

DeepOdyssey
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Everything posted by DeepOdyssey
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
DeepOdyssey replied to BahamutoD's topic in KSP1 Mod Development
Hi baha i asked about RBS-15, you might have missed that post, so i'm asking again. RBS-15 is super wonky. Basically it start maneuvering sideways when closing in to the target[i understand this is intended as evasive maneuver against CIWS], but sometimes it is slowing so much, that it literally almost stop. Speed drop to 30-40 m/s and then it mostly miss target by a quite a big margin. Don't know why it's happening, but the AGM-86 cruise missile is doing fine. -
2 times smaller engine, should be 4 times weaker, but it is like 8 times weaker, so it's tied to the size exponent/mass. I thought the engine power was connected to the surface area of the engine inlet, and compression ratio, but i was wrong apparently.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
DeepOdyssey replied to BahamutoD's topic in KSP1 Mod Development
RBS-15 is super wonky. Basically it start maneuvering sideways when closing in to the target[i understand this is intended as evasive maneuver against CIWS], but sometimes it is slowing so much, that it literally almost stop. Speed drop to 30-40 m/s and then it mostly miss target by a quite a big margin. Don't know why it's happening, but the AGM-86 cruise missile is doing fine. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
DeepOdyssey replied to BahamutoD's topic in KSP1 Mod Development
Well i activate it before, but your method works great. Thank you! -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
DeepOdyssey replied to BahamutoD's topic in KSP1 Mod Development
Well i have missiles attached through radial decouplers under the plane wings. Each missile has guidance system. Before i launch missile, i choose missile guidance mode[cruise or AGM]. Then i launch the missile. I tried either with "control from here" on probe, or just from plane control. Neither will work. Oh and i don't switch to missile after i decouple it. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
DeepOdyssey replied to BahamutoD's topic in KSP1 Mod Development
Hi Bahamuto. Is there any way to enable Missile Guidance with my own cruise missile, after i drop them from the plane or other vehicle? Even though they have their own probe and guidance system, it seems they don't remember their tracking settings. -
This is must have for 1.0, can we expect compatibility fix?
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KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
DeepOdyssey replied to KasperVld's topic in KSP1 Discussion
2mil for science lab upgrade WUT?! That's a lot of grinding on hard difficulty. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
DeepOdyssey replied to BahamutoD's topic in KSP1 Mod Development
Any chance of attachable explosive charge? Or at least non attachable explosive charge with timer? Bombs with timer? I want my kerbal demolition squads -
[0.25] Astronomer's Visual Pack - Interstellar V2
DeepOdyssey replied to Astronomer's topic in KSP1 Mod Releases
"If you see blocks, switch to lower texture resolution" -What blocks? Why would higher resolution cause something that looks lower res? Any way to restore higher cloud density like in previous pack? -
[0.25] Astronomer's Visual Pack - Interstellar V2
DeepOdyssey replied to Astronomer's topic in KSP1 Mod Releases
Thanks a lot. -
[0.25] Astronomer's Visual Pack - Interstellar V2
DeepOdyssey replied to Astronomer's topic in KSP1 Mod Releases
Does the Z-fighting is supposed to look like this? At 15:36 I have similar issues, for the first time i thought that were storms, but in no way storms are that frequent on earth/kerbin. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
DeepOdyssey replied to BahamutoD's topic in KSP1 Mod Development
This is becoming more and more refined, great mod for us who like to blow .... up -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
DeepOdyssey replied to BahamutoD's topic in KSP1 Mod Development
That M230 chaingun, love it! -
Right now i would place my bet on ESA, because russians had many failures and no success in their space probe missions.
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
DeepOdyssey replied to sirkut's topic in KSP1 Mod Releases
Dear Sirkut Is it possible to steer your robotic parts using mouse? I mean i assign for example hinge and rotatron to be steered by mouse and try to point at a vector. Add a dummy part on the hinge that will act as a pointing vector -it could be easily seen just like col, com, cot by enabling it in option. -
Where would you want to have a secret base?
DeepOdyssey replied to FiresThatBurn's topic in The Lounge
For all genetic/cloning experiments that bioethics and religious zealots objects. Somewhere underground far away from civilization. Maybe Micronesia? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
DeepOdyssey replied to BahamutoD's topic in KSP1 Mod Development
I believe similar turret is in one of the submod that bahamuto linked on first page. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
DeepOdyssey replied to BahamutoD's topic in KSP1 Mod Development
alt+b And 100km is maximum, i managed to modify HKEV so it will still hit targets at 75km, you just need to make sure it accelerates slowly, over a longer period of time. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
DeepOdyssey replied to BahamutoD's topic in KSP1 Mod Development
10km is nice and dandy. Still it's such a small distance in space, now while we have this awesome HKEV1 missiles!