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KSP2 Release Notes
Everything posted by DYJ
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Are group 1 and group 2 named both named 'new group' by any chance? Only groups with unique names will work.
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I\'ll slim down the trusses and hinges when I get home, might make a smaller claw as well. Looking good Tosh! Working on a forklift cart?
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You have to replace any previous versions of the MuMechLib.dll with this or the one from Damned Aerospace for this to work.
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Based on my limited knowledge of unity I\'d say that making unpowered versions shouldn\'t be harder than exposing another line to the .cfg, I\'ll have a chat with r4m0n about this. Any part in particular you would like to see unpowered? Are all parts too big or is it just one/several of the parts?
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I was going to tell people about the toggle key in the youtube video, but since I forgot to make that entire section of the video that got lost, will update OP. It does indeed appear that the rotor tiltmech tilts backwards, guess that\'s what you get for releasing stuff in the middle of the night. As kellven suggested changing the sign on the rotation axis in the .cfg should work for now. If you don\'t want to mess with the .cfgs but still make tiltrotors you can use the rotatron part from the robotics pack for now. 'The swingwingmech has very thin moving colliders so placing stuff on it is a tad bid finicky but works.' from the original post. Haven\'t seen any wobblyness yet, I\'ll have to look into that when I get back home.
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Revision3 is up.
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This time r4m0n and I bring you the latest in robotics! Plugin/lots of stuff : r4m0n 3dmodels/'textures' : DYJ Pack includes: Claw Hinge Truss for building arms 1 and 2m versions The rotatron Hydraulic cylinder Doorhinge These parts are intended to allow construction of more mechanically advanced crafts/robots/kanadarms/creepy mechjebpodspiders. The arrows pointing left and right in the VAB servoconfig rotates the servos, forgot to show that as well. Installation note: This plugin uses the mechjeb version 1.9 plugin included in this release, If the current mechjeb version is later than 1.9 then keep that. Alpha release, please report bugs and other potential horrors. Download Source: http://svn.mumech.com/KSP/trunk/MuMechLib/ License: Code: Original license applies. Parts: Feel free to do whatever you please, but contact me before redistributing anything. Patch notes: 1.0 - Release 1.1 - .15 compatibility patch 1.2 - Added doorhinge 1.2.1 - .16 compatibility patch 1.3 - .19 compatibility patch Derived mods and forks: As the thread and patchnotes indicates the original DR only works for .19, for .20 you need to grab a fork instead. http://forum.kerbalspaceprogram.com/showthread.php/37707-Magic-Smoke-Industries-Parts - Extra part and plugin fork http://forum.kerbalspaceprogram.com/showthread.php/37680-DROMOMAN-modular-arm-parts-for-Damned-Robotics - Part kit replacement for armbuilding.
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Short video showcasing swingwing mechanics, they currently don\'t do much when it comes to actual aerodynamics, but that will hopefully be fixed by .15. The actual part has yet to receive a specific texture in the video.
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Can\'t help to think that the lack of video quality sort of ruins you effort, the picture in picture is a nice idea but doesn\'t really work in 15x15 pixels don\'t you think?
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Take that slippery VAB roof! Smaller helicopterunit as per someones request (disregard the lack of tailrotor in the picture). V-22 osprey engines are number 4 on my to do list I think, but tiltrotors are already possible (but not released) check out the rototron demo video. Anything else I should add to the list?
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RedKiteer: Look in the easter egg thread Kellven: I don\'t really understand anything you are saying, but r4m0ns sourcecode which this is based on is available in all of his threads. Jouzu: 1.Having the fuel usage proportional to the altitude sort of ruins the efficiency loss at altitude don\'t you think? Since you always have the option to shut the engines down this shouldn\'t really be a issue. 2. This is a good suggestion and something we have been discussing previously, it might come in a later release. Currently the only suggestion I\'ve seen is a smaller helicopterunit, is there anything else?
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Next thing up coming up: What I have been doing instead of working on this:
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Turbines tailored for VTOLS are coming, first up is the VJ-101: They will however work like all the other engines so you could use any engine setup for your VTOL designs. If you missed it there is a video demonstrating this on page 5. The development of VTOL tech has sort of sidelined us a little bit end ended up with me doing things like this :
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arvit: I do indeed use C7 parts as a base for my test aircraft. There is currently no way to spawn on the runway, I launch my aircraft vertically like everyone else and then fly them to the runway before I start recording video. Rocketscienist: What? I\'m not sure what you mean? Misterspork: The offset is hardly optimal but at the moment it\'s the only way I can make it work.
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A great advancement in science has led to the next generation of spinning things: things that spin other things! The video shows a tilt-rotor aircraft using a prototype rotation joint (developed by R4m0n) capable of rotating any child parts attached to it.
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Updated to revision 2, 5 new engines + minor fixes, see original post for more details.
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Update on todays progress. Small and backwards propeller engines.
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Tim: what are you trying to lift, the mun? I\'ve seen both causeless and r4m0n build absurdly large helicopters that fly strangely well. Mossman: The props freewheel yes, The first video is however from an earlier version when the spinning wasn\'t a function of airspeed. And the current value is just a number I pulled out of my ass. Emilio: What helicopter are you refering to exactly? I can\'t recall posting any .craft files. Evolution: I\'m not in charge of the plugin side of things but getting rid of the engine damage is something we have discussed. Rocketscienist: What? Groundhog: Avataresq rotors is something that I might potentially make in the future. SmiteZero: A single rotor helicopter is also something I\'d like to make, mainly because fenestrons look badass, the plugin does however not support that atm. If anyone has a helicopter craft file they think work well I\'d like to see that someone make a 'share your helicopters' thread in the correct forum, the reason I haven\'t released any craft files for helicopters is that I have yet to come up with a launch system that doesn\'t looks highly absurd.
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Planned for tomorrow: A simple cone shaped propeller engine in 4 configurations: 1m pulling 1m pushing 0.5m pulling 0.5m pushing 2 surprises Oh yeah, and that old-school engine I showed you in the last video. And the coaxial helicopter-unit has been given a slight power output increase and it\'s node_collider scaled down considerably.
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I think Imgur.com have issues atm, the pictures should work when they get their servers in order. Xazas, sounds to me like you didn\'t replace your mechjeb plugin.
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Another engine I\'ve been working on.
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Project KSC2KSC is a success, nonstop flight from KSC to the other KSC under 6km altitude, took an hour and 15minutes.
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What I meant with engine deathray issue is that LFE based things cast a 'deathray' from their origin along the thrust vector, damaging things it comes in contact with. And since the both the turboprop and the helicopterunit are intended to pull rather than push they would end up deathraying themselfs if their origins were at a logical position.
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I\'ve created a new topic: http://kerbalspaceprogram.com/forum/index.php?topic=10138.msg151231#msg151231 This topic is going to remain but only be updated with non plugin-powered parts.