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Everything posted by Beetlecat
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@Roovy Ah -- thanks! -- "Fuel it All" was the mod indeed. I'm sure I found it useful back then, and would certainly do so today I think I managed my own clone of the MM technique for the angled tail boom, but I can't remember which install of the game it lives in.
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[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
Beetlecat replied to AlphaAsh's topic in KSP1 Mod Releases
I don't think it's so much the veering, but rather why aircraft begin rolling forward immediately upon launch. The flat runway actually results in a slope at the ends which is exaggerated by Kerbin's unusually "small" size.- 872 replies
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Thank you for building this mod! While I totally agree with switching it to use MM configurations instead of part over-writes, this is something I always set up eventually to add fuel to cones & tail parts for small craft. There was an earlier mod called "fuel them all" or some such, and it also supported fuel-switching. I'll see if I can find it.
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ha! yes -- I was over the ocean, so at normal zoom it basically looked completely blue. There's an island visible above the craft in the far distance. Zooming out in the 2nd image shows I was almost to the continent.
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Beetlecat replied to AlphaAsh's topic in KSP1 Mod Releases
What a gift! Thank you for updating this--and for the spectacular-sounding contact pack. Can't wait to check out both.- 2,488 replies
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- launchsites
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Made sure it was a fresh Scatterer. same result below (is the the same thing being talked about?): Traces of clouds are visible at the edge of the horizon, so it seems like some sort of draw distance thing.
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As suspected-- with scatterer gone, the vanishing clouds don't --- er --vanish.
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I'm confirming as well -- completely removed EVE and SVE folders, and put in new 5.7 folders (UR). Running an x64 windows and latest scatterer.
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Beetlecat replied to Ven's topic in KSP1 Mod Development
Just firing up a craft I downloaded from kerbalx and noticed the jet turbines (beautiful, by the way) that get replaced by VSR and it reminded me -- have there been any attempts to make these toggle-able--even if just in the VAP/SPH? I personally prefer them, but in this case it makes some craft visually awkward since the engines are in the way. -
[1.4.x] Contract Pack: Anomaly Surveyor [v1.7.1] [2018-03-30]
Beetlecat replied to nightingale's topic in KSP1 Mod Releases
I've been passively following this issue and even noticed my own active flight markers in the KSC screen were "off" by a bit in the display (like 1/3 of the runway's distance) from where they actually were. I noticed I had Kopernicus installed (I had been playing with Outer Planets), and that particular issue vanished as soon as I removed it. Of course I have no images now, but I can confirm that it's certainly a thing.- 502 replies
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- contract pack
- contract configurator
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Nice! Welcome "back" as it were. Looking forward to seeing this in my next game.
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[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Beetlecat replied to KospY's topic in KSP1 Mod Releases
Ah- inventory is preserved in saved craft? Excellent! -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Beetlecat replied to KospY's topic in KSP1 Mod Releases
I've briefly scanned this topic/googled, and have yet to discover: Is there a means of assigning an initial "default" inventory to command pods,kerbals, or toolboxes--such as the screwdriver or basic connector parts? It probably just takes practice, but I'm constantly forgetting to take basic tools with me when I launch. -
[1.0.x]Destruction Effects (flames and smoke on joint breaks)
Beetlecat replied to BahamutoD's topic in KSP1 Mod Development
That's too bad. Hopefully this will get revisited by @BahamutoD and improved along with all the other awesome mods. -
Those are spot-on cool. Maybe a further refinement of Texture Replacer/suits combo would allow for the decals & highlights to dynamically apply to allow for even more color and style variation. Every time I come back to KSP, it's a whole new game. Thanks!
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I see them now! Thank you. They both look good. The other cockpit is picture #6, right? I couldn't see the intakes due to the canards on that aircraft design.
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This, for sure. Those ASET props are not just pretty, they're completely functional, and allow an IVA pilot access to a whole host of right-click menus and action group commands from within the cockpit. Looking forward to trying these out! @Mallikas -- any chance of a shot of the "other" cockpit? Or do they look so similar that I can't tell?
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[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Beetlecat replied to KospY's topic in KSP1 Mod Releases
I just installed and used this mod for the first time to refuel a helicopter I stranded over at the Island Runway. This is a whole new game! -
[1.1] NavUtilities, ft. HSI & Instrument Landing System
Beetlecat replied to kujuman's topic in KSP1 Mod Releases
I had totally forgotten about that. I think I must have installed the RC3 version as well.