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Mykill Metal

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Everything posted by Mykill Metal

  1. http://youtu.be/bGbJJ3UXzaU
  2. Use it like I do. Add a bunch of cameras on the outside of the ship and use the small screens for them.
  3. You don't use texture packs anymore. Just use active texture management agressive. That will do it fine. Unless you're talking about the squad debloat. Which is hard to find. I could post my version to dropbox if that's allowed.
  4. ....well that happened. (I'm pretty sure it's the tank. I used the same engine with a different tank and it was fine.) http://youtu.be/8tnAO_aES5w
  5. Anyone have download link? *don't say use ATM. I need this pack for my squad files to load right (don't ask)....so I'm stuck until I get link.
  6. Showing off the new Delta VI Launch System. And grabbing science for the development of Anti-matter technology. <iframe width="1280" height="720" src="//www.youtube.com/embed/-mKwtJ2tqkw" frameborder="0" allowfullscreen></iframe>
  7. What is KM_Gimbal and how do I install it? Never seen .cs or .md files before.
  8. do i put the "kerbals always have parachutes" .cfg file in GameData? or in VNG?
  9. anyone have a mediafire/dropbox link? the main one is down since spaceport is gone
  10. I can't wait for the new update. This is such an awesome mod. It adds to the realism so much.
  11. I still hope that squad makes the ramp leading up to the launch pad longer. It's at too steep of an angle to use with the crawler as-is. Seems like if you launched a Saturn-V, it would topple before it made it to launch. (or realistically, when you move it from launch pad to front of VAB to move it back to make it look realistic. (also wish you could start in the VAB or the Hangar with the doors open, or clickable so you can open them and taxi to runway or roll to launch pad.)
  12. also, is there a way to use ScanSat on the middle screen to show position? nvm..figured it out...
  13. right...i'm saying keep both. use the placeholder one for rovers and mission control for unmanned probe/satellite launches
  14. Is there a way to have both the Launch/Flight Control Center and the Rover Control Center as separate things? Maybe you could use the Flight Center until you detach the rover on the surface or drop it (from skycrane style landing), and then you switch over to Rover Control. Possibly through adding a small part onto the rover that distinguishes it code-wise?(i'm not a programmer idk...) This is awesome though, I'm definitely using this in my videos. ****This is still ongoing dev-wise right? It isn't dead? (Last update in Feb.) Because it's freaking amazing.****
  15. Episode 13 - Space Shuttle Development http://youtu.be/zmUWi3LFMjQ
  16. Episode 12 - NASA Tribute (With IVA Mün landing) *Not OFFICIALLY part of the series, but what the hell. It's fun anyways.* http://youtu.be/jE7TGtGP4Pg
  17. ...so Klockheed Martian is or isn't supported? If not, how long until it is?
  18. Request (probably repeat) Skylab Saturn-V setup/rendezvous vehicle launcher.
  19. Anyone else got this wierd-looking Saturn variant? I don't remember those ever being there. not to mention I'm pretty sure they're in a place where it would cause damage to the main tank.
  20. That's like almost exactly what happened to me. I placed the 1.25 stack chute on my Laythe landers, and once I would time warp into render distance while in orbit of Laythe, the station would rip apart and start going crazy all over the screen with the g-meter going nuts and the orbit warping all over the map screen. I actually got two or three landers attached before it did it the first time. Once I stopped using the stack chute I was fine. Station is perfect now. clip of bug http://youtu.be/XQXXFLXLMiE
  21. I'm not sure what to do with the files. They all end in .cs and I have never seen that before. Shouldn't they be .cfg or .dll ?
  22. Seems I found the solution to my wobbly "not pointing at the node" problem. I opened attitude adjustment and unchecked "use stock sas". Is there a way to change the mod so it starts with that off by default?
  23. so i have this problem, the ship just randomly starts swaying back and forth trying to make the inclination 0. then when it's time for circularization, it can't point at the node. it's never done this before...i recorded it and sped it up so it's easier to see (still a 3 min vid though) http://youtu.be/SD3MQLyLik8 edit. i'm using the latest build
  24. Episode 11 - Landing on Laythe http://youtu.be/uW0F3kah90E
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