-
Posts
3,720 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Taki117
-
[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
Taki117 replied to theJesuit's topic in KSP1 Mod Releases
No worries. I've already made some progress, but it involves deleting the other tech tree configs in KSPIE, if I can figure out how to stop them from loading I can pass the config on to you so you don't have to start from scratch and instead just adjust the node positions so it looks good. -
[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
Taki117 replied to theJesuit's topic in KSP1 Mod Releases
I'll do some more testing to see of I can't fix it. Pulled the SimplexTechTree folder out of the AngleCan folder since AngleCan isn't needed, but MM does have a provision to load one mod after another. Step 1 was to get them to show up at the same time. Step 2: ??? Step 3: Profit! -
[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
Taki117 replied to theJesuit's topic in KSP1 Mod Releases
@theJesuitI DID IT! Got the two to integrate. It needs help because it looks terrible (Since its positions are based off of the stock tech tree) but it functions. Here's the config I created to make it work. You probably know more about what needs to be adjusted than I do, I've also included a screenshot of the tech tree so you can see what's going on. STT Config for KSPIE -
KSP Interstellar Extended Continued Development Thread
Taki117 replied to FreeThinker's topic in KSP1 Mod Development
Out of curiosity, how does this mod modify the stock tech tree? I've been playing with the Simplex Tech Tree (that uses stock nodes) and the KSPIE part of the Tech Tree doesn't seem to integrate at all. I see there are MM configs for Engineering Tech Tree and the Community Tech Tree and I was curious if I could take those, modify them a bit, and make them work with Simplex Tech Tree -
[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
Taki117 replied to theJesuit's topic in KSP1 Mod Releases
Works fine with the Stock Tech Tree, and doesn't appear to require CTT at all. I'll do some more digging and see if I can't find a config or something that I can change. -
[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
Taki117 replied to theJesuit's topic in KSP1 Mod Releases
I don't understand why it doesn't integrate itself, you're using stock nodes, so It should just attach itself to the Nuclear Power node and go from there. Perhaps that's a question for that thread. -
[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
Taki117 replied to theJesuit's topic in KSP1 Mod Releases
Just out of curiosity, would it be possible to integrate KSPI Extended into this tech tree? I'm not sure how or why it's not already, but I think integration would be awesome. Also, as a suggestion: Why not make the different mod integration separate config files? -
[1.4.2] Before Kerbin - 2 Billion Years before Kerbol
Taki117 replied to Gameslinx's topic in KSP1 Mod Releases
You need to also delete the KopernicusExpansion folder from your Gamedata. The updated Kopernicus seems to have the necessary code already in it. -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Taki117 replied to Starwaster's topic in KSP1 Mod Releases
It's been at least 2 months without activity, I'd love to see this continued, but I don't have the know-how to do it. Worst case, I use the parts without the plugin. (the Mk 1-2 Heatshield is a god-send)- 5,917 replies
-
- reentry
- omgitsonfire
-
(and 1 more)
Tagged with:
-
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Taki117 replied to Starwaster's topic in KSP1 Mod Releases
Can Confirm not working in 1.6.1. The parts show up, but the plugin doesn't work. This is a sad day.- 5,917 replies
-
- 2
-
- reentry
- omgitsonfire
-
(and 1 more)
Tagged with:
-
It seems to work fine in 1.6 (At least the "dev" version does) How does one use this mod? Is it simply a plug, play, and fly, or is there something the average user needs to keep an eye out for? @Eaten by Black Hole What values do you have to change for the EVE clouds? I'm using Astronomer's pack, so I'd like the clouds and auroras to line up correctly.
-
[1.12.x] LCD - Launch CountDown v1.8.0 [23 Oct 2019]
Taki117 replied to Athlonic's topic in KSP1 Mod Releases
Works fine in 1.6.1 -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Taki117 replied to JPLRepo's topic in KSP1 Mod Releases
I am happy to report that this appears to work perfectly in KSP 1.6.1 -
[1.2.2] Contract Pack: Historical Progression (v1.5 - 4/24/2017)
Taki117 replied to pap1723's topic in KSP1 Mod Releases
This seems to work just fine in 1.6.1- 161 replies
-
- 1
-
- career
- contract configurator
-
(and 1 more)
Tagged with:
-
[1.12.x] Hide Empty Tech Tree Nodes (for modded tech trees) v1.3.2
Taki117 replied to ev0's topic in KSP1 Mod Releases
I feel bad for asking, but is this going to be updated to 1.6.1? I would really like to use it for the Historical Progression Tech Tree. -
What do I delete to get just the parts from this mod? This seems to be the only one with the parts I need/want, but I don't want all the extra realism stuff.
-
[1.2.2] Historical Progression Tech Tree v2.0 - Updated 02-22-2017
Taki117 replied to pap1723's topic in KSP1 Mod Releases
Greetings! Recently discovered this mod, and after installing both it and Tantares, I get an error with MM 3.0.4 with the Tantares_old.cfg. I have already done the fix suggested by @fast_de_la_speed and @Lechrenski to no avail. Anything else I could try? -
[1.2] Can you make a probe ingnore telemetry?
Taki117 replied to Imca's topic in KSP1 Mods Discussions
I thought there was an option in the settings menu to turn off the telemetry requirement. -
[KSP 1.3.1] KEI - Kerbin Environmental Institute(1.2.3) 2017-10-11
Taki117 replied to RealGecko's topic in KSP1 Mod Releases
Oh my yes! I will test this with SSRSS as soon as I can! EDIT: OMG IT TOTALLY WORKS! Even with nearly 3 gigs of mods it works beautifully, thank you sir! -
[KSP 1.3.1] KEI - Kerbin Environmental Institute(1.2.3) 2017-10-11
Taki117 replied to RealGecko's topic in KSP1 Mod Releases
@RealGecko I went digging through the SSRSS folders and discovered that it changes the launch site name, for example, the default KSC is renamed to us_cape_canaveral. I don't know if this helps with troubleshooting why it doesn't work with SSRSS, but it's a start. -
Question: is there a way to add science definitions to the cameras? I know L-tech did it a long time ago, but that mods seems abandoned. I was curious if you could just take that config and use it with this mod.