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KSP2 Release Notes
Everything posted by Voidi
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I have the same problem, tested with a fresh install with only Making History, Filter Extensions and this mod. My Logs and ConfigCache are here
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kopernicus [1.6.0] Extrasolar v1.8.0 [12/21/18]
Voidi replied to Andi K.'s topic in KSP1 Mod Releases
1: It seems the Celestial Objects from Extrasolar are missing their lozalisations for ResearchBody Integration. https://imgur.com/a/9Keew5R 2: What antenna configuration a vessel needs to communicate from Valentin back to Kerbin? have the Stock antennas enough range? -
[1.12.x] Filter Extensions (No localization)
Voidi replied to linuxgurugamer's topic in KSP1 Mod Releases
At the end of the post in the full changelog, under section parts -
[1.12.x] Filter Extensions (No localization)
Voidi replied to linuxgurugamer's topic in KSP1 Mod Releases
Why this was added? The stock parts in question have 'category=none' on purpose, as they were deprecated and hidden with 1.4. -
[1.12.x] AFBW Revived (Joystick & controller mod)
Voidi replied to linuxgurugamer's topic in KSP1 Mod Releases
Physics TimeWarp+ = only works if physics time warp is already started This is what it should doing with standart keyboardcontrols. But if using only a Joystick how we are supposed to start Physics TimeWarp? If fixed this in my version and use it as following with Joystick: my Throttle has a 4-way knob, 2 of them controll non-physical timewarp, the other 2 physical timewarp. -
[1.12.x] AFBW Revived (Joystick & controller mod)
Voidi replied to linuxgurugamer's topic in KSP1 Mod Releases
What is needed to build your version on Linux? Trying right after cloning from github, i get PreBuildEvent: set textTemplatingPath="%ProgramFiles(x86)%/Microsoft Visual Studio/2017/Community/Common7/IDE/texttransform.exe" %textTemplatingPath% "/home/tobias/workspace/KSP/ksp-advanced-flybywire/AFBW/AssemblyVersion.tt" /bin/sh: 7: /tmp/tmp71438b2a73ee4353b7bed4f4cddb60b6.exec.cmd: %textTemplatingPath%: not found /usr/lib/mono/msbuild/15.0/bin/Microsoft.Common.CurrentVersion.targets(1292,5): error MSB3073: The command " [/home/tobias/workspace/KSP/ksp-advanced-flybywire/AFBW/ksp-advanced-flybywire-linux.csproj] /usr/lib/mono/msbuild/15.0/bin/Microsoft.Common.CurrentVersion.targets(1292,5): error MSB3073: set textTemplatingPath="%ProgramFiles(x86)%/Microsoft Visual Studio/2017/Community/Common7/IDE/texttransform.exe" [/home/tobias/workspace/KSP/ksp-advanced-flybywire/AFBW/ksp-advanced-flybywire-linux.csproj] /usr/lib/mono/msbuild/15.0/bin/Microsoft.Common.CurrentVersion.targets(1292,5): error MSB3073: [/home/tobias/workspace/KSP/ksp-advanced-flybywire/AFBW/ksp-advanced-flybywire-linux.csproj] /usr/lib/mono/msbuild/15.0/bin/Microsoft.Common.CurrentVersion.targets(1292,5): error MSB3073: [/home/tobias/workspace/KSP/ksp-advanced-flybywire/AFBW/ksp-advanced-flybywire-linux.csproj] /usr/lib/mono/msbuild/15.0/bin/Microsoft.Common.CurrentVersion.targets(1292,5): error MSB3073: [/home/tobias/workspace/KSP/ksp-advanced-flybywire/AFBW/ksp-advanced-flybywire-linux.csproj] /usr/lib/mono/msbuild/15.0/bin/Microsoft.Common.CurrentVersion.targets(1292,5): error MSB3073: %textTemplatingPath% "/home/tobias/workspace/KSP/ksp-advanced-flybywire/AFBW/AssemblyVersion.tt" [/home/tobias/workspace/KSP/ksp-advanced-flybywire/AFBW/ksp-advanced-flybywire-linux.csproj] /usr/lib/mono/msbuild/15.0/bin/Microsoft.Common.CurrentVersion.targets(1292,5): error MSB3073: " exited with code 127. [/home/tobias/workspace/KSP/ksp-advanced-flybywire/AFBW/ksp-advanced-flybywire-linux.csproj] Done Building Project "/home/tobias/workspace/KSP/ksp-advanced-flybywire/AFBW/ksp-advanced-flybywire-linux.csproj" (default targets) -- FAILED. -
[1.12.x] AFBW Revived (Joystick & controller mod)
Voidi replied to linuxgurugamer's topic in KSP1 Mod Releases
I didn't pushed my changes to github as i am was unsure, if invest time in this mod. Have you already fixed some bugs? I willing to provide some fixes as pull requests. -
discussion Discussion - Community Category Kit
Voidi replied to RoverDude's topic in KSP1 Mods Discussions
Although this question is quite old, i found the problem and a solution which may be useful for others: If a key in ModuleManagerPatch is annotated with '@' this means edit but only if the key is already present. The parts in question didn't have a tags key so the above patch doesn't work. So if you want to make sure your patch work with as much parts as possible use the '%' annotation, meaning edit-or-create @PART[*handle*]:AFTER[KIS] { @category = none %tags ^= :^: cck-eva-items } @PART[*handrail*] { @category = none %tags ^= :^: cck-eva-items } -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Voidi replied to politas's topic in KSP1 Mod Releases
Is there a option to select the KSP instance at Startup (via a commandline parameter) ? -
[1.12.x] Toolbar Controller (for modders)
Voidi replied to linuxgurugamer's topic in KSP1 Mod Releases
I want to reduce the amount of Toolbar Buttons in the game. With the last update there comes this config window which looks like i can configure this, right?. In my installation (no Blizzy Toolbar installed) the only entry is the toolbar controller itself. -
[1.1] AFBW v1.7-beta (Joystick & controller mod)
Voidi replied to nlight's topic in KSP1 Mod Releases
I uploaded my for KSP 1.4.2 updated Version https://github.com/Voidi/ksp-advanced-flybywire-legacy/releases/tag/1.7.1 -
It seems i am blind, because i can't find any documentation on how to use these mods. Where is the documentation?
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KSP 1.4 Joystick not found under linux
Voidi replied to Badsector's topic in KSP1 Technical Support (PC, unmodded installs)
The problem coming up with 1.4 has nothing to do with Xinput or similar, as this is a Windows-only Part. The problem is very good described here https://www.reddit.com/r/linux_gaming/comments/5xics8/a_big_problem_with_joysticks_in_linux_right_now/ (although there answering a different question) TL, DR: with some update of the unity engine they moved from doing the input stuff for linux in Unity itself to a (crossplatform) libary named SDL2, but use only the higher-level, more abstract part of it (GameController API). Which requires that there is mapping specific for used joystick modell. I suppose only Unity can solving this problem. EDIT: Somewhere the i read the GameController API have problems with Joysticks with a lot of buttons. This makes this part of Unity even more problematic for KSP -
The Linux Thread!
Voidi replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
If you refer to my script: Should work partial. As I don't play KSP actively at the moment i only check this thread now and then for News. My Script has Problem downloading the latest version from the Kerbalspaceprogram website, as a workaround download the zipfile manual and place it in the same directory as the script. At all: The problem: There is maybe something broken with the SSL Certificate of the KSP Website. If you download something via wget, it aborts and you get the following error message: ERROR: cannot verify kerbalspaceprogram.com's certificate, issued by '/C=US/ST=Arizona/L=Scottsdale/O=GoDaddy.com, Inc./OU=http://certs.godaddy.com/repository//CN=Go Daddy Secure Certificate Authority - G2': Unable to locally verify the issuer's authority. To connect to kerbalspaceprogram.com insecurely, use `--no-check-certificate'. Has anybody a idea what this error really means or has a proper workaround (No diasableling '--no-check-certificate' is not a proper workaround). Also thiy problem may be know: http://forum.kerbalspaceprogram.com/threads/117966-trouble-accessing-kerbalspaceprogram-com-on-Firefox -
I tested it yesterday and in my setup, the ressources added by TAC are consumed in background, while electricity is not.
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Voidi replied to TaranisElsu's topic in KSP1 Mod Releases
While looking at http://forum.kerbalspaceprogram.com/threads/98453-0-90-BackgroundProcessing?p=1968100&viewfull=1#post1968100 i ask me, how ressources are consumed at unloaded vessels. It seems that Water, Food, Oxygen are consumed, while Electricty is not. -
Are there any caveats if i use this with ither mods that do things on non active vessels? Like TAC LifeSupport consuming electricity in command pods or JDiminishingRTG (don't know exactly if the mod produces electricity in background)
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Is it possible that you add failures for non-active Vessel somehow? This would add a challenge for players that play with mods like RemoteTech, as they must keep their satellites working.
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[0.25] Kerbal Enhancement Project - Patch v1.5 (14.12.2014)
Voidi replied to Shinsaka's topic in KSP1 Mod Releases
Could you provide a list of alterations you made to Stock ReBalance Modifactions? Actually i'm intereseted in an updated Stock Rebalance. -
The Linux compatibility thread!
Voidi replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Desktop Enviroments are somewhat picky about the path in Desktopfiles. Be sure to specify the full path in the Exec-key, and Quote if some special characters (all other then normal Alphanumeric chars) occur. -
The Linux compatibility thread!
Voidi replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
@Haifi In the end it IS one command. LC=C and LC_PRELOAD are Enviroment variables that set for this particular command execution, you can set as many variable as you like. I think paste this in front 'LC_ALL=C LD_PRELOAD="libpthread.so.0 libGL.so.1" __GL_THREADED_OPTIMIZATIONS=1' of executable in your steam settings would work. -
The Linux compatibility thread!
Voidi replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Don't know if the linked article is meant ironic or not, or if you understand it as serious or not. Anywhay, despite running KSP as root might be not problematic in terms of security, it might be a problem to run it well. If you start from inside a virtual terminal in a X session, several Environment things are set up. But not necessary for you root account. -
The Linux compatibility thread!
Voidi replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
@jamie92 don't know if this is related to your problems, but why are placing ksp into root's home? execute you it with root permissions? -
The Linux compatibility thread!
Voidi replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
What is the filesystem of the drive and how is it mounted? I know some filesystem don't implement execution rights you can get all mount informations if run run the 'mount' command in terminal as normal user -
The Linux compatibility thread!
Voidi replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Are you referring to ksp_installer linked on the first page? Have you downloaded the Archive with the Game from the main Game site? open the Applikation 'Terminal' to run the following commands if you haven't downloaded ksp_installer yet wget https://raw.githubusercontent.com/Voidi/proprietary_installer/master/ksp_installer make the script executable, else the the shell won't execute it chmod u+x ksp_installer My installer script ./ksp_installer <Path to desired Game directory> If in the the path given as Argument, exist an KSP install the script only creates entry in your Startmenü and a launcherscript to avoid some bugs. Use this when you extracted the archive manually before. If in the the path given as Argument, is not a KSP install, then it will try to download the archive using your login and password for the 'kerbalspaceprogramm.com' store If you have manually downloaded the archive from the store before, make sure it is in the same directory as 'ksp_installer'; The installer script will skip downloading and use the existing one. Hope this explanation understandable, my english skills are terrible. Voidi