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KSP2 Release Notes
Everything posted by zapman987
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long load times
zapman987 replied to cybermeister's topic in KSP1 Technical Support (PC, modded installs)
Looks like its loading all the new graphics packages? -
vab/sph: part icons cut off
zapman987 posted a topic in KSP1 Technical Support (PC, modded installs)
I swear I saw this exact issue yesterday but cant find the thread. Ive got the top row of part icons cut off, while building ships. I think it started as soon as I upgraded to 1.4. -
SAS not working
zapman987 replied to zapman987's topic in KSP1 Technical Support (PC, modded installs)
NM figured it out. Had "kill rotation" set on the flight computer. Removed it, started working. -
Have a ship, that was orbiting Mun before the 1.4 release. After 1.4 SAS will not work on it. Ship has a pilot (jeb). I hit the button for SAS, it toggles for a split second on and off. Manual flight controls dont respond (that would normally use sas. Ive messed with "control from here", de coupled a stage, eva and back,and a few other things, nothing makes it change. Reaction wheels according to the pod (mk1) keep flicking between working and idle.
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KSP Interstellar Extended Continued Development Thread
zapman987 replied to FreeThinker's topic in KSP1 Mod Development
OK thanks for pointing that out. Ended up just reinstalling and finding there was a ton of corruption. -
KSP Interstellar Extended Continued Development Thread
zapman987 replied to FreeThinker's topic in KSP1 Mod Development
Have an issue which I think has 2 parts. KSPI isnt avaliable to be downloaded via KCAN due to dependencies of Persistent Rotation. Persistant Rotation isnt being supported anymore by its author. Therefore, are there any plans to remove it from the package? -
Getting this when running. Using kcan 10.3 See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.MissingMethodException: Method not found: 'System.Collections.Generic.ICollection`1<System.String> CKAN.Registry.get_InstalledDlls()'. at MigrationToolPlugin.MigrationToolUI.GetAutodetectedMods() at MigrationToolPlugin.MigrationToolUI.RefreshModsList() at MigrationToolPlugin.MigrationToolUI..ctor() at MigrationToolPlugin.MigrationToolPlugin.menuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) - - - Updated - - - Completely agree with this.
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[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
zapman987 replied to blizzy78's topic in KSP1 Mod Releases
Same for me but on windows. -
Any reports of crashing when KSP-I loads? [LOG 16:28:35.218] 7/19/2014 4:28:35 PM,KerbalAlarmClock,Setting up repeating Behaviour(BehaviourUpdate) every 0.05 Secs [LOG 16:28:35.219] AddonLoader: Instantiating addon 'InterstellarToolbar' from assembly 'InterstellarToolbar' [LOG 16:28:35.220] AddonLoader: Instantiating addon 'PluginHelper' from assembly 'KSPInterstellar' [EXC 16:28:36.004] NullReferenceException: Object reference not set to an instance of an object [LOG 16:28:36.034] [KSP Interstellar] Hydrogen resource name set to LiquidFuel [LOG 16:28:36.035] [KSP Interstellar] Oxygen resource name set to Oxidizer [LOG 16:28:36.036] [KSP Interstellar] Aluminium resource name set to Aluminium [LOG 16:28:36.037] [KSP Interstellar] Methane resource name set to LqdMethane [LOG 16:28:36.038] [KSP Interstellar] Argon resource name set to Argon [LOG 16:28:36.038] [KSP Interstellar] Water resource name set to LqdWater [LOG 16:28:36.039] [KSP Interstellar] Hydrogen Peroxide resource name set to H2Peroxide [LOG 16:28:36.040] [KSP Interstellar] Ammonia resource name set to Ammonia [LOG 16:28:36.041] [KSP Interstellar] ThermalMechanics set to enabled: True [LOG 16:28:36.046] Adding ModuleRadiation to mumech.MJ2.AR202 [LOG 16:28:36.046] Adding ModuleRadiation to mumech.MJ2.Pod [LOG 16:28:36.047] Adding ModuleRadiation to crewCabin [LOG 16:28:36.048] Adding ModuleRadiation to cupola [LOG 16:28:36.049] Adding ModuleRadiation to landerCabinSmall [LOG 16:28:36.050] Adding ModuleRadiation to Mark1Cockpit Its done this 3 times when I load a save (or a new file upon tree selection) Edit: NM removed KSP-I and its still crashing. Something else TBD, posting elsewhere on this.
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On target for Dres, and I dont have any intercept/SOI showing. Mess with some nodes, target closest approaches show up after a bit, with <100k. What am I missing? As I can get target closest under 100k on both sides, but cant get an SOI showing.
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You Will Not Go To Space Today - Post your fails here!
zapman987 replied to Mastodon's topic in KSP1 Discussion
Look to the right, right above the horizon. About had a mid-space collision today. It got within 4km at its closest... Note to self, start picking random orbits heights for staging. -
Ive a kerbal that ended up on a free-floating EVA with no propellant. Whats the best way to recapture him and get him into a pod?
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[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
zapman987 replied to MacTee's topic in KSP1 Tools and Applications
Found a bug. You ignore the Squad folder in Game data, now you also need to ignore NASAmission folder as well. -
ARM Pack [0.23.5] Mod Compatibility Thread
zapman987 replied to DMagic's topic in KSP1 Mods Discussions
Following I confirm are working, have not seen any bugs with them (yet) Final Frontier Blizzy Toolbar Kerbal Alarm Clock (with and without new release) -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
zapman987 replied to Nereid's topic in KSP1 Mod Releases
Im back with some input. Finally got this working again, install had corrupted itself and I sat down to figure that out and reinstall it. I know with the name you like the F key, but since its tied by default to SAS already, might want to think of another hotkeystroke for those that dont use the toolbar. Anyway we can edit the badge list to change who was "first"? Im installing this and using it on career mode, which unfortunately got started well before this was installed. Would like to reflect which kerbal was really "first" on the moon and a few other things Considering Jeb is still stuck on the moon, Im sure he would love a shiny award for being first when he gets rescued. EDIT: Also getting the EVA 6G bug as described previously. BUG 2: Went to award the "station" medal, after I had edited its text, and now it will not award to the kerbal. Ive not tried it on other kerbals. -
Trying to perform a solar exit. Ive got a solar orbit intersecting a planet, and been working on my gravity assists. Just to double check, Since Im coming from behind and will remain behind the planet but will drop below the planet (between it and the sun), this is proper to increase deltaV? or do I need to pass infront of the planet? Normally I do this from inside a planet so not quite sure coming from outside.
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
zapman987 replied to Nereid's topic in KSP1 Mod Releases
As discussed aside, using 0.2.7. Before I upgraded, the alt-f trick was working. Not its not. I dont use the button toolbar normally (thats how I verified earlier) so would prefer to have this or something else. TIA -
Fixing planet intercept
zapman987 replied to zapman987's topic in KSP1 Gameplay Questions and Tutorials
Got a good way to focus on the intercept point? Otherwise its not gonna show much. -
Trying to intercept 2 planets, each have a different problem. Set up for one before I entered Sol orbit. Had it according to pathing, perfect. Got to Sol orbit, now its portraying opposite where it was. WTF? Note I was not "sped up" at all between the SOI change. That said, I was not actively watching the SOI transition. Second ship/intercept, Im 45000km from, at closest approach (no periapsis). Orbital Plane is within 0.1 degree. Any ideas how to close the gap?