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Everything posted by Joco223
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@Speedster159 Yes, they all work fine
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[1.3.1][Kopernicus] KASE v0.3 [26June2016]
Joco223 replied to KillAshley's topic in KSP1 Mod Development
Windows 10, DirectX 9, and latest kopernicus -
[1.3.1][Kopernicus] KASE v0.3 [26June2016]
Joco223 replied to KillAshley's topic in KSP1 Mod Development
@KillAshley I only have a few graphical mods. I have windows shine, Ven's stock revamp, sigmas dimensions, distant object enhancements. Memory is about 2.1-2.2 GB while in flight -
Is there any texture packs for planets and moons? I would really like some to add to my game. Can i separate and only use textures from KSPRC?
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@hanhan658 Deadly Reentry only adds so that too much g-force will kill your crew i think
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[1.3.1][Kopernicus] KASE v0.3 [26June2016]
Joco223 replied to KillAshley's topic in KSP1 Mod Development
@KillAshley I really like your mod! It's so awesome. But i have a problem. I don't know why, but when i install your mod, game is still running as before installing, but my game stutters every second or so -
Decoupler below multi-engine stage?
Joco223 replied to *Aqua*'s topic in KSP1 Gameplay Questions and Tutorials
You can put a smaller decouplwr then put a fairing beneath and connect the fairing to the egdes of engines and like that,you can have a shroud arround all engines -
@hanhan658 It works in 1.0.5. Just lower your heating effect or install Real Heat because you are going to burn up fast if you don't do that
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@Nookos Thanks mate! I don't really know what Mental Ray's ambient occlusion does or how it does, since i'm using bledner. I remember it's something from 3dsMax i think. (What do you think, should i continue with blender or switch to 3DS?) NVM, choose myself Your mod is so awesome and useful btw.
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@Nookos I don't know if you already know, but you can add Ambient Occlusion to your textures. It really makes the texture look good. (I think you already know about this because your parts looks so much better than ones that im making for my mod)
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@lodger You can put drogue chutes instead of the big chutes on the back of the shuttle. They are better for landing my shuttle than the big ones
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Music to Launch Rockets To - KSP Music Thread
Joco223 replied to Steambirds's topic in KSP1 Discussion
I don't think it suits KSP very well, but i really like to listen to Megalovania from Undertale during launches -
@Motokid600 You can just disable unknown objects in tracking station if you have too much of them
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@Motokid600 I don't know then. I don't get a NRE spam. I think there is a thread somewhere on forums on how to remove asteroids
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@Motokid600 I think you can just remove the potatoroid folder in GameData/Squad/Parts and it will disable asteroids. (No joke)
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@el_coyoto What part mods do you have? Thats sattelite looks realy good
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Nice optical illusion. At first i was like "How the hell is that plane so small and able to lift 15t". 5 Mins later: "Oh...."
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The mod is awesome, but the name just sounds so wrong to me