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KSP2 Release Notes
Everything posted by DYJ
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The thing in the video was just the technology demonstrator, here is a work in progress pic of the final thing : And yes, it will still be able to deploy cargo through its rear end.
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Wikipedia is a global organization, they are taking a stand globally. The SOPA bill would have affect people outside the US too, like I previously stated, we all use the same Internet. Tldr: Stop being ignorant and If you want to use Wikipedia during it\'s blackout you can simply disable javascript in your browser.
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Because it\'s not about your 'suffering',taking the site down is Wikipedias last resort when it comes to expressing what they believe. And thinking that just because it\'s an American bill that it won\'t affect you is simply ignorant. That goes for things unrelated to the Internet too, but especially when we are talking about the Internet. We all use the same Internet, that\'s the beauty of it so we are all in the same boat here.
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node_collider questions.
DYJ replied to CardBoardBoxProcessor's topic in KSP1 Modelling and Texturing Discussion
Sorry if I was unclear, what I meant was that the colliders can\'t overlap from different parts. -
node_collider questions.
DYJ replied to CardBoardBoxProcessor's topic in KSP1 Modelling and Texturing Discussion
They can\'t be concave, so they can\'t be hollow. You can\'t have multiple colliders per part, and they can\'t overlap. -
What software is used to capture videos of KSP?
DYJ replied to Tomokatu's topic in KSP1 Gameplay Questions and Tutorials
Virtualdub with the xvid codec worked wonders for converting fraps .avi output to something more youtube upload friendly, drops the size of a 20second 1920*1080 clip from 600~mb to 6~mb and the encoding didn\'t take longer than a couple of seconds. -
Any way to launch somewhere else?
DYJ replied to Briarknit's topic in KSP1 Gameplay Questions and Tutorials
http://kerbalspaceprogram.com/forum/index.php?topic=2750.0 This might help you, the third picture. While it\'s not a new launch site it does allow you to build absurdly large rockets without having to worry about hitting the tower on the way up. -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
DYJ replied to Tiberion's topic in KSP1 Mod Releases
Gets SSTO capabilities, those vernier thrusters should probably be nerfed a bit. -
Video of an early version of the shuttle deploying some NovaPunch satellites, wings are from C7 and are placeholders at the moment.
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They do indeed fire backwards, will update the OP in minute. OP updated, also:
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Make new textures if you want, If not you just leave it and move only the part folders.
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Cargo(and accidental engine) separation. Yet to be named (or finished) heavy-shuttle project of mine. Name suggestions are welcome.
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And yes that thing is landed, and those are indeed rcs units and a rcs fueltank. The vanguard still handles like a plastic bag caught in a tropical storm on methamphetamine (and I mean that in the nicest of ways) , if you are going for realism it needs to be heavier and have it\'s CoG moved forward/ it\'s AMC moved back. If you are simply aiming for playability you should still move the CoG further ahead, a real plane tends to nose down as it slows down, not up. And if the rest of the craft is borderline indestructible shouldn\'t the nosecone be that too? And why does it feel like all it\'s control authority comes from 'magical pod force' rather than it\'s control surfaces? Apart from those minor issues it\'s a wonderful little shuttle.
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White Monkey Kitchenware and SpaceParts Factory - ver 0.4 - HOPE SHUTTLE
DYJ replied to sarkun's topic in KSP1 Mod Releases
Large tanks seem to be clipping into each other causing phantom spinning when leaving time compression, consider making your collision meshes a tad bit smaller. Other than that the parts look very fancy. -
You work in the military and/or in a crazy communist country dbellmo2?
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One of the things that greatly disappointed me in Skyrim was how linear and scripted it feels, in the Fallout games you could do more or less whatever you wanted, killing the wrong person might have broken a few quests on occasion but the game still allowed you to do so. Whereas in Skyrim nearly every npc with a name is set as essential (unkillable) and most dungeons inaccessible until the quest related to that place has been activated. Which for me ruined the entire large open world exploration gameplay I loved in the fallout series and was promised in Skyrim. Cod4 was a great game for me since it promised shooting people in the face gameplay and delivered that, Skyrim promised open world exploration and delivered a quest/story driven hack and slash gameplay.
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Like with most new games Bethesda are selling Skyrim the HYPE not Skyrim the GAME, which essentially means that what you get is an okay game hyped to fuck so that everyone will buy it. It\'s not good, but if you are a rabid fan of the other elderscrolls games you will probably enjoy playing it for a few hours. If not you should stay away from it. TLDR: I\'m mad, game is mediocre, and the games industry is messed up.
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Im at 10km altitude atm (on a plane ), but I can reupload everything when i get back home
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Leetle Question (Bout reskinning)
DYJ replied to Jackuul's topic in KSP1 Modelling and Texturing Discussion
If you\'ve seen my radially attached jet engine I call bullshit on that statement -
Leetle Question (Bout reskinning)
DYJ replied to Jackuul's topic in KSP1 Modelling and Texturing Discussion
Using thrust vectorable engines for Vtol would be cool, but the problem is that they wouldn\'t operate independently of your main engines . -
That\'s the worst screenshot I have ever seen, how do you even create such a bad screenshot? OnTopic: Looks like your node_attach in the .cfg is at the center of your model and not at the end of it, you want those coordinates to correspond to the surface of your model that you want to attach to something. Hope that helps.
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Not that exciting, just wanted to share my munar experience. Flown with the: Aim at mun,land on mun, aim at Kerbin, deploy parachute approach. Derped up my return boost and ended up in a highly eccentric orbit around Kerbin that after some adjustment at apokee landed me somewhere on the planet. All silisko parts, except for the C7 fins I used on my first stage for some reason. Nothing modified.
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Spaceplane-like Mun Landing!
DYJ replied to MyNameIsNotPa's topic in KSP1 Challenges & Mission ideas
Landed on the moon with a 'plane' yesterday, but it was done with a horrendous mix of Siliskos and C7 parts. The ramping on a mountain style takeoff resulted in a aircraft sized fireball though. I might do it again today if I can fix Siliskos fueltanks without too much effort, they currently attach in a messed up manner radially. -
With the risk of sounding like a jealous bitch I\'m going to say that this thing is bit on the too high polycount side. 8 Parts at 10Mb compared to the millions(no idea how many they actually are but there is a metric fuck ton) of parts at 23Mb in sunday punches pack for example. And the geometry in between parts is fairly pointless, never the less it looks fantastic.