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SpacedCowboy

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Everything posted by SpacedCowboy

  1. Yes , I knew that Duna had "some atmosphere", just thought that rapiers would work at least a little bit, but , Oh well, Thanks for your input
  2. Okay, now you guys are pickin' on me! Geesh! One little spelling error and I feel like I've created the KSP black hole! I'm SORRY! (for the third time) Would ya' lay off, please?
  3. No, I'm more into landing safely rather than "looking cool", Red Iron, I always take your advice into consideration
  4. I knew that Duna had a much lighter atmosphere but thought the Rapier might work to some extent. So I'm wrong. Thanks for the input. I will try something else.
  5. Being just a Mun and Minmus guy, I'm thinking about taking that next big step, and go to Duna. I'll try a fly by probe first, and then hopefully graduate to a lander. So here's the question: Does the Rapier engine work in the liquid fuel mode in Duna's atmosphere?, or even minimally?, or should I just leave it out of my lander design? Appreciate any and all input.
  6. As in the words of John Lennon, "Control yourself, You'll spurt!" Just kiddin', you are so right in your understanding of this game! BTW, no nerve struck! I only wish more players in this community had your attitude.
  7. Yeah, I know, by the time I realized that I felt it was too late, but now I know better. BTW I've watched some of your vids and I'm inspired, educated and impressed! Keep up the good work.
  8. I don't know about that. I've managed to evoke some pretty gruesome looks of horror from some of my Kerbs, (Due to my unique piloting skills) Well, Jeb being an exception of course. Don't know if Kerbals have any "gonads" but if they do, Jeb's are made of steel!
  9. Well said! Yes, I've been corrected, pointed out to and attacked for my spelling error, even after posting an apology. Oh' well. I do like your idea for being able to save staging changes on the fly, but since this thread isn't in the "Suggestions" category, I'll try and stick to the topic and list one more pet PEEVE (Did I get it right?).,.,., Making one spelling mistake and getting raked over the coals for it!
  10. With all the things that can be controlled with Action groups, why is it that fuel tanks have been left out of the picture? With all the actions that can be controlled while in flight, one would think that being able to have access to fuel tanks would certainly be available. In action groups one has the capability to turn off and on the most basic controls, why not fuel tanks? I could go on and on with a list of applications, but I'm pretty sure the possibilities would be obvious !
  11. There is absolutely nothing wrong with "landing WAY too carefully"!
  12. Try some empty fuel tanks rather than the structural fuselage ( They're very buoyant and impact resistant.)
  13. That was the best eight minutes Iv'e ever wasted watching a KSP video!
  14. I'm sorry but, isn't that cheating? What's the point if you cannot play with in the original game parameters? Again I'm sorry but, to me it just takes all the challenge and fun out of the game. To each his own.
  15. Cool design, looks like it could be the "Bat Jet" Design flaw; solar panels arranged directed to the east, or what ever direction it's pointed to, deviating from that and your out of power.
  16. I don't know, if this was implemented I foresee many impaired or even scrapped missions due to total power outs. Maybe an "on or off" button might help,.,.,.maybe.
  17. I know this slightly off subject but, I had Bill piloting a munar mission a couple of days ago and just after the orbital transfer,,, he smiled!
  18. How do they work? Do you know? Or anyone else? Really curious!
  19. Ok guys, thank you all for the ideas and suggestions. Think I'll try the "going to the KSC and tracking station" idea next time this problem occurs, which brings to mind one more quick and probably dumb question. While your in the tracking station, is game time going by?
  20. Yeah, I think I got the "Sweatshirt" on that one!
  21. Being in just about half way through a career game, here I am going to the Mun again to check out (Science Out) a few remaining biomes. There's 10 or 12 flags on the Mun that I've planted, marking where I've been.(So at least I think I've got the T-shirt). So anyways, I'm descending to a crater not yet visited, decreasing horizontal velocity, still about 20,000-25,000m up. Clicked on the trajectory (blue line) to set up a new nav node, and it would not respond. I know if your too low in altitude, it won't give you a nav point, but I was nowhere that low! Tried to set the nav point numerous times, but to no avail. So then I tried to "eyeball it" and do to my poor piloting skills, Jeb died. Anyone have any ideas here, or maybe I should be posting this in the "bug forum".
  22. I have no problem with the "Jumbo 64's. They are a staple of this game. Maybe eventually, as this game evolves, We'll be able to "Paint them" to what ever color we like! As for now, guess we're just gonna have to deal with it. On second thought, how bout putting some tinted lights on them to suite your tastes?
  23. There you go, really legit !
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