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dtobi

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Everything posted by dtobi

  1. This message means that you ran out of one of the input resources. Do you have eclss or interstellar installed? Can you post a mod list. Maybe some other mod has a different water definition active.
  2. I see. I'll try to get it working with 3.5.
  3. I'll look into it. Sorry for the late reply. I have been quite busy these days.
  4. I just replied to him. You refer to the .net version request?
  5. I might add some parts for Laythe. I have some inflatable things and some nice heat shields but I am not sure where to put them. I also considered making a water intake but right now I am still focusing on asteroids. Things that are next are: a) Ice melting tool so we can have frozen asteroids. Crew bunker for 8-10 kerbals c) Asteroid social lab - it will produce science if you have more than 20 or 50 kerbals living in your city. d) whatever comes to my mind.
  6. It already has one :-) But it is only accessible after the bunker has dug into the asteroid. Before the crew capacity is 0. It has a probe core, though, so you can control it wothout kerbals inside.
  7. V.05 Toggle button now vanishes from context menu after launch. Launch smoke does not follow rocket any more.
  8. A minor update is out. I think people will like it still. It improves the performance of the orange tank system. I reworked all collision meshes. This should be more friendly to the CPU.
  9. I made it to be two engines. That might mess things up. I'll consider to unite the two transforms in the future.
  10. A new Version is uploading. NEW: Command bunker and better performance.
  11. Has anybody actually managed to do something useful with these arms. For me, things either wobbled to death or exploded straight away. I found them rather unusable. But maybe it's my fault.
  12. Thank you so much. You saved me hours of copying prop coordinates by hand!
  13. Does anyone know the process of placing props. Do I need to place them all by hand in the internal.cfg file or can I just place them in unity. I tried to place them in unity on the kerbal layer but don't show up. Can someone give a step by step explanation how to add a prop like a switch or lever? Thanks a lot!
  14. Strange. Some more questions. The analyzer tool worked? How much water is left in the asteroid? Can you post a screen shot of the debug console output, too? (Alt F12, debug) scroll down to the end and activate the refinery. Do you use a life support mod. If so, which? Screenshots of your craft on the asteroid would also help. Thanks.
  15. Can't you start the refinery from the right click context menu? It also needs water and there must be space in its liquid fuel and oxidizer tanks.
  16. You need to use the Philly grabber on the asteroid to detect more resources on it. The resource counts respect the mass of the asteroid (see first post).
  17. Thanks for your reports. It was easy to spot the root cause with your help.
  18. Thanks a lot for sharing these! Great story! It was a pleasure to look at the plenty pictures!
  19. I just released a hotfix. There was a file missing in the ZIP. My sincere apologies to everyone who tried it and experienced exploding refineries and greenhouses.
  20. Are you using version 3.0? Maybe something is missing in the zip container. I'll try to figure it out tonight. Sorry for the hassle.
  21. Would you make your craft file available so I can check?
  22. A) Please post pictures what other mods do you use? C) which version of this mod did you use D) did you work with part clipping enabled? E) have you tried a clean install with only this mod? F) Is the error reproducible?
  23. It's not really hard coded but it uses the resources in the potatoroidv config. It will give each of the resources in the config up to a third of the asteroid's mass. And this is the catch. Right now it will use 1/3 always. Of you want to use more than three resources, you'll have a mass increase. I might change that later if it's required. Would you want to have a more specialized resource detection for the different resources?
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