As we know, Xir Highness Magic Boulder, the lumpy greenish rock that wanders around Ike, has been wiped out of the game since, due to the game's coding format, any moving object that isn't classified as either a planetary body with a full-blown SoI or a spacecraft will not appear. But I have a concept that just might fix the problem: classifying the Magic Boulder as a vessel. Of course, that would completely kill the idea of it being an easter egg since all you'd have to do is to go into Map View, observe it, and either target it so you can fly a normal vessel there, or simply switch to it. These issues could be easily solved, however, by making MB be considered a different type of vessel; one that, like Debris, is by default invisible; like Asteroids, can't be switched to; like Asteroids, Flags and EVAs, can't be selected as a vessel type when you rename a craft of yours; and unlike all other vessel types, can't be toggled visible/invisible in map mode/tracking station since its icon would not be present. I'm not sure if this would be enough to save Magic Boulder, since there might be two problems: First, it's probably not possible for a vessel type to be completely absent in the toolbar that lets you toggle which vessels are shown or not in the tracking station/map mode. Second, even if the first problem is avoided, the game might be unable to always spawn one instance of such vessel in a specific orbit(especially in already-existing save files), and if it does, it might end up spawning multiple instances, resulting in a ring of Magic Boulders around Ike. But hey, better than nothing. Thoughts?