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Everything posted by Joco223
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
Joco223 replied to NecroBones's topic in KSP1 Mod Releases
I found the mod. I'ts the SRB variable thrust limiter. I actually think it doesn't need any special support to work with your mod, and will work out-of-the-box?- 966 replies
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
Joco223 replied to NecroBones's topic in KSP1 Mod Releases
@NecroBones Could you add support for that mod (forgot what it is called) that makes SRB behave like in real world?- 966 replies
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
Joco223 replied to NecroBones's topic in KSP1 Mod Releases
@NecroBones Man, i always thout making mods and modeling was easy. MAN, was i wrong. Tried to make some simple batteries and making textures for stuff is something im worst at. I spent 2 hours for a simple battery that in the end looked like a 2 year's-old toy. And you just pump out so awesome models and textures that just look so awesome. Huge respect for you man! Also, how do you make those textures for your mods?- 966 replies
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How can i make some nice looking part textures? Stockalike? I know how to make parts in blender, but when i texturw them, they look really awfull
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@Tex_NL @CliftonM Thanks for the help guys!
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@LABHOUZE Mediafire links are banned. You will need to post them on some other hosting site. Dropbox, MEGA,...
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@CliftonM Thanks!
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Hi everybody, since 1.0.5 update, I have been making boats! And I really like them, I would like to share one of my creation with you guys! Here is the little Boaty! It a small mid-range boat that can hold one kerbal. I recommend downloading Vessel Mover mod to get it into water. It has a parachute so it can be deployed from a plane. Has a lot of reaction wheels so its really maneuverable. You can equip it with thermometer, and all other scientific equipment so you can do all of your scientific needs ! Here is the download link to the .craft file: https://www.dropbox.com/s/dx72p75f96mf7t6/Boaty.craft?dl=0 Here is a neat album of it: (Also, how do I put imgur albums in here? It can't find the album when I give it the link ) Nvm, fixed it
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[1.3.1][Kopernicus] KASE v0.3 [26June2016]
Joco223 replied to KillAshley's topic in KSP1 Mod Development
Ok nice mod, but what does mod do? I cant really see any diference in images EDIT Nvm, figured it out -
What mod allows to multiply engines being attached?
Joco223 replied to aMaestro's topic in KSP1 Mods Discussions
Its the procedural fairings that adds the thrust plate multi-adapter -
@TheJangleMan Is it unstable, like glitching planets or unstable memory wise? If its a memory problem, you can use LoadOnDemand from Kopernicus which greatly reduces memory usage -EDIT- As i see you include clouds for your mod, could you seperate clouds from planets, so we can download planets only and make clouds optional?
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@NathanKell @Gaarst Thanks guys!
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@regex So i can just finish circulizating my payload and then go back in time and control the 1st stage?
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@regex Sorry for bothering you, but how can i control first stage of rocket after seperation? I get away from it pretty quickly. Extend phisycs range somehow?
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@regex I think im just going to make reusable rockets, because im not that good plane builder. (My best SSTO was able to get 4 kerbals in orbit). I'll leave the 64k SSTO thing to someone with better skills than me. Another thing, for rockets 2nd stage, how am i going to get back into atmosphere without burning up? --EDIT-- Nvm, figured it out
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Is it possible to make a SSTO in 64k? And i would also like for it to carry 2-3t to 200km orbit. Im using SMURFF btw. Also, how could i make a plane with variable wing geometry? B9 pWings and Infernal Robotics?
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I recently started playing with kOS, and i can say... I'm addicted to it. Made a Launcher script that uses about 3100 m/s Dv to get into 80km orbit. Going to continiue on my landing script tomorrow because its 3am for me right now Also planing to try and make a docking script
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@GreenWolf So, Stockalike RO?
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@Jasseji Why are you making mesh of the whole ship at once? Isn't it easier to make parts of it at there own than to split the whole ship mesh?
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@MatterBeam Nvm. I't won't work anyways