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dtobi
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KSP2 Release Notes
Everything posted by dtobi
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[.24.2] DISCONTINUED July-27- Asteroid Cities V2.0
dtobi replied to dtobi's topic in KSP1 Mod Releases
"I have granted @zer0Kerbal permission to adopt this mod with the understanding the he will keep the `Klockheed Martian` brand, and proper attribution for the original author(s). Changes to models and codes, along with new parts, textures, models, and functions are permitted. The license is to be CC BY-ND 4.0. Express revocable permission is granted to use the assets, code, copyrights, and trademarks. Moderators: kindly close this thread once a replacement thread has been linked here. " I hope you enjoy working on this mod an I wish you all the best with it. Dtobi. -
"I have granted @zer0Kerbal permission to adopt this mod with the understanding the he will keep the `Klockheed Martian` brand, and proper attribution for the original author(s). Changes to models and codes, along with new parts, textures, models, and functions are permitted. The license is to be CC BY-ND 4.0. Express revocable permission is granted to use the assets, code, copyrights, and trademarks. Moderators: kindly close this thread once a replacement thread has been linked here. " I hope you enjoy working on this mod an I wish you all the best with it. Dtobi.
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[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
dtobi replied to Firov's topic in KSP1 Mod Releases
You can use my work if you like. I won't complain. Actually I would love to see someone pick this up. EDIT: I can provide my original 3d models and textures if you need these. -
Hi! Can you coordinate with sarbian? He would like to take over KM Gimbal but I believe that the continuation of the parts and the things aroiund the gimbal code are just as important. I'd love to see it continued as a whole. If you are willing to do that, I belive there sould be some space besides Sarbian's work.
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Are you still interested? So far nobody stepped up to maintain the full mod
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Sorry for the full box . it should be better now.
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[1.1.x] CoolRockets! Cryo and Launch Particle FX
dtobi replied to sarbian's topic in KSP1 Mod Development
Feel free to use it. Have fun! -
OK. Sorry that this takes so long. I had a horribly busy week at work. I'll have time to distribute everything tomorrow, I think. It seems there are volunteers for all mods, which is absolutely great. This is a great community!
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[.24.2] DISCONTINUED July-27- Asteroid Cities V2.0
dtobi replied to dtobi's topic in KSP1 Mod Releases
After one year of developing and maintaining mods for KSP, it is time to move on for me. I will release the code and models into the public domain if anyone is interested. Please just drop me a message if you are interested in taking over the development and maintenance for this mod or if you would like to use its code or models in other mods. It was a pleasure to work with you guys! dtobi -
[1.1.x] CoolRockets! Cryo and Launch Particle FX
dtobi replied to sarbian's topic in KSP1 Mod Development
After one year of developing and maintaining mods for KSP, it is time to move on for me. I will release the code and models into the public domain if anyone is interested. Please just drop me a message if you are interested in taking over the development and maintenance for this mod or if you would like to use its code or models in other mods. It was a pleasure to work with you guys! dtobi -
After one year of developing and maintaining mods for KSP, it is time to move on for me. I will release the code and models into the public domain if anyone is interested. Please just drop me a message if you are interested in taking over the development and maintenance for this mod or if you would like to use its code or models in other mods. It was a pleasure to work with you guys! dtobi
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After one year of developing and maintaining mods for KSP, it is time to move on for me. I will release the code and models into the public domain if anyone is interested. Please just drop me a message if you are interested in taking over the development and maintenance for this mod or if you would like to use its code or models in other mods. It was a pleasure to work with you guys! dtobi
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Did you download the base package? The gimbal plugin is actually part of the base package because of backward compatibility with other mods that use it. I know that is somewhat counter-intuitive but if you install the base package and the SSE package everything should be fine.
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[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
dtobi replied to Firov's topic in KSP1 Mod Releases
I just added a 2.1.1 ... give it another shot. I am pretty sure it will fix it for you. -
It should be there. Are you stimm having trouble? - - - Updated - - - Quite strange. Do you have any action group triggers on the craft? Can you post a picture of the craft? - - - Updated - - - The sparklers require the base package to be installed. Did you do that?
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Hmmm... not a Klockheed Martian Bug.... weird thing. Iv you use part scaling (just like KW Rocketry does) and if you attach radial things to your base part, the base part is not scaled properly after a reload. Shouldn't be a problem to avoid this. Just make sure you chose a part as base part that is either STOCK or that you do not intend to attach things radially to. I know that it is tempting to just pick a large KW Rocketry tank and to attach Wet workshop parts to it. Just make sure you don't use the large tank as base (first) part.