Jump to content

DYJ

Members
  • Posts

    659
  • Joined

  • Last visited

Everything posted by DYJ

  1. Played around a little with Tosh\'s cart plugin and made this. Fairings and the rocket are NP.
  2. Quote from HarvesteR from this thread: http://kerbalspaceprogram.com/forum/index.php?topic=3237.msg33298#msg33298 While he doesn\'t directly address monetizing my interpretation of this is that you are free to do so.
  3. The props still turn in different directions, just turning them around doesn\'t make much sense.
  4. I didn\'t cut the video fraps did, reuploading it now. Landing worked fine until shortly after I stopped filming and engaged the wheelbrakes, gear decided to stop colliding with the planet. Plane makes it to orbit with an engine in the center, could probably be done with RCS aswell. I\'ll try getting it into space tomorrow. Edit:
  5. Gentlemen BEHOLD! The Atmotron Much safer than it looks, stable flight, recovers from most spins by itself. http://dl.dropbox.com/u/70818657/Atmotron.craft
  6. Updated to 1.5.1 Turns out I failed to adjust all the engines, should be fixed now.( thanks to p0stal b0b for pointing that out) Do we really need all these 1m pulling engines? adlingtont: That part is the most highpoly in the pack weighing in at around 6.4k triangles, building the meshes the first time would therefor take a while for KSP if you are on a low-end computer. But since this is a one time only thing it might be worth the wait.
  7. SasquatchM: I\'ll change it to 100degrees. kellven: The new fueldrain system likely messed with the code in the plugin, just like it messed with everything else. The current system is minor improvement for spaceplane at the cost of everything else, but .16 is likely to come with a properly reworked system so we can look forward to that.
  8. .7z is a quite common archive format created by 7zip, a free archiving program. But I\'ll sling up a zip instead if that works better for mac users. Zip file is up.
  9. 1.5 Released. Added the engine hinge thing in that video and rebalanced the fuel consumption on all engines.
  10. And I adjusted the engines fuel consumption to match that of C7s engines. All except the propfan, that has half the TWR and twice the fuel-efficiency.
  11. Very nice SasquatchM. Hint: you should be able to rotate the hinges around so they attach with their base instead of the top bit, that way the animations should look right.
  12. Just rotating the parts with WASD to point forwards works.
  13. What currently dictates the size of the robotics parts is unitys ability to interpret small colliders, If I could make a smaller set of parts I would. The hydraulic cylinder is indeed a bit weird in .15 I\'ll look into that.
  14. Unless I missed something the TWR of my engines should match C7s now, not sure if I looked at the fuel though.
  15. You are either using the demo version or have the wrong/no version of the plugin. The correct plugin version is 1.8.2 and is included in the release.
  16. Don\'t need a plugin for that, you can use multiple modules at once simply by stating it in the .cfg. http://kerbalspaceprogram.com/forum/index.php?topic=11734.0
  17. The direction of rotation is determined by which side you attach the tiltrotor to, right side should be correct iirc. The ducted fans have a orange and a red spinner, the red one pointing backwards. Might not be ideal for colorblind people, but you can easily recolor that part of the texture to a more easily differentiated color (blue maybe?). Seen some weirdness with surface attached things, weirdly enough hitting restart flight seem to make the joints rock solid.
  18. That\'s likely due the origin hack madness required in .14. I\'m currently getting the pack ready for .15, this version will not use that hack ( Thanks to C7 for making the engine damage toggle-able in the .cfg per my request) This means that both the helicopter part and the pulling props will get sensible mass values and no longer have a TWR over 9000, this is already tested and works much better than before.
  19. DYJ

    Diablo 3

    Just finished the game on normal difficulty with a 500dps demonhunter and monk coop friend. Back to ksp.
  20. Pivot should be around scene X axis IIRC, so align it accordingly.
×
×
  • Create New...