. I think a small group of unitary RVs would be ideal... I could see 2 or maybe 3 in BDB for SCIENCE purposes. I do NOT think an RV should have any sort of control. It is the command unit (so you can have it be the last part of the rocket that KSP recognizes as a craft and not debris) but I do not think it should have any sort of SAS like ability. I DO think that beyond the RV there should be a small group of dedicated parts to make the RV function in KSP. (Parachute/Float/Drogue whatever) I think that a RV should have a Science recovery module built into it if possible so that the data from external experiments could survive impact. Finally I think all RVs should SINK and not float. Now, Some of you have played with the BDB Extras folder and found my modified MK-4 Titan I RV. I use @DMagic 's Orbital science mod to add some unique science to a probe that has no ability to broadcast it's science it gathers (you HAVE to recover the probe to get the science.) The Probe has been suitably re-enforced so that it could survive many impacts (but not all,) from a nearly orbital flight. I have also (not included in BDB extras's ) added small airbrakes to it so that I can increase it's chance of recovery after a high speed flight. I just wish I had continued to develop it as I was trying to make it work with IMPACT science. The Problem I see with the MK-2 RV are pretty vast however and so I am NOT a fan of it's addition to the game. It is an UPSIDE DOWN Truncated cone... AKA it is like a MK1 Space capsule put on a rocket upside down (the top picture posted is of an UPSIDE down RV.) This greatly increases the cost for the game in parts and confusion on how to build it for people not in the "know" The MK-2 RV would require Atlas and Thor specific parts to be accurate looking. It was not designed for nor would ever fly on Titan. The Mk-2 was only used on Atlas and Thor (conversely the MK-4 was used on Atlas, Thor[test only IIRC], Titan I and proposed for Titan II.) The Diagram and Photo of the MK-2 you have posted appears to be that of the Program 437-AP. It is a Photo survey of space debris when launched on an Anti-Satellite Trajectory just sans a Nuclear warhead. http://www.spacelaunchreport.com/thorh5.html Bottom of the page what you show is described. We already have enough Camera equipped parts that the MK-2 in it's Program 437-AP mode is a non starter in my book. I DO propose a MK-6 RV (The Black Nose of Titan II fame,) be used in Game. It would use the same parts to interface with Atlas OR Titan II. Titan I would need one additional/Different part for full interoperability. It should have room inside the RV envelope for any sort of additional science modules (Aero-Pressure, Temp etc nothing big) and a Drogue or Airbake to slow down decent to a manageable impact speed. It should sink allowing sub-ocean science. And most importantly to me It should not have any sort of built in control. Aerodynamic forces only will keep this sucker flying true. NICE I like the final colors I have used Scout to launch several Agena-A/B Derrived LKO satellites including a SCANSAT equipped unit. It is not good to get an Agena much above 600km circular orbits but it is a cheap/Light LKO launcher in Stock scale. I am sure It would be too small if I was using RESCALE. MX is my go to cheap disposable launcher. Unfortunately I STILL haven't orbited an X-20 with it but I think that is due to the buggy aerodynamics of the incomplete X-20 mod rather than the MX or my piloting skills. Heck who am I kidding, I have only had an orbital X-20 when It was in a shroud on an Saturn V launcher.... Not even a Titan III-D7 could get it into orbit (loose control ~45 seconds into launch.... ) there is a component to the X-20 that has excessive drag causing the issue... I just haven't spent the time to figure out what. MX + Agena = Minimus orbit Satellites. with enough Delta-V to recover the Agena on Kerbin... or possibly make an EVE / Duna flyby OK I will take back my statement about Titan sized central core. Blame it yet again on the bad artist who drew it. But it looks like the upper stage is actually could have an originally sized DCSS in that shroud. the 2.5m in KSP scale one not the larger 3.125m KSP scale sized one. The one-off-ness of it does that mean the focus will be more on other LDC derivatives of Titan than the Barbarian?
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RE color of the probe... Maybe just the two spherical bump-outs white and leave the rest black? Maybe a white pinstripe circle through he center of the two bump-outs. RE the Solar Panels. I have seen a Trust like that before. The Entire Truss will rotate with that offset to the panels. And yes that Truss center section is shaped like a giant Horse collar or a Capitol "U" The Individual Panels do not move except to extend or retract. That does make it harder to make an "Accurate" part to build multiple devices out of. IRL it reduces the part count and allows the truss to be the strength of the whole panel. Re the Radial Ion Engines. Yes Please!
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um.. Loading KSP as we speak so I can't check this just this second but my last launch (prior to the final release of 1.5.0) did not say that. So I Just built a MX with the OGO Cubic probe core and the MX parts only (no decoupler for the probe core and my custom SR-118 stage) Pictures here: I had no errors and no issues so I would look at your install @Barzon Kerman you might have a mod conflict or something. and yes I just installed KVV and I have something wrong to figure it out... but atleast the OFFSET view worked(ish)
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Not only do I agree whole heartedly.... I can't wait to start a new play-through... cept I have to DL the LDC parts you have so Github version it is Typically that means a part has Been Depreciated and removed (Atlas and Atlas V + CEntaur parts all come to mind.) Several Decouplers and fairingbases also had name changes.
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Or click on the Blue "<Author> Replied to a post" in the grey bar at the top of the image. Left most is one of the few Soviet parts CobaltWolf put into the game and just needs antennas for it's RW mission. (short term battery good for a few orbits before the probe dies.) The Striped one Bottom center (sphere) is as it is (I think) Beyond that IDK myself.
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Except the Nova couldn't use AJ-260s as the short versions are too tall, And Nova limited to a "Correct" height SRM has LOWER Delta V potential than Saturn MLV Biggest RW SRM that could fit on Nova would have been UA-1204... You might be able to push a UA-1205 but the UA-1206 and UA-1207 is completely out of the picture... Let alone the CSD-1563 (that is the UA-120x family's big 156" brother) or any AJ-260. Issue is where the SRM attaches to the stage. Make a Stage large enough to allow something like the CSD-1563 and you are now using too much mass... The 8 Engines wouldn't be able to sustain the Rocket's forward acceleration after SRM burnout. But it is Cool that you like Nova. It would be even cooler if someone was willing to make a set of Nova Parts that are BDB-Alike. and collaborate with Cobaltwolf on the little things (not put parts in their Nova pack that are already in BDB specifically.) But I was actually referring to someone else who said BDB Saturn MLV parts couldn't reach the Mun like 20 pages ago..
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So I did a little playing on KSP yesterday... Turns out KSP = Bad for my Arm Injury still.... Anyway I mentioned in my previous post about ZeLL. If you do not know what that is it is an acronym for Zero Length Launch. It was something that was experimented with heavily starting in Germany in World War II (Bachem Ba-349 Natter) and would be tested on many of the early Supersonic fighters in both the Soviet Union and the United States (I think France and England both tested aircraft this way as well but not to the extent of the US or Soviet efforts.) Here are some pictures using the incomplete X-20 by @IronCretin and the BDB S-IV Sep Motor. The forward engine has 2% fuel load and just lifts the nose up so the plane does not auger in before positive lift can be generated by the wings. The X-20 in this form gets to about 4000m and 300m/s speed. Please note that I could not use the actual X-20 tails (for some reason they are non-operational) and I added 2x Castor Fins from BDB. I also attempted to launch the X-20 on a MX Missile: With BAD RESULTS (2nd stage and 1st stage both needed more fin area. and I had the broken tails on the X-20) And Finally someone was complaining about Saturn-MLV not capable of launching anything worth-while...And begging for the Nova That is a Full Saturn V-MLV-2.5 with 2x AJ-260 SRMs with the liquid fuel tank on-top, a Stretched MS-1C, MS-IIA and MS-IVC carrying a Skylab (ABOVE the S-IVC) with 5 STANDARD F-1 Engines (not F-1As,) 7 Standard J-2 engines on the MS-IIA stage and 2x J-2T-250k Torrodial on the MS-IVC stage. I parked the Skylab in orbit of Minimus and the S-IVC tanks had almost all their fuel left... I returned S-IVC to Kerbin and had I had a couple of parachutes and landing legs on it could have recovered it. I am estimating I had enough Delta V to park the Station in Duna, if I was willing to wait ~300 days for a transfer orbit. This was a Drylab Skylab (It does not contain fuel for the MS-IVC stage) and I had a Docking hub (COS from SSTU) under the fairing in addition to a small comm-sat.) While I got a Contract Complete and all, the Kracken destroyed the ship (but strangely not the mission complete) when the game crashed as the MS-IVC was re-entering atmo.... I am going to re-launch it in 200 game days to actually try to put it into a Duna or Eve orbit (Undecided at this time what way to go.) BTW @CobaltWolf @Jso @JadeOfMaar I LOVE the various new engine effects that have been implemented. JadeOfMaar, you have outdone yourself by creating them!
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Ok so maybe I am dumb but I have never had issues with MechJeb and the new Atlas-V tank/Seperatron. The only caveat is you have to have the Decoupler stage WITH the Seperatron. It is a Nice part none the less! And I have a LOT of uses for it right now (X-20 Escape booster or via Tweakscale a ZeLL booster?
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If my memory serves the RS-56OSA and the LR-105 use the same basic bell structure it is just different plumbing and internals that make the major differences. Those internals are derived from the H-2/RS-27. Most pictures of the RS-56OSA show so much ablative batting that it is actually quite hard to see the bell. And most photos without the Batting actually show the RS-56 OBA because most photo journalists (and most non techy admins in NASA GD LMSD ULA etc see RS-56 and grab the first thing they find.)
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Actually with the exception of fuel it is very stockalike. And there is a reason that all these mod authors are using Hydrolox fuel. Simply put it is the same reason almost every Space agency in the real world is using it. It masses 1/4 that of Kerolox (RP-1/O) Means smaller lighter stages with fewer engines. If you were to Build a Saturn V with only RP-1/O in the real world it would have been bigger than the Soviet N-1 and less capable. The reliance on RP-1/O is one of the factors that made the N-1 so big for such a small final space craft (Think Gemini with a 1 man Gemini lander on top of something BIGGER than the Saturn V for an Idea... In the real world it would not have been Blue. Several models and even the Mochup of the Gemini B were painted blue for publicity... This is an Air-Force Rocket not a NASA one. The Actual Flight Articles would have been Black and White just like NASA's Gemini. A perfect example. Before it flew the Gemini B Capsule was publicly shown in Blue.... But it flew in Black.... here it is:
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@Rustyskiessam @sslaptnhablhatI would add that the NAME of the PLF changed before Final part implementation. You seem to have a Craft file that predates that! Suggest either Deleting the craft file and downloading a new one or better yet, make your own... The Wiki link JSO posted in another post just a few messages above this one shows the EXACT construction for Minotaur III/IV and Athena I/II.
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Interesting. That was a lot more thought than I gave to Boilerplate launches.... I tend to launch the real pod sans people with a probe core bolted on somewhere. My Little Joe rockets are FUN.... Too bad they are waste of fun and provide no science. Huh... A series of missions for each of the escape systems is a need in KSP still.... Abort launch at launch pad, Abort launch above 100m/s, 200 500 1000 etc.
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Oh Good god man! Those are NICE er... GREAT err... FANTABOUSLY AWESOME lookin.... Are you planning on doing a Delta (Early) version? or doing B9PS Positioning with 2 shrouds on the Ablestar engine? The Early Delta (Able Tanked) flew with an Ablestar grade engine (ISP wise.) That is one of the Big Differences between Thor Delta and Thor Able.
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Next Refresh has already been started, it is the Titan Refresh.... the one you yourself requested about 6-8 months ago. I do believe you requested several changes for Titan back then... Including parts for the Titan 34D and others.... Personally I can't wait for the Titan update.... But I will, If I have to, I guess. Part of what you are seeing is the Scaling effect. Also Most of the parts for Atlas seem to be more 2.5x scale while the Titan SRMs are decidedly in the 3.2x scale. I just realized that each and every one of those parts has been heavily handled since I flew 2.5x so do NOT take my word for that! Lastly you have to be VERY precise when staging the 1/2 stage for Atlas in 3.2. I had problems with Atlas and EELT Thor in my 2.5x scale play-through. If I didn't fly them PERFECTLY I didn't orbit. And Since Mechjeb does not understand 1-1/2 staging.....
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Um... If you are feeling non-traditional, scrag the Fuel cell and put a RLA-Reborn RTG on it.... Otherwise there IS room on the sides as others have done with folding Solar Panels. I actually Like Both the Small BDB tracking panels from the OGO series or the nice Trackers from Probes! Plus I think it has already been mentioned just one or two pages back that for 1.6.1 you need to download the MASTER file from the Github and not the Release file from the main page / Spacedock.
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I Don't use any Life Support Mods ATM but I have in the past and probably will in the future. How much of that mass loss would be needed to be re-added in for LS? I Know Astronauts were supposed to stay in their Space Suit for the entire journey down to the Moon and then return after the Gemini Capsule had made one orbit. Basically this lander was to be used for about an hour on the Moon.