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Everything posted by Joco223
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[1.0.5]SKY - Scale-up Kerbalism for You - Kopernicus Rescale [v2.0]
Joco223 replied to SkyRex94's topic in KSP1 Mod Releases
Why is Eello in this wierd position? I use SKY without additional planets and Eello looks like remained in the same place and not resaled? -
I just edited those too thing in the SMURFF.cfg and lowered the power of engines to a bit stronger than stock and increased the mass to 0.5 from .375. I thiink this is the perfect balance for my taste because i play KSP on a laptop that is not that stong so i don't want to play KSP at 2-3fps -EDIT- Now with edited .cfg my unmanned duna lander has about 15.9km/s of Delta V on the launch pad and wheighs about 306t and 79 parts(I use procedural parts)
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[1.0.5]SKY - Scale-up Kerbalism for You - Kopernicus Rescale [v2.0]
Joco223 replied to SkyRex94's topic in KSP1 Mod Releases
Thanks for the help. I changed some stuff in the .cfg file and now everything is better. I'm using procedural parts so i don't have to cluster up many tanks but engines from Space Y could definetly help to replace 8 skipper on first stage If i may ask what .cfg settings do you suggest to make it a bit easier and not making gigantic rocket just for manned landing on mun? -EDIT- Nvm i found a perfect balance for me -
[1.0.5]SKY - Scale-up Kerbalism for You - Kopernicus Rescale [v2.0]
Joco223 replied to SkyRex94's topic in KSP1 Mod Releases
Is there a version of SMURFF that is a bit harder than this one? I play with KSP SKY and for stock i need to build too big rockets for larger missions but with SMURFF is just way too easy. Is there any mod to fix this? -
[1.0.5]SKY - Scale-up Kerbalism for You - Kopernicus Rescale [v2.0]
Joco223 replied to SkyRex94's topic in KSP1 Mod Releases
Thanks for the help! -
Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
Joco223 replied to Raptor831's topic in KSP1 Mod Releases
I have procedural parts so im using them.. I tried to put some fuel with LOX in a tank set to cryogenic but it still boiled off when i reached to the mun? -
Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
Joco223 replied to Raptor831's topic in KSP1 Mod Releases
So, is there a way of perserving cryogenic fuels for mun missions and interplanetary missions? Is there another mof that let's you preserve them? Or is it just useful for 1st and 2nd stages of a rocket? -
[1.0.5]SKY - Scale-up Kerbalism for You - Kopernicus Rescale [v2.0]
Joco223 replied to SkyRex94's topic in KSP1 Mod Releases
Is there a DeltaV map for this mod? -
Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
Joco223 replied to Raptor831's topic in KSP1 Mod Releases
I installed RF with stockalike RF and when i clikc to set up fuel in the tank for the engine that is attached, the proportions are not set up right. I always run out of liquid oxygen while the other mixtures without it are fine -
I installed RF with stockalike RF and when i clikc to set up fuel in the tank for the engine that is attached, the proportions are not set up right. I always run out of liquid oxygen while the other mixtures without it are fine
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
Joco223 replied to EnzoMeertens's topic in KSP1 Mod Releases
WOOHOOO!!! Finaly a mod like this! Now i can watch my SSTO's crumble to death on landing!- 735 replies
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- krash
- kerbalkrashsystem
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Thanks. Fixed it
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I can't seem to load FASA parts. My KSP gets stuck when loading fasa parts. In the debug screen it says this: [Exception]: MissingMethodException: Method not found: 'ModuleEngines.Flameout'. What may be causing this?
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Ok it looks like im hitting the memory cap with mods. I deletd FASA and AIES and now its getting stuck with other mods. I will try to reinstall everything and if that doesnt work i will lower the mod count -EDIT- I't still doesn't work but i think i may have found the problem. When it gets stuck at loading a part the debug screen says this: [Exception]: MissingMethodException: Method not found: 'ModuleEngines.Flameout'. What may be causing this?
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I know that this is 64-bit and its a bit unstable, but im asking beacause i tested fasa and aies only with RSS+RO on 32-bit game and it still gets stuck loading parts. Also, i installed mods using CKAN AND mod doesn't disable itself. It just gets stuck at the loading screen at that part
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My KSP RSS RO install gets stuck at FASA and AIES when loading. I dont really want to remove them because thay are so cool. I have almost all mods installed from suggested mods for RO and im using 64-bit workaround. I suggest im hitting the memory ceiling (But i don't know how that would work because im using 64bit workaround). Any Suggestions? BTW Im using windows and the nyan cat that goes at the bottom of loading screen is going super fast so i think it cant load the parts Is there a way to make engines from other mods work with RF? Like some MM confing or something? And also because i made some engiens myself in the past, how do you set up the part.cfg to use RF instead of standard LFO? -EDIT- I know that im using 64-bit and mod authors don't really want to support it because of its bugines -EDIT2- I't still doesn't work but i think i may have found the problem. When it gets stuck at loading a part the debug screen says this: [Exception]: MissingMethodException: Method not found: 'ModuleEngines.Flameout'. What may be causing this?
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My KSP RSS RO install gets stuck at FASA and AIES when loading. I dont really want to remove them because thay are so cool. I have almost all mods installed from suggested mods for RO and im using 64-bit workaround. I suggest im hitting the memory ceiling (But i don't know how that would work because im using 64bit workaround). Any Suggestions? -EDIT- BTW Im using windows and the nyan cat that goes at the bottom of loading screen is going super fast so i think it cant load the parts -EDIT2- Is there a way to make engines from other mods work with RF? Like some MM confing or something? And also because i made some engiens myself in the past, how do you set up the part.cfg to use RF instead of standard LFO?
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Am i able to use other engines from other mods? (Space Y,etc.) I really want to make bases on other planets and i can't really see how engines from this mod are able to do it. (Or they can?(Never used RO before))
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They are very nice. Keep going
- 3,403 replies
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- renaissance compilation
- visual enhancements
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