-
Posts
3,720 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Taki117
-
Yes, the 8th Saros cycle has been confirmed.
-
Throwing my hat in the ring. What about Gemini 8? I don't have any specific reasoning other than it hasn't been mentioned yet.
-
This is true. In the 2015-04-11 Squadcast You can use only one fairing piece if you want, but nobody seems to be listening to me.
-
YOU CAN ALREADY HAVE CLAM SHELL DEPLOYMENT WITHOUT ANY CHANGES TO THE FAIRING SYSTEM!
-
It is my guess that the photo presented is simply a glamour shot showing the different pieces. (FASA and NovaPunch fairings separate as shown in the pic) It is my understanding that the fairings are semi-procedural in that they can be shaped with the Mouse, meaning if you would like fairing halves then you would have only two pieces. But if you want more sections they would decouple as shown. From the 4-11 Squadcast (Curtesy of ObsessedWithKSP)
-
Are you using any mods? IF you are using DRE then you need to be going less than about 300m/s before deploying chutes. Faster and they will burn up.
-
If you ate just outside kerbins soi it is entirely possible that the rounding errors are putting you back inside kerbins soi. What you should do is get a significant portion of an orbit behind kerbon, then put one opposite kerbin in its orbit. You want to match kerbins orbital period, which might be difficult.
-
Generally I design the rocket for the payload. I need to lift 20t to LKO, no problem. I need to get it to the Mun? That's a bigger rocket. I've only recently started standardizing my rockets, but if I put up a payload with a rocket, I consider that the Maximum Payload Weight for that rocket and anything lighter than that get's the rocket attached, anything heavier gets a new rocket designed.
-
Problems with Main Menu.
Taki117 replied to Djslime6764's topic in KSP1 Technical Support (PC, modded installs)
Simmer down bro. Just because a thread got moved doesn't mean it's been ignored. The Mods move threads to the appropriate place so that they can get the help they need. From what I can tell Kethane is broken in .90, I suggest removing it and attempting to duplicate the issue. -
How to get the correct speeds for orbital resuce
Taki117 replied to RSF_JR's topic in KSP1 Gameplay Questions and Tutorials
I'm sure they have, you're just missing a step. When you get your close approach lined up and less than 2.5km (<1km is preferred, but not required) change your velocity indication to target (Click where it says orbit and it should change) At this point point relative velocity retrograde and warp to close approach. when you get to your close approach burn retrograde until your relative velocity is close to zero. At this point turn towards your target and make a small burn to start going in that direction. RCS really helps here. This video may be a little dated, but the info is still good. -
Is this a bug - Fuel levels
Taki117 replied to Starchaser's topic in KSP1 Gameplay Questions and Tutorials
There is probably a decoupler or some other non-crossfeed part between your two tanks. You have 552m/s of dV left in your current stage, so probably that bottom FL-T400 fuel tank (You appear to have two of them there) KSP Will always draw fuel from the furthest tank first, so your top FL-T400 drains to empty before your bottom FL-T400, and because of your decoupler your satellite fuel tank (The FL-T100) doesn't drain at all. -
KSP Interstellar Extended Continued Development Thread
Taki117 replied to FreeThinker's topic in KSP1 Mod Development
Oh...Oh well. I will just have to get better at hiding them then. Thank you. -
KSP Interstellar Extended Continued Development Thread
Taki117 replied to FreeThinker's topic in KSP1 Mod Development
If I might make a suggestion: I would lime to see an increase in the large black wing radiators (the ones that don't fold) so that a single, upgraded fusion reactor only needs 2 of them instead of the current 4. This would make them easier to incorporate into designs without the result looking horrible. -
Big big big big big big trouble
Taki117 replied to AlextheBodacious's topic in KSP1 Gameplay Questions and Tutorials
The patcher doesn't do anything to saves. It simply redownloads the base game and replaces core files. If there isn't a file to replace the patcher leaves it alone. -
Big big big big big big trouble
Taki117 replied to AlextheBodacious's topic in KSP1 Gameplay Questions and Tutorials
ok, easy fix. Delete the affected file (Why you're opening the .mu is beyond me, that's a 3d file, what you want is the .cfg) and run the patcher. -
How to Deadly Reentry?!
Taki117 replied to quasarrgames's topic in KSP1 Gameplay Questions and Tutorials
Come down gently, skim through the upper atmosphere as long as possible. You're going to glide most of the way around Kerbin. For Capsules, if your periapsis is lower than about 20km, you are probably going to explode. -
I've never heard of a malicious mod. I just Dual boot Linux for my KSP fix.
-
Creating your own Kerbals without Kerbalizer?
Taki117 replied to Kozak's topic in KSP1 Gameplay Questions and Tutorials
Pop open you persistence file andscroll all the way to the bottom. find and rename your kerbal (and change stats if you want) -
I usually set whatever I'm trying to dock at as my target, then wait util the pink meatball (Target Prograde) is just visible on the edge of my Navball while sitting on the pad. Launch and ascend as normal. then it's only a few minor corrections to get within range, I usually put my apoapsis slightly higher than my targets, the plop a maneuver node at the second intersection (The purple triangles) and adjust my orbit there until I get to less than 2km.
-
I dual boot Ubuntu, it's easy enough to do, you will have to partition your hard drive, but Linux provides a tool to do just that during install. If you want to play KSP simply check out the Linux support thread and follow the directions. http://forum.kerbalspaceprogram.com/threads/92231-The-Linux-Thread?p=1380984#post1380984
-
Root Part? How does it work?
Taki117 replied to Der Anfang's topic in KSP1 Gameplay Questions and Tutorials
No idea. It is a tad superfoulus in my experience.