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SCP-2000-FW: Command Pod Mk2-3
Commissioner Tadpole replied to Commissioner Tadpole's topic in KSP Fan Works
Thank you. -
Everyone comments about weird or funny Kerbal names, such as Billy-Bobdorf, Munman and Kerbin Kerman, but did the name generator give you a female kerbal, or at least a kerbal with a name that sounds female? I did once, her name was Anmy Kerman. So close! Unfortunately, she, alongside Duna Base One, were wiped out in my Great Restart of KSP.
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Seems like I'm not the only one who got a 'MunX Kerman'. I got Munely Kerman. He was going to pilot my Laythe lander.
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Also, Kerbin hates my EVAs. Kerbals walk very glitchily in there, sinking and floating constantly. Eventually they just sink so deep they 'collided with Kerbin'.
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Well, the demo has two pre-made ships; Kerbal 1A and Kerbal 5.
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Item #: 2000 Object Class: Keter Special Containment Procedure: SCP-2000-FW is to be held in a room watched by at least three personnel at all times. Under no circumstances two or less personnel are to watch SCP-2000-FW. Usage of night vision goggles are recommended, if not obligatory, in case of sudden loss of eletricity. Personnel are forbidden from entering SCP-2000-FW at all costs. Description: SCP-2000-FW is a small capsule with three windows. Inside, SCP-2000-FW has a circular dash and three chairs facing each window. A hatch is located on top of the capsule. SCP-2000-FW appears to be immune to fire, despite not being consisted of fire-resistant materials. SCP-2000-FW has an intimate ability to teleport. Specified locations are not known, but they're always to places with at least one person. If it is in a locked up place with two or less personnel, the lights will spontaneously go out for three seconds, and afterwards, the pod disappears, taking any personnel inside with it. Tests with SCP-2000-FW indicate that any personnel who enters it report that they have a feeling of joy inside it and call SCP-2000-FW 'Command Pod Mk2-3', and complain when they're told to leave. If they stay at extended periods of time, personnel inside will believe that they're small, green aliens denominated 'Kerbals' from a planet called 'Kerbin', and state that they're in space piloting a rocket towards 'Jool', while pointing at the window. At a certain point, any personnel within 100m of the pod witness complete darkness for three seconds, and when they regain sight, SCP-2000-FW is gone. Any personnel outside said range state that a thick fog surrounds the area for five seconds instead. Any personnel inside SCP-2000-FW at that point disappears with no trace. SCP-2000-FW was first mentioned on [REDACTED], Mexico, when █████ ████████ stated that her three children found the pod at █/██/2011, and how they'd never leave the 'Command Pod Mk2-3' and cosplayed as Kerbals. On the night of █/█/2011, SCP-2000-FW and █████ ████████'s children disappeared. It was then found on [REDACTED], Poland, when ███████ ██████████ found SCP-2000-FW on his bedroom. He reported the authorities, and SCP-2000-FW was bought by the Foundation. Experiments: The following experiments were made with several D-Class personnel. Experiment SCP-2000-FW-1 Subject: D-5569 Description: D-5569 was presented into SCP-2000-FW's containment chamber. Subject was introduced to the interior of SCP-2000-FW. Subject sat on one of the chairs, and detailed that it was like being in Apollo 11's command module. Shortly afterwards, subject refused to leave SCP-2000-FW, going as far as hanging in the chair. Tranquilizer darts were required to seperate D-5569 from SCP-2000-FW. Experiment SCP-2000-FW-2 Subject: D-2985 Description: D-2985 was presented into SCP-2000-FW's containment chamber, and entered SCP-2000-FW. Subject felt like she was piloting a spacecraft near the orbit of Jupiter. She spent a total of one hour within SCP-2000-FW. When questioned how she felt, Subject responded that she was in the middle of a landing on 'Tylo' and that she was running out of fuel. Minutes later, when questioned what she was doing, Subject answered that she was trying to get into a stable orbit around 'Moho', and that she could feel the heat of 'Kerbol' clashing against the window. When told to leave, Subject put up a tough fight. Interaction with SCP-999 was required to calm subject down. "The results are interesting...subjects get clingier to SCP-2000-FW the longer they stay within the pod, but joy from SCP-999 restabilizes them. We could put this into good use." -Dr. ███████ Experiment SCP-2000-FW-3 Subject: D-3351 Description: D-3351 entered SCP-2000-FW. Subject reported that he was feeling like actually being in a spacecraft. After 43 minutes, when asked, Subject responded that he was too busy timewarping to 'Eeloo' to respond. After roughly 22 minutes, when asked who he was, Subject responded with "Durr, I'm a Kerbal. What else?", pulled out and wore sunglasses from the desh, and grinned. One hour afterwards, the lights went out on SCP-2000-FW's chamber for exact three seconds. When lights returned, SCP-2000-FW and D-3351 were gone. Addendum 1: During a night in [DATA EXPUNGED], Argentina, on ██/██/2012, ███████ ████ reported that SCP-2000-FW crashed into her house, sporting three children. SCP-2000-FW sported no damages, and the three children, later revealed to be the three childs of █████ ████████, seemed to be completely brainwashed. They spoke a completely foreign language fluently, later confirmed to be reverse spanish. They insisted that they were Kerbals from Kerbin, called the surrounding personnel aliens, and demanded that they were brought back to their home planet. Suggestion to feed the brainwashed children with SCP-500 still pending approval by O5. "You can call me crazy, but in the previous two experiments, SCP-2000-FW was watched by three security personnel, whereas in the third experiment, only two were watching. That may be interconnected to the disappearance." -Dr. ███████ Experiment SCP-2000-FW-4 Subject: D-957 Description: D-957 entered SCP-2000-FW, being watched by three guards. Subject spent nearly four hours within the pod, never complaining about boredom, or asking to leave. When questioned how he was feeling, subject answered he was feeling a sensation of joy mixed with adrenaline. Dr. ███████ told Subject that he had survived reentry on 'Kerbin', and that he could leave now. Subject left SCP-2000-FW on command. When questioned who he was and where he was, D-957 said he was a Kerbal and was talking to the 'first aliens Kerbalkind has ever discovered'. Subject was then contained within the same room Subjects D-2985 and D-5569 were. The trio consequently began to talk about 'space missions' each had, reffering to each other as 'Bill', 'Jebediah' and 'Bob'. "This thing is a brainwashing machine. Using more D-Class personnel is effortless, we alterady have three brainwashed personnel believing they're 'Kerbals', and one is entirely missing." -Dr. ███████ Addendum 2: The following letter was found within the desh of SCP-2000-FW. "Well, this letter explains a lot of things, but we still don't know how - or why - it teleports spontaneously, taking the poor souls with it." -Dr. ███████ Addendum 3: When she saw the letter, Dr. ███ stated that Kerlington Model Rockets and Paper Products is a fictional company from a game called 'Kerbal Space Program', developed by 'SQUAD' on [REDACTED], Mexico. When O5 personnel headed to SQUAD headquarters, [REDACTED] Addendum 4: [DATA EXPUNGED] After the results of Addendum 4, any and all personnel who has not worked as an astronaut is forbidden from entering SCP-2000-FW. SCP Foundation. Secure. Contain. Protect.
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That's awesome! But yeah, if you have a girlfriend, you're not playing KSP enough. Oh, and nice desktop background.
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Am I the only one afraid to leave Kerbin?
Commissioner Tadpole replied to Deadpangod3's topic in KSP1 Discussion
Even if you wanted to, you likely wouldn't be able to cancel out all that speed that sent you into an escape trajectory out of Kerbin from that position. Unless, of course, I am wrong... -
The KSC World Supercar Championships!
Commissioner Tadpole replied to Kingtj44's topic in KSP1 Challenges & Mission ideas
Intereeeesting! I have a car that can speed up to 23m/s on Kerbin and all the way to 55m/s on Laythe, and it DOES NOT NEED TO RECHARGE BATTERIES as long as it is daytime. You can put TADPOLE Vehicle Shipping Industries in the wait list! We'll be back! -
Salute pose for EVA Kerbal.
Commissioner Tadpole replied to Sirine's topic in KSP1 Suggestions & Development Discussion
Sounds good. I like it. -
Dude, that looks awesome! But I ain't much skilled with space travel and rocketry, so I might have a hard time around it. But oh well, I went to Jool before, so a planet near Dres won't be much of a hassle. A few things are hindering me, though. It apparently needs to have the Sentar expansion loaded, and it seems to require much RAM. And the planets seem very High-Res as well. I only have 4GBs of RAM to spare, so it isn't much compared to your 8GBs.
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Early campaign so very boring.....
Commissioner Tadpole replied to Kerba Fett's topic in KSP1 Discussion
You're forgetting about the cursed reaction wheels. My rockets were a PAIN to fly until I got them, and then you need batteries because power runs out easily, and then you need solar panels because even batteries are not enough. -
Planets/Muns that hate me: 4.: The Mun We had some nasty story. Every time I tried to land there, I ran out of fuel no matter what. I'm a little better at the fuel part, but the Mun still thinks it's funny to make my ships flip whenever I land there. 3.: Eve It always escapes my grasp, and I can never quite get an intercept unless it's a lucky day. I'll not even bother with escaping Eve. 2.: Ike Unlike other users, who always get an Ike encounter, I actually CAN'T encounter Ike for some reason. Like Eve, it always escapes my grasp. 1.: Laythe Mun, Eve and Ike are fairly annoying, but if there's one who gets the cake, it is Laythe. Always with her atmospheric drag, that girl always botches my landings and aerobrakes. >.< Planets/Muns that like me: 3.: Jool Jool is fairly tame to me. Never threw tanturums at me and helped me out with aerobraking. He's a nice guy. 2.: Duna Duna was the first planet I visited(other than Kerbin ), and reaching her was very easy. I had some problems landing, but we overcame that and lived happily ever after. 1.: Minmus Minmus has been the friendliest body I've visited so far. We had some bad times, but Minmus shall be my best KSP friend.
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Am I the only one who's creeped out by the Mun?
Commissioner Tadpole replied to Odo's topic in KSP1 Discussion
After Apollo 18, I've been a bit nervous about the Mun. -
Am I the only one afraid to leave Kerbin?
Commissioner Tadpole replied to Deadpangod3's topic in KSP1 Discussion
I have the same thing. I now actively avoid using the Command Pod Mk1 and Mk1 Lander Can even if going to the Mun. -
Hitchhiker Lights
Commissioner Tadpole replied to theend3r's topic in KSP1 Suggestions & Development Discussion
Support. It's minor and some mods alterady do that with their own parts. -
...that's too much for me to understand... Hm, I don't know what could have happened with Laythe in the past. The Mun and Duna's backstories were based on real facts, and Laythe hasn't had many beta facts(or at least I haven't heard of any). I could make a comic regarding a civilization that colonized Laythe but destroyed her and left, but that might include Laythe being out-of-character and it would be too similar to samio85's Venus comic.