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andrestirabo

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Everything posted by andrestirabo

  1. Hi Profit, Thanks for answering, you are right. One last question: when I use the dusty-plasma reactor the game runs very slow. Is just me or is a common problem? Thanks
  2. HI, I'm having some problems with reactors when trying to change its fuel modes. For example I can't change the fuel mode for the tokamak reactor from deuterium-tritium to deuterium-helium3. I made a fresh install only with this mod and I'm having the same issues. I don't know if someone else is having the same problems or if there is a way to fix it. Thanks, Andrés.
  3. Hi, I'm playing in career mode and I can't find the warp engines in the ultra high energy physics tech tree node(I'm using CTT). I'd like to know if its just me or there is more people with this problem.
  4. I'm having the same problem too. I hope squad will fix this soon...
  5. I have exactly the same problems that TheOtherIke except for the message when loading the game. I have the last version of this mod and a few others like karbonite, procedural fairings and scansat.
  6. Sombody knows how to switch the fussion reactor from deuterium/tritium to helium3? because i tried right clicking in the VAB and in the launchpad but i don't find the way to do it
  7. is planned that the Karbonite Converter converts karbonite into xenon?
  8. + [dev] Support for changing what you define as 'sea level'. Compiled to be default (ie, 0). - [dev] Removed all unused declerations + [dev] switched to unix line endings. + [dev] switched to custom, but uniform formatting (for now done by MonoDevelop). - [dev] removed windows commands in .csproj and .sln. + [dev] added unix commands. I will be happy to have both if I can be shown how. + [dev] added debugging and profiling support. Includes dummy executable. + [dev] [requires] that the SCANsat.dll be put directly in place (ie, GameData\SCANsat\.) for debugging to work will you make an official thread?
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