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Everything posted by Joco223
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Yeah. Is there a way to change the terrain of Kerbin? Like RSS maked real life continets? And another thing will you add an option to change inclination of moons and planets?
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Yeah. You should add to the front page a section of most common cfg (64k, 3.2, RSS)
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Juts one more question. How much times is RSS larger than KSP? I set 10 in settings file and i will try it out -EDIT- I tried a 11km/s DV test rocket that i built, and when launched with MechJeb, i had about 3.3km/s DV left. So maybe its a bit larger than 10 times. And also, anyone who wants a 130km atmosphere, just type in 1.87 for atmo setting
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Can i use RSS config for RT in 64k? It's really hard to launch first few sattelites with only KSC being the only spot that you can connec to
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Im using SMURFF in 64k but still, they would be a bit cheaty since they are made for RSS, and to make config for them seems a bit too much work for me since i don't really know how to make .cfg and i'll just probably use them in RSS
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Probably. But hey @NecroBones when you finish this, could you make a resized version of these parts so you can use them in other scales other than RSS?
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Great mod mate! Can it be used in ksp 64k or will it be too powerfull for 64k? Dem models thou
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Ok. I'll notice you if there is any bugs. Keep up with great mod! (Now with this mod i don't need 3 KSP instances that are the same mods just different scales)
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So the atmosphere thing that is going on is just a aftermath of resizing and rescaling Kerbin? KSP, at least for me, works a lot better than 64k
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@Sigma88 I have found a problem here. I have KSC Switcher and when i set the settings that you gave me, KSC is about 40-50km from the shore on water, and there is no other launch site then KSC http://imgur.com/a/reFSK Pics if you need them -EDIT- And terrain near KSC is dark blue almost black like it's underwater http://imgur.com/4CZejXJ -EDIT2- I fixed the black terrain and wrongly placed KSC by updating Kopernicus and removing KSC Switcher, thou it looks like im leaving the atmosphere really early and blackness of space just appears http://imgur.com/32yCetU
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Thanks, for the help! I'll try it out later and notice you if there is any problems
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I would like to try out your mod. Could you give me some sort of instructuons on how can i do it? And does your mod impact performance less or more than others? (64k, RSS,...)
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Is there a way of fixing overheating parts in 64k? I use Real Heat and all of my solar panels and antennas exxplode at about 70-80km when im going about 5.5lm/s. I set the reentry heating to 60% and they still overheat
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I have already tried to change its position in .cfg but there is no height that i change, only latitude and longtitude
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Is it possible to fix launch sites that are in the ground? I would really like to launch my rockets from Baikonur but half of it is in the ground :/
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Ok guys. Thanks for the help!
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Ok. Is is career playable like this or is real progresion 0 required?
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So what kind of fps are you getting? I have a mid range laptop that i bought for about 600 euros. AMD APU A10 with Radeon 8600m + 8650g. I tried it but with everything lowered (Settings) and running at 1280x720 i cant get above 20fps at KSC. And when i start adding 40-50 parts in VAB it gets donw to 12-10fps. I guess my laptop needs some cleaning and maybe I'll reinstall Windows because its full of junk right now :/ -EDIT- I have used Space Y Expanded and its one of my favourtie big rockets mod and i always use procedural parts for sake of note lagging up my laptop
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Is it viable to play RSS with only Real Fuels and Stockalike RF config without making gigantic rockets that will break my PC? Without Realism Overhaul (Some part mods that i included are Space Y, KW,...) -EDIT- Planing to play on a laptop so no gigantic rockets for me :/
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Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
Joco223 replied to Raptor831's topic in KSP1 Mod Releases
Ok, thanks for the help! -
[1.0.5]SKY - Scale-up Kerbalism for You - Kopernicus Rescale [v2.0]
Joco223 replied to SkyRex94's topic in KSP1 Mod Releases
I like its position but it was just wierd for me beacuse i expected it to be farther than Jool as normal -
Very nice mod! I usualy use MechJeb for launching into orbit, but for some reason it always fails and falls back into the atmosphere. This mod is really better!(At least for me) -EDIT- I have one problem though. I tested in KSP SKY (5x rescale) and i set the desired apoapsis to 300km and it flies all well but it just stops when AP reaches 72km? Maybe i have to set desired AP higher because of drag? -EDIT2- After more testing, no matter what setting i put in, it just stops when AP reaches 72km
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[1.0.5]SKY - Scale-up Kerbalism for You - Kopernicus Rescale [v2.0]
Joco223 replied to SkyRex94's topic in KSP1 Mod Releases
It's orbit on one side is a bit larger than Eve and matching it on the other part. And its pretty inclined too