Anquietas314
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Everything posted by Anquietas314
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100t Payload on a Budget?
Anquietas314 replied to spinomonkey's topic in KSP1 Gameplay Questions and Tutorials
pWings would only be to keep the part count down - my computer's 9 years old dude, she can't take the strain of a 400 part behemoth that's mostly wings and intakes -
Well okay, I did miss that, but from the context it seemed like they thought that was the only alternative to landing a second ship to collect the crew
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100t Payload on a Budget?
Anquietas314 replied to spinomonkey's topic in KSP1 Gameplay Questions and Tutorials
Right now, I don't have a tier 3 R&D in my career save; I'm not about to spend an hour or two in sandbox designing a plane that may or may not be viable to settle an internet argument, but if you want to we can follow this up in a few days time (I'm nearly at 6 million funds! nearly! ). In any case, OP wanted a refueler rather than a generic payload lifter. No cargo bay required, plus you can easily do it in a few launches if you can't quite get a spaceplane to lift 100 tonnes of fuel in one shot (and it'll probably still cost less). I probably will be using Mk3 parts (mental note to install pWing first) to launch/assemble a usable space station though; should be fun -
Trouble calculating delta-v
Anquietas314 replied to Skylab's topic in KSP1 Gameplay Questions and Tutorials
Don't use the in-game (stock) mass readout. OP even had an issue with it! -
100t Payload on a Budget?
Anquietas314 replied to spinomonkey's topic in KSP1 Gameplay Questions and Tutorials
The 2% extra recovery isn't the only factor here: rockets consume much more fuel than spaceplanes. If it's a huge rocket like that one, that can start to become significant. The fuel in an orange tank costs just shy of 3k funds. You have 16 orange tanks on that rocket; obviously at least one of those is payload (I'll assume 3 - it's difficult to tell from the screenshot). That leaves 13 to launch, which costs ~38k in fuel. Never mind the rocket and 2% loss from landing at KSC but not the launchpad/runway, assuming you managed to do that. Okay, why the 52 part restriction? Obviously planes require wings, intakes, engines, etc. That means high part count in stock, although I imagine with pWings and pParts (does it have intakes?) you could get that way down. Secondly, jet-powered tailsitters are a real pain in the backside to land unless you use parachutes - and if you do, you'll need an engineer to repack them in case you miss your landing site. -
Trouble calculating delta-v
Anquietas314 replied to Skylab's topic in KSP1 Gameplay Questions and Tutorials
You're welcome. Something that occurs to me based on your numbers: be sure to include the empty mass of the tanks in your "dry mass" calculation. Tanks are not massless when you've drained them (it's a bit more work to determine the dry mass ingame without mods because of how the information is displayed). Also, the equation me and slashy gave you is Tsiolkovsky's rocket equation. -
Trouble calculating delta-v
Anquietas314 replied to Skylab's topic in KSP1 Gameplay Questions and Tutorials
Oh boy... this'll be fun. Yup. You're using the wrong formula. What you should be using: deltaV = 9.82 * ISP * ln(start mass / end mass); ln is "natural log", or "log to the base e". Most calculator utilities you find in operating systems have a button for that. Also note that the equation is per stage. If you have multiple stages, use the start mass and end mass (treat future stages as full here) of each stage. -
Are shuttles uneconomical?
Anquietas314 replied to Rusty6899's topic in KSP1 Gameplay Questions and Tutorials
In my experience, tail sitters are way more trouble than they're worth; it's easier to just pull up to 90 degrees (or as close to it as you can) as soon as you come off the runway. Plus you need more thrust to make a tail-sitter viable. As for economical, maybe it really was cheaper for the company because of the tax stuff? In any case, one company misusing a word doesn't change the meaning of that word; that only happens if the majority of people who use the word use it to mean something different. -
Backup tools for ship designs!
Anquietas314 replied to Arugela's topic in KSP1 Suggestions & Development Discussion
It's worth mentioning that stock parts at some point will stop changing significantly, so this would probably be more useful around release. With 0.25 I had a spaceplane design that worked really well so I backed it up for 0.90, but with the new editor I think I can probably rebuild it better anyway (can't yet - need R&D/SPH tier 3 ), so I see your point. -
Tutorial, create maneuver node bugged?
Anquietas314 replied to SBargisen's topic in KSP1 Gameplay Questions and Tutorials
In my experience, the main bug that causes this also breaks target selection (clicking on Mun and such does nothing). Highly elliptical or hyperbolic orbits sometimes make it hard to place a maneuver node but I think that's a separate problem. -
Problems Recoveir Debris
Anquietas314 replied to IgnaKO's topic in KSP1 Gameplay Questions and Tutorials
Interesting. I've just checked the bug tracker and there's no entry for stuff in the KSC biome being deleted. Are you sure there's no funds recovered? if you recover debris from tracking station it doesn't always display a message but does always recover the funds (check if the number changed). The parts came to a complete stop while you were watching them, right? -
Problems Recoveir Debris
Anquietas314 replied to IgnaKO's topic in KSP1 Gameplay Questions and Tutorials
Are you sure the debris didn't just explode? -
Problems Recoveir Debris
Anquietas314 replied to IgnaKO's topic in KSP1 Gameplay Questions and Tutorials
It's hard to tell from your description, but it sounds like you're just experiencing the issue where parts that get beyond 2.5km from you while low enough in the atmosphere (below ~23km on Kerbin) get deleted. You can use the StageRecovery mod to overcome that if you've got parachutes (or fuel and an engine) on the debris. I don't speak Spanish but hopefully this is reasonably accurate (blame google if not): Es difÃÂcil saber a partir de su descripción, pero suena como si sólo está experimentando el problema por el que se eliminan las piezas que llegan más allá de 2,5 kilometros de usted mientras baja lo suficiente en el ambiente (por debajo de ~ 23 kilometros en Kerbin ) . Puede utilizar el mod StageRecovery superar que si tienes paracaÃÂdas (o combustible y un motor ) en los escombros. -
Tutorial, create maneuver node bugged?
Anquietas314 replied to SBargisen's topic in KSP1 Gameplay Questions and Tutorials
That's a minor but incredibly annoying bug I've encountered as well. It's been there pretty much since maneuver nodes were added so it's a safe bet Squad know about it. Switching ships or going back to the space center then back to the ship fixes it, but I don't know how you would overcome it in the tutorials. -
If you mouse over the staging list then it locks automatically until you move the mouse cursor away. The idea I think is to prevent you from accidentally staging while you're in the middle of changing the stages.
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Who said anything about transferring fuel? Pick up the lander with the claw, fly it home! As for whether that's safe... if you pick it up gently you should be okay If you have enough deltaV to get to orbit, but not to get back to Kerbin, then it would be easier to do that first, then rendezvous in orbit.
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How to use cargo bays. Help please.
Anquietas314 replied to SmashBrown's topic in KSP1 Gameplay Questions and Tutorials
No problem