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Joco223

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Everything posted by Joco223

  1. Will Unity 5 improve KSP performance as much as other games that use it? (Besiege,...) Also can't wait for the multi-core heaven that is awaitng in 1.1
  2. Those textures are awesome. Are they in KSPRC right now or being worked on? Also lag seems to fix itself to about 50fps when you pass to scaled space. I ajusted it to about to 70km so its awesome right now!
  3. What is about the average fps with this mod? I'm running this mod with fresh install and whichever rocet ot plane or choose KSP locks itself to 25fps. Using 64-bit workaround dx11 and graphics card is R9 280X and cpu is i5-4460. And phisics delta time is set to 0.05. This is about normal fps for the mod? And all settings turned up to max on 1080p --EDIT-- BTW @Proot this mod is so amazing. And i added Ven Stock Rewamp because i didn't find it in KSPRC And is everything supposed to be pitch black when behind the planet (except skybox)?
  4. I will try and redownload it but i donwloaded it from the github page
  5. Here is the link to output log txt. https://mega.nz/#!BQcUwBgY Also, city lights appear on Minmus too, but they dont appear on Duna when i went there -EDIT*- Sry, here is the decription liink for download !3t_x6kfe2ThFQ7HQrRDKMDXpDpUtmruqtykUrAUEz38 i dont know why it asks for it
  6. What part of it should i copy or the whole log?
  7. I'm using the latest version of EVE, and im using ksp 1.0.5 with the 64-bit workaround. How do i get log files?
  8. Is there any way of removing City Lights from Mun without removing them completely because i really like them on Kerbin. They only appear in vessel view on the Mun but not in map view. Any help with this?
  9. Hey, Blackrack! This mod is so awesome that i include it every time when im playing, but when you added the water shaders recently, when i install the mod fps drops from about 70 to 25-30fps. Its really killing it but i really want to play with your mod. I have EVE, DOE, PS, 64k and some other part mods. Computer specs are 8gb ram, i5-4460 and R9 280X. I also use the 64-bit workaround for windows. Any help please? -EDIT- And the bug is still there that city lights appear on the Mun. You can only see them in vessel view but not in map view
  10. Hi rbay89, im glad you are updating this awesome mod again! I have a problem thou. Im using 64k and clouds are flickering when watching in map view. And also i have Scatterer and so to say the atmosphere is kinda flicering when fliying trough it and there is a small blue sphere inside Kerbin when watching in map view(I think its a problem with scatterer not working well with 64k and making original Kerbin atmosphere with the new one). Could some of you guys help me with this problems? Im using the 64-bit workaround on windows and KSP 1.0.5 [url]http://imgur.com/a/q1Vpz[/url] And i cant really show it in the picture but the water has some black spots appearing like in the map view
  11. Thank you V8jester! --Edit-- 64-bit workaround for windows FTW!! Woohoo! Now last question is how much my pc can handle because it has only 8gb RAM
  12. Hi everyone! I really like this mod and i would like to find some high res textures for planets and moons to use with this mod but i cant find any? Maybe some of you guys know where to find textures or is there a mod that improves appearence for celestial bodies without atmosphere? And im getting fps drop to about 15-20fps with this mod, im just using some part mods and texture replacer?
  13. And just one more question. I want to coontiniue making mods and lots of other stuff for KSP so should i keep using Wigs3D or should i swithc to some else modeling program?
  14. Thanks. I will try and do it as you said and ill make evry panel a seperate object so i cant parent them as you said
  15. So i just animate in Unity? How do i make like joints where panels flex so i can animate them?
  16. I don't really know how to animate things in Wings 3D (Or is it even possible) or in Unity. I wanted to try and make some solar panels
  17. I'm currently using Wings 3D because thats modeling program that i know the best. I tried Blender but i don't really like it. And also im new to modding and i only made a couple of engines and tanks for now. Can i get some help for animation and making a new cockpit? I can't really find any tutorials online for this. I know that here there is a lot more expirienced modders so im asking for some help. Thanks in advance
  18. Its a bit too much for me so im just going to stick with this until something else comes out
  19. I want to try KSP Renaissance Compilation. Will it work with this mod?
  20. Thnaks for reply. It's fixed. Can you recommend me any mods to improve looks of celestial bodies without atmosphere?
  21. Can someone help me with this problem? http://imgur.com/a/7dmHB I installed latest version of EVE Overhaul, Distant Object and Planet Shine. And i have some additional part mods. I have tried every pack of this mod UR, HR, MR, LR and every single one of them looks like this. I'm running 64-bit workaround for KSP on windows because i try to make my KSP as beatuiful as possible and some part mods along side. I really like your mod and i would like to fix this problem. Keep up with this mod because its better than every other graphical mod for KSP that i have seen --Update-- And im not running in DirectX 11 mode as you said it breaks a lot of stuff
  22. Mod that i am using is called 64k and i think its depended of kopernicus
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