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KSP2 Release Notes
Everything posted by DYJ
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Those stock-esq parts look great, but you need to throw up a license. PM me or another moderator if you need help. Keep up the good work!
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Can i made a thread for my {WSL} Pods\Body Series ?
DYJ replied to Warsoul's topic in KSP1 Mod Development
I'd rather you stayed with one WIP thread, keeping two updated just gets messy and confusing. And posting to just show your agreement is the same as just posting "+1" which the rules frowns upon, please avoid that. -
Vertically launching helicopters was always weird.
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Faster Voltage Mod (In development) need engines and etc.
DYJ replied to pat8996's topic in KSP1 Mod Development
The addon releases board is for releases, moved this here until you have something to release. -
[0.22] Extraplanetary Launchpads Legacy Thread
DYJ replied to skykooler's topic in KSP1 Mod Releases
Ehm, Where is your license? -
"z" not "Z", there is a difference.
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This thread has wandered far from the original question and is now of questionable value. I'd suggest that Kragrathea (and/or anyone else working on this) start a new thread once there is something new to show off.
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The part.cfg, not the settings .cfg.
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Introduction Due to popular demand I've updated this thing to the latest release of KSP. Instructions / key commands: Defaults to joystick1, so if you don't have a joystick change the keybinding in the .cfg: Example, change: keyFire = joystick button 0 to: keyFire = t For a complete list check: http://docs.unity3d.com/Documentation/Manual/Input.html Install: Place the "DYJMisc" folder in GameData, users of pWings delete one of the DYJlibrary.dlls . Always keep the newest. Changelog: 0.1 - Initial release 0.2 - No idea, don't remember. 0.3 - Updated to .21, some changes to how recoil works. 0.4 - Added Luccheses sound business. Source: https://bitbucket.org/Damnyoujapan/dyjlibrary/src/a805754cb1c25d8f1533f18647ee1a4bf6247aa9/Class2.cs?at=default Licensing: No longer updating this. Anyone is free to reuse the code and assets for the purposes of producing ksp mods. Download
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[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
DYJ replied to DYJ's topic in KSP1 Mod Releases
Updated the references and added the stock-esq adapter thingy. -
Everyone have the rights to express their own opinion without being insulted, so rather than making a thread insulting those with a opinion that differs from yours you might want to try participating in the discussions on the subject in a respectful and intelligent manner. Thread closed.
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All releases on the KSP network have to abide by the same rules found here http://forum.kerbalspaceprogram.com/showthread.php/33079-Addon-posting-rules-May-31-2013, WIP or not. And since this is in violation of several authors licenses I've removed the link. Feel free to upload again once you've taken out the stuff from other authors you were distributing without permission and added your own stuff. If you have any questions regarding the licenses of individual mods ask the author first next time.
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[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
DYJ replied to DYJ's topic in KSP1 Mod Releases
It definitely works for me even without FAR, but I might have accidentally fixed it at some point in the indev version. Guess I can upload that. Rough interstage fairing thing: -
Modelling with Inventor
DYJ replied to Derpy_Llama_'s topic in KSP1 Modelling and Texturing Discussion
I suggest you read through this thread first: http://forum.kerbalspaceprogram.com/showthread.php/39064-Use-of-AutoCad-for-3D-Modelling But Inventor exports to .stl iirc that can be imported by blender and from there taken into unity and KSP. -
[WIP] [PLUGIN] [PART][0.20] Amphibious Hovercraft Parts! V0.2
DYJ replied to zitronen's topic in KSP1 Mod Development
WIP mods need to follow the pluginposting rules too, please update your thread to comply: http://forum.kerbalspaceprogram.com/showthread.php/7529-Plugin-Posting-Rules-And-Official-Documentation Neat parts by the way. -
Use of AutoCad for 3D Modelling
DYJ replied to espm400's topic in KSP1 Modelling and Texturing Discussion
Moved it to the right subforum. As previously stated learning a dedicated 3dsuite is definitely worth it in the end. When I started I had years of solidworks experience and like you figured I could just convert stuff over to a non parametric format and use that, but since CAD software rarely output anything with usable topology that's not advised. If you go with Blender you are free to bug me(or any of the many others who use it) on #kspmodders on espernet. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
DYJ replied to sirkut's topic in KSP1 Mod Releases
Put a link to this in the original DR post now that source and license and whatnot seems to check out. -
DROMOMAN - modular arm parts for Infernal Robotics
DYJ replied to nothke's topic in KSP1 Mod Releases
Removed the ChrisPhilips link since it violates forumrules regarding source and licensing, I suggest you point people towards Sirkuts fork until we get DR 2.0 up. http://forum.kerbalspaceprogram.com/showthread.php/37707-Magic-Smoke-Industries-Parts I added a link to this thread in the original DR thread. -
[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
DYJ replied to DYJ's topic in KSP1 Mod Releases
Another payload fairing test thing. X,Y,Z separate scaling is built in already, it's just a matter of figuring out a good UI system for it and sitting down and actually coding. Wet wings are quite skethcy at the moment since fuel flows out and not in, and that their aerodynamic properties would change with their fuelamount with vanilla aerodynamics. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
DYJ replied to sirkut's topic in KSP1 Mod Releases
Infernal robotics still has no source available and as such is in violation of the forum rules. -
[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
DYJ replied to DYJ's topic in KSP1 Mod Releases
pAdapters sort of done, want to get some sort of snapping done but can't find a option that works with everything. -
Not much written documentation I'm afraid but there are plenty of great youtube tutorials, here's one of many:
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Just pick one thread and I'll lock the others, no need for 3.