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dtobi

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Everything posted by dtobi

  1. Just edit asteroid.cfg and change: RESOURCE { name = Water amount = 1000 maxAmount = 1000 } to RESOURCE { name = LqdWater amount = 1000 maxAmount = 1000 } that should work.
  2. I am using 7zip for creating the zip files now. For some reasons Linux does not like the zipped containers. I'll take care of it but it may take a little while.
  3. That would be another way to do it. If its really a non-solvable issue for part catalogue, I might just do that.
  4. One of the main reasons is ease of use: it was damn difficult to uninstall one of the many packs because they were all intermingled. Similarly, it was difficult to update.
  5. It seems that .net requires the exact .dll that was used in the reference. It might be the case, that I have pulled the versions and recompiled gain before pulling the base version. Its a bit strange that it is so picky because I have not made any changes in between. I'll provide an updated version 2.0.1 that was pulled at the very very same time. Hope that solves the issue.
  6. Hello, I am about to make some models and I would like these to have hatches and seats. I can't really imagine that everyone recreates these for their mods. However, I have found nothing about how to use the standard-looking hatches and seats. Can anyone help? Tobi
  7. The empty directories have been a glitch on my side. It should be better now. I cleaned those out. Sorry! - - - Updated - - - Yep... should be fixed now. Sorry!
  8. This was a mess. I sincerely apologize for it. A script was going nuts, copying useless stuff into the zipped folder. It should be by far better now.
  9. You aren't dumb. I am. I had a script going wild and it placed a whole lot of nonsense in the zip file. Please download it once more and check it out. You'll need: Klockheed_Martian and Klockheed_Martian_Asteroid.
  10. Sad to see it turned out this way. What defines the label in part catalogue?
  11. It was a typo. .1 and .2 killed my release because kspapiextensions and tweakscale both broke. I really don't need a .3 now.
  12. I released an official update. Please see the first post and read the installation instructions. Thanks Firov for all your great work for this pack!
  13. The update is official now. Some minor things have changed between the pre-version and this one. Please download again and please read the installation instructions in the OP.
  14. The update is official now. Some minor things have changed between the pre-version and this one. Please download again and please read the installation instructions in the OP.
  15. I tried to reproduce this but couldn't for me the crocs are always in the state I left them. When they come from the VAB, they act OK as well. Can you give me a step by step explanation how to reproduce this?
  16. Klockheed Martian Smart Parts will start to use KSPAPIExtensions in the next release: http://forum.kerbalspaceprogram.com/threads/64227 Klockheed Martian Special Parts uses it via TweakScale: http://forum.kerbalspaceprogram.com/threads/84224
  17. Glad to hear that. Tthanks for notifying me. Is everything else OK with the pre-version?
  18. No plans right now, but I may do this once I have all the KM updates complete and running smoothly. Thanks for your patience.
  19. Quite strange. Hav you tried to remove all Klockheed Martian Folders before installing the ones from the pre-release?
  20. AFAIK MechJeb can't handle SSE properly yet. The author had planned to add that capability, as far as I remember but he might not have done that yet.
  21. SSE is problematic for you? Thanks for testing. .24 seems a bit... Special.
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