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Mykill Metal

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Everything posted by Mykill Metal

  1. Because BOTH of the crafts have to be able to reach each other. Say distance is 47Mm you need a dish on each with at least 50Mm range. If i read correctly.
  2. I usually put 8-10 because you're going to be launching more stuff. (sats, ships, probes,) and you're going to want them ALL to talk to each other. So the more, the better.
  3. What's with the LifeSupport folder? I don't want to add life support needs....unless I'm just reading into it too much.
  4. I have 10 dishes per satellite. They all have separate targets (the correct ones), with one for active vessel per satellite.
  5. i don't have any pointed at planets or the mun (cone thing)...they all have targets (auto-pointed at selected satellite), which is better
  6. Im guessing bug, I just checked again and they are all definitely pointing at the right targets.
  7. do you mean physically pointed? or just targeted... they are all targeting the correct satellites it's just not connecting when it should
  8. all of my satellites have an extra dish set to active vessel and the rest are pointed at sats none at planets, and trust me i used mechjeb and spent a lot of time making sure they were as close as physically possible in orbital periods KSOs especially. And i didn't timewarp more than 2hr gametime
  9. and now my ships have displaced themselves in their orbits.....because the two around the mun should be directly opposite each other, i spent an hour doing it. and my KSOs are now not aligned with KSC...great...
  10. Then I switched to the relay satellite, and it was connected to the KSOs
  11. is there a way to get rid of this "cone"? i'm not switching to each one to turn it slightly just for a connection... like couldn't they all be OMNI with a sphere or something? Oh and they are targeting the satellites but when you're not controlling them they can't turn. Which is a problem. The dishes look cool and all, but KSP isn't real life, needing satellites for signal is good enough, don't need to make it any harder.
  12. all the satellites are on rtgs loaded up the wazoo with extra batteries and and extra set of XL solar arrays, power is not an issue, as for connection, it's clearly in the line of sight of two of my KSO satellites, just not talking to them, whenever i'm controlling any secondary craft the relay one won't connect, but when i switch to it, it does
  13. Is there a way to add a button to the main UI setup similar to Kerbal Alarm Clock or mechjeb that allows us to open the settings menu to turn on or off the clouds? I kinda need to see through them at times for picking a landing spot and finding kethane deposits. I think it would be a lot more user-friendly than a key binding. also....swirl was awesome and trippy at the poles. I vote it stays. At least until aurorae.
  14. The problem is, it isn't working. I have at least 8-10 dishes on each satellite and they each have a target, yet when i use another craft and use those as relays, they don't connect to their targets, and I checked, they're well within the range of the dishes. addendum - It would be stupid to make us have to change craft and point it a different way, screw the whole "must be in the cone of a dish" thing, if it's within the 90Mm or whatever the range of that dish is, in ANY direction (because i can't control that many crafts, and don't want to even if i could) it should connect. is there a way to get rid of the whole "cone aim" thing? this isn't real life, just having to make satellites is enough. we shouldn't have to rotate and pitch and yaw them every five minutes just to make a burn around jool.
  15. Just notice this little glitch, and an aesthetic one in the upper left where it shows connection status. If I have satellites connected in a relay pattern around mun, I notice that sometimes they will lose their connection to mission control even when there is a craft capable of receiving a signal from either MC or a KSO satellite.
  16. Is there a way to have the ship connect automatically to the right satellite in order to keep a connection to mission control?
  17. Not sure if this was asked yet or not. But when I launch with mechjeb and I try to use ascent autopilot the throttle jiggles around at like 1/4-3/4 thrust. If I reset the situation it goes back to normal, but it's annoying. Also, do I just put the ModuleManager.dll in the gamedata folder? Or the plugins folder?
  18. Just ran into a problem which rendered my miner useless. The drills on the new drill unit only extend like 4-10 meters, is there a way to modify it so they go longer?
  19. I don't know why but it's set up to unlock along the way, you can change it like I did. Just go into the part.cfg file in mechjeb folder and change techrequired= blahblahblah to techrequired=start on all the modules
  20. The option doesn't show up. I think i fixed it though, there was something wrong with the cfg file and everything wasn't at "start" it was at like unmanned and flight control and some other stupid stuff. Hopefully I have all of them now.
  21. I'm pretty sure it's the mod itself, I'm having the same problem. It took me a minute to figure out that it was B9 doing it, but the second I took it out the folder it made it past the loading screen to the start menu.
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